|MlynEpitome.txt||3.07 kB||30 Dec 2002|
|MlynEpitome.j2l||Epitome||5.18 kB||30 Dec 2002|
Re-Uploaded after managing to corrupt the first zip :(
The final version of this level is much better than the previous version. I can’t seem to find any major problems in it.
It has a good layout and the “Crusher” system is a nice touch. It’s a basic CTF level, but a good one at that. I had no problems getting around the level. The only thing is it’s not too original, though I still like it.
It’s slightly above average at best. There isn’t anything too bad in the way you used the tileset. It’s generally good and no improvement is really necessary.
CARROT AND AMMO PLACEMENT:
The full energy carrot is placed in the middle of the level—good enough for me. Ammo placement is alright. And I have no complaints as to the placement of the powerups.
HOST THIS OFTEN?
Probably. It would be good for a duel or maybe a 2vs2.
Lets start out with Medivo. The tileset, although its an original that epic made, is not as overused as some others like carrotus and castle etc. The level shows one of the more finer ways to use the medivo tileset, although i still think it could of been used a bit better, but still great. When i first started this (I test all levels in SP mode), i got stuck in the celing. Next time, i reccomend you to put some warps up there so when you quickly test this by dragging the icon and putting it on top of jazz2 therefore making jazz2 run the level inSP mode, you wont have to cheat to get out all the time. Next time, can you please do that, put some warps up there in case if you play the level the way i did, and make the warps lead to somewhere in the level. It wont affect internet play or anything, so dont worry. But thats just a reccomendation, and ill get on with my review. The level is a bit small, and i found very few tile bugs. The oneways were used good, i especially liked those clashing columns, they were cool. The bases were ok placed, a bit to close to each other (it takes like 6 sec to get from one base to the other.) 6 sec is my record btw –. Anywayz, there are powerups, each base has one near it, and a good choice of powerups. There is only one carrot in this level (I found only one) and its a full energy which is placed in the middle of the level. I have really no complaint about only one carrot, for the level is so small. Though i do feel the red base is a bit more guarded because of the clashing columns (what i call them, they may be named differently by the author). The weapon placement is still a bit boring, but its an improvment. It could of been more creativly placed, but its good enough for me. Springs are well placed as well. Eyecandy is good, i only managed to find one bug, and the eyecandy is basic and good. I have no idea why the author put the exit sign up there, maybe to signify that it is not a dead end and a way out covered by layer 3? Well, if that is the reason i cannot take any marks off for that, because the author might have feared people will lower their rating thinking its a dead end. There are some very nice eyecandy tricks here and some mini secrets, though there arent any coin warps. My major complaint about this is the size needs to be bigger, but its great for 1vs1 or 2vs2.
OVERALL: A great, but small, Medivo 2 CTF level which is great for 2 vs 2 or 1 vs 1, but i dont think it can handle more than 10 or 12 people. Other than that, i dont see much wrong. Although not an 8, a 7.7 will do. Keep at it, download recc. This will get hosted a few times, in my opinion.
Eat your lima beans, Johnny.