The Wind Tunnel

Date uploaded:
27 Feb 2003 at 06:00

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Shen (More uploads by Shen)
Treasure hunt
Disguise for the tileset :)

No screenshots yet. (407.7 kB)

File contents

windy.txt 1.14 kB 01 Jan 1996
WINDT.J2L The Wind Tunnel 3.20 kB 27 Feb 2003
Spacey.j2t Spacey Universe 143.81 kB 27 May 2001
DEADLOCK.XM Dead lock 493.64 kB 21 Apr 1996


This is my attempt to spiffy up the treasure hunt genre. You are placed in a wind tunnel littered with obstacles and gems. However, being in a wind tunnel, you can’t move left, so if you miss some gems you’ll have to try again next time :P

It’s not perfect, but I think it’s original and is only my second level here. All the files are included. Tell me what you think :)


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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.3

Review by Sun Fun Dude

Posted more than 18 years ago
Frog (24 Points)
Number of reviews with ratings24 Featured reviews0 Average helpfulness0%

Quite good and nice idea. So you have earned a seven!

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Review by American

Posted more than 18 years ago
I might as well work here (708 Points)
Number of reviews with ratings577 Featured reviews5 Average helpfulness85%

This is really an interesting level. It is not a traditional treasure level. You go collecting tems throughout a wind tunnel. In the wind tunnel, the level slowly scrolls and you can not go back if you miss gems. The only problem I see is if no one makes the gem amount, well…the level is stuck. Also, the regenerator on the gems is thirty seconds, which is way too long. Depending on how fast you go, you could end up with all of the gems or none of the gems. It is in some ways the luck of the draw. This sort of treasure hunt mode shows promise, though it would be better if there was a warp after the exit that went back to the start in case the player did not get all of the gems. Also, faster regen times would have been nice. This level suffers from first-generationalism and the author probably did not think a huge amount about how the level would function. Regardless, this level shows a good degree of promise. I definitely mean this. This level shows a great though process that takes most JCS users quite a while to format. Making a new, viable gamemode on your second level and a level that looks good and does not play bad is quite an accomplishment. You should definitely continue to make levels, as this, despite its buginess, is quite good.

TILESET/TILESET USE: This level uses Disguise’s “Spacey Universe” tileset (the same one that Zaitox CTF uses) though in a different than usual way. This level only uses the metallic parts of the tileset and foregoes the crater tiles. Still, it does not look bad. I like the scrolling belt and background effect and the colors on the left. This level’s eyecandy reminds me a lot of eyecandy one would find in Survivor. It’s quite good, and creatively done. The layer four eyecandy is nothing interstesting, though, and is just the metallic tiles. The level does not look boring at all and eyecandy was done quite well.
Pros: Looks good. Creative eyecandy use.
Cons: The layer four metallic tiles do not look increadibly interesting.
Rating: 7.7

WEAPON/ITEM PLACEMENT: Since this level is a treasure hunt level, I will talk about gem placement instead. Gem placement is, well, everywhere. The level’s flow is very well matched with the gem placement, and players are offered choices to get a greeen gem or a gem ring. That sort of stuff shows great knowledge of how players play the game and is neat to see. Since this level is so linear (not necessarily a bad thing) and gem placement is set, I can not give this a rating.
Pros: Not applicable.
Cons: Not applicable.
Rating: Not applicable.

ORIGINALITY: This level is probably one of the more original things I have seen in quite a while. While the level does not function as well as it could, the gameplay idea itself is quite viable and creative. The eyecandy also shows great creativity. The level is not very big at all and is completely linear, but it is still definitely fresh and new.
Pros: Not applicable.
Cons: Not applicable.
Rating: 8.7

GAMEPLAY/DESIGN: Gameplay is new. A non-traditional treasure level, it is centered mainly upon the fact that you can not return to get most gems if you miss them. I like this idea, but there are a few problems, namely if no one gets 100 the level will not cycle to the next. Still, the design is quite good. Since the gameplay is not fully functional, I will not rate this aspect.
Pros: Not applicable.
Cons: Not applicable.
Rating: Not applicable.

REPLAY VALUE: After a while of playing this level, it gets old. This is similar to Survivor in that while playing each level many times is not very fun, playing a lot (20 or so) of these levels consecutively is enjoyable. More creatively and well-made levels for this gamemode could result in it becoming pretty popular. The level alone is not fun to play over and over (which is reflected in my replay score) but many of these levels together would be enjoyable.
Pros: If there were more of these levels, playing them over and over again would be fun.
Cons: Alone, the level does not have a very high replay value.
Rating: 6.2

COMPATIBILITY: Not applicable for this gameplay mode.
Pros: Not applicable.
Cons: Not applicable.
Rating: Not applicable.

OVERALL: This level definitely shows a lot of promise. Both the gamemode and the author could be very good one day. It is rare to get a level author who demonstrates such creativity on their second creation, let alone their tenth. Simply put, this is a fun and enjoyable level. Still, it is buggy and I will not rate it because it often does not function properly. I would like to see the author persue and improve this gamemode so it becomes very playable. I enjoyed playing this level a lot. Keep making levels, as this shows a lot of promise, especially for only a second level.
Pros: Creative, well-done, and playable. Not bad at all for a first level.
Cons: Buggy.
Rating: Not applicable.

OVERALL RATING (Not an average): Not applicable. I will not rate this as it does not function properly. Still, it is very good.

-Broken Record Player

EDIT: Heh. I am glad you tried to do that. Anyway, I have decided to give it a rating. Even though it does not work, I think this is very underrated so I will give it 7.7.[This review has been edited by Trafton AT]

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Review by Shen

Posted more than 18 years ago
Frog (20 Points)
Number of reviews with ratings20 Featured reviews0 Average helpfulness100%

Thanks for the review Mr Player :P

I tried using a warp to get back to the start, but it just warps to wherever the last Limit X Scroll was touched. If you go up the sucker tube, you meet some Spike Bolls which reduce your health until you restart back at the start (It was the only way I could get round the scrolling) By which time the gems should’ve regenerated for you again.
Also, I would’ve made it bigger, but thought it would’ve gotten slightly too repetitive so I left it the size it was.
Thanks for the review though, I’ll try to act on what you said :)

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Review by Ðx

Posted more than 18 years ago
Carrot Juice Addict (330 Points)
Number of reviews with ratings332 Featured reviews0 Average helpfulness26%

very nice, only strange for an th level sorry.

i love dis and i host it sometimes.
7.2 from me!

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