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|EnCTF03.j2l||The Marshes of Twilight||7.97 kB||25 Feb 2003|
|SwampsE.j2t||Swamps Evening||196.33 kB||11 Nov 2001|
|ascent.s3m||"Ascent of the Cloud Eagle"||800.55 kB||13 Apr 1995|
My entry for BlurredD’s contest. I used Agama’s swamp (evening) tileset for this. There are a few parts of the level i’m not so fond of, but couldn’t find a way to improve them, so the level you can find here will have to do. If you don’t like the level, at least admire the pretty tileset =)
Another compacted contest level review:
The Marshes of Twilight
GAMEPLAY: Probably balanced. Alright flow and layout.
EYE CANDY: Good.
CARROT PLACEMENT: Nice. I like it a lot.
AMMO PLACEMENT: Nothing bad here.
HOST THIS OFTEN? Host this a lot.
Overall review: I can’t find anything wrong with this. This might even be the first level I ever saw with vertical rain using this tileset. I was going to give this an 8.2 until I noticed something interesting with the carrot. This might as well be my favorite entry in the contest (too bad I couldn’t choose this as the winning level). 8.5 is my rating.
The Edit: I went a little overboard with the rating when I first reviewed this. This is really an 8.2 at best, but it’s still my favorite level out of the contest I held.[This review has been edited by BlurredD]
Hmm….an enigmish type of level :P
Lets review shall we.
I remember this level from downloading this from BlurredD’s contest thread, I remembered that I didnt think of it as so good before, but I didnt explore it much. Also, this is probably the first level I’ve seen with vertical rain, woope.
The eyecandy of the level was basic. The leaves werent that overused in the place, and some places looked empty with barely anything there. But the eyecandy was well, looked nice and realistic. The thing with the vines look like they are holding up the wooden platform was a creative idea and definately added to the rating I’m giving the level. Also, the leaves on top of the trees was good, it was very realistic and was very interesting. Good job. The eyecandy is mostly basic, with not much surpises. I feel the vine tiles (the hanging ones) may have been a bit overused for the eyecandy. Some places like the bottom right I reccomend there to be a bit more eyecandy and stuff, but it was alright.
The gameplay was done well here. The middle part was made well. The sides look a bit different, since the left has a dead end with the fastfire pickups, while the right has them on a floating platform. So in other words, you can pickup the fastfires while running away from an enemy on the right, but tat the left you would come to an end and will have to turn around. I didnt like that very much. Also, atthe bottom left, the sucker hidden in the tree, some players may not know that it is hidden there and will probably run into the dead end and will get killed. But thats not to big of a problem, since most people will probably discover the sucker there, or will just avoid that place. There are some floatups used for easier gameplay, and it was alright.
The ammo here was mainly placed ok. Most of it was placed in a creative fashion, i didnt find much problems with it. What I did notice is that there was probably way to many fastifres spread across the level. Other than that, I dont have much more to say about ammo, it has a lot of good combinations and stuff. There was only one carrot in the level ,which was a fullenergy. It was placed in the center of the level, and was placed well. Im not sure I found it as amusing as BlurredD though ;P. The springs were placed ok, i didnt have a problem with them. I also couldnt find anything in the level that I should mention about springs, except that that helicopter could of been replaced with something such as a blue spring, because helicopters tend to slow you down a bit.
Anyways, everything here is basically ok.
Generalizing comments: The level itself was ok and interesting to play. Although not my favorite one using the swamps set (I liked Marshland of Evil a bit better) its still a fun level to play. Some minor flaws brought down my rating a bit, but the level is still interesting and I can imagine this level being 3rd place in the contest probably. Enigma did a great job on this and it would probably be hosted several times. The music choice was also well picked, adding some more atmosphere to the level. Enigma did some great work here, and made a good level which I reccomend you to download. This level gets a rating of 8 from me, and thats basically all I have to say for my review. Good job Enigma :)
My comments are basically what everyone else said. This was one of my top picks for the contest. I had it narrowed down to 3 and it was hard to pick. But this was a great level so keep up the good work.
P.S. I will be uploading mine after fixing some rather strange bugs that didn’t appear when I tested it.
Gameplay : 1,8
choosen : 2
My favoriete tileset.
Event Placement : 1,5
eyecandy : 1,2
Disapointing, i expected more from a lvl with this tileset.
general : 1
download ? sure, its worth a look ( not of its eyecandy )
host ? not to much,
Eat your lima beans, Johnny.