|readme.htm||Rather Useless CTF - Read 'em!||7.47 kB||10 Mar 2003|
|fuctf01.j2l||Rather useless CTF||9.47 kB||23 Feb 2003|
|Corrupted Sanctuary.j2t||Corrupted Sanctuary||122.01 kB||02 Apr 2002|
|Approach.it||Approach (Nightbeat)||1567.08 kB||08 Dec 2001|
|style.css||0.45 kB||10 Mar 2003|
|logotext.gif||10.33 kB||27 Dec 2002|
|screen1.jpg||28.53 kB||27 Dec 2002|
|screen2.jpg||31.56 kB||27 Dec 2002|
|screen3.jpg||29.91 kB||27 Dec 2002|
|logotext.png||15.64 kB||27 Dec 2002|
|happy.swf||2.14 kB||27 Dec 2002|
The winning entry to the CTF contest. The zip file is mainly so big because the music file is 1,53 MB unzipped. Sorry for that. It also includes and (un)shiny readme (placed in a “readme” subfolder). You might say the level will cause the flag bug because the walls on the border are too thin but we didn’t encounter it while testing online.
Yet another compacted contest level review:
Rather useless CTF
GAMEPLAY: Pretty much balanced. Alright flow. Good layout.
EYE CANDY: Somewhat above average.
CARROT PLACEMENT: Good.
AMMO PLACEMENT: No complaints.
HOST THIS OFTEN? More likely than not.
Overall review: At first, playing this level may be tough and confusing. It’s not easy to get used to right away. But after a while, it does become more fun to play (like Flash and Unhit mentioned in the readme). The flow in the level could be a little better and less narrow in places, but it’s otherwise good. This level reminds me of JAIL and my first impressions of it. It’s a nice level and you shouldn’t turn it down just because you don’t find it too easy to get around at first. 8.2 is my rating for this level. It’s another good level to own newbies in.
BTW, flag bug with one tile borders generally only happens when there is a lot of lag.
FS’s review for Rather Useless CTF:
I’ll cover the gameplay aspect first. This level may be hard to navigate and confusing, but after playing for a while, it was fun having a variety of paths and warps to enter. However, in my opinion it would’ve been better if there was only one warp to the place where you choose the seeker or bouncer P/U but there hasn’t been any real problem with this and it’s personal interest. So it doesn’t effect my rating. The gameplay is ok – good. And the flow was decent but could use a bit more work as the area between the RF P/U and the full NRG has an annoying float up that should be removed.
The gameplay for 2vs2s/3vs3s looks decent, in fact even better for them than duels. The bases seem to be designed for camping as they are down in holes only allowing a one – way entry.
Eyecandy is the best overall aspect of this level. It totally amazed me at first when I saw it, unlike most good CTF levels where the eyecandy just looks good and/or well designed. The eyecandy here added feeling to the level along with the music. However I didn’t like how the BG was white. It looked very weird but thats just personal.
The level not only looks good but also has some original uses like the windows for example. Although not much separates it from other levels that use the CS tileset like CelL’s Chromosphere.
Weapon and Ammo placement was ok I didn’t have much of a problem with that. The seek P/U and the RF should have switched places but then again thats more of a personal opinion.
The replay value is good, but as most have stated this is not a very fun/easy-to-learn level at first so you HAVE to play it a lot.
Overall this is a very nice level from Unhit and Flash, the gamplay may be a bit rough but it’s fun once you play it more and the eyecandy is enough to catch players attention as well.
Please download this if your a CTF freak or not. I reccomend it to all.
Also reccomended: Knightmare Castle by Unhit
-fs[This review has been edited by Fire Sword!]
Gameplay : 1
Choosen : 1,4
orginal music, bud its not good, nice choosen tileset.
Event placement : 1,2
heh you can choose the bouncy or the seekers :P
eyecandy : 1,8
Very good, but not extremly.
Download ? Yes i recommend you do.
Host ? sure, but i woudnt play any duels, or team matches in it.
About time I review this, here goes:
Rather Useless CTF, by Flash and Unhit:
Gameplay: Its alright, floatups decently placed in some placed, but not needed in others (like at the edges of platforms which are accesible by springs) but I guess they’re better for the flow. One ways placed good, the warps are a bit strange, but they prevent dead ends so they’re good. Several passages seem to narrow, though.
Layout: Im not particulary fond of it, passages don’t lead where you think they would, warps are placed in strange places (the ones to the powerups) One tile mask surrounding level which may cause a flag bug. Some places like 13,68 and 102,29 and 116,64,I didn’t like too much. The seeker place is too close to the full energy carrot. Once you get to learn the layout, its pretty good.
Eyecandy: Original. Could of been better though. The BG is good, fits the theme, although the rain might be falling too slow. The knights in the window things in the walls look cool, but the walls themselves could of been spiffed up more. The lighting is cool. Bugs in the walls are there (23,65 or around there, and around 37,66) and some stuff look weird and don’t fit too much (to the left of 103,59, dunno if that floating sword case was intentional or not). Overall, it looks ok, but could be greately improved.
Placement of stuff: Alright I guess, though the powerups (bouncer and seeker) might be a bit too close to the full energy, and I find that the red base is easier (or at least for me) to reach than the blue base (since you have to climb to reach blue base and that takes time). And the bouncer might let out a bit too close to the red base. (I should’ve put that in layout, but whatever). Ammo is good.
Music is great, couldn’t have chosen better. Fun Factor IS there, so is originality.
OVERALL (not average): A promising level, more work on it could’ve made it better. Some parts in the level look great (like how the bases are done) while others (15,65 and 116, 64) aren’t as well done. Also, on a side note, Gun crates/barrels cause a lot of lag in the level when abused, so dont overuse them. I havent gotten a flag bug yet (but my server isnt usually laggy and few people were on) but Im suspecting one. For some reason, my rabbit keeps burping in the level while Im writing this review (the burping sound when you die) and nobody is in the server right now, scary O.o.
Placement of stuff: 8.2
Rabbit Burp-o-meter: 534.5
Final rating: 8.08 rounded down to an 8. Good Job and download reccomendation.
Ah well, it was a good level, in the archaic days of mysticism and chivalry.
Now that I’ve got my Rather Useless Sentence out of the way, let’s have a peek at Stijn’s Rather Useless CTF.
For one thing, I was pleased by how smooth the gameplay was. There were no real places that I had issues with (Well, that’s not entirely true. I DIDN’T like the camper-friendly powerup warps), and the shrewd use of Float Ups (affectionately called Floaties) make uninterrupted movement a breeze, if you’ll pardon the pun. Perhaps the only case of the Floaties in RUCTF I didn’t like was the tunnel immediately above and to the left of the Red base, where you couldn’t go back down again without buttstomping, which was somewhat of an annoyance.
There were also a number of Layer 3 secret passages and shortcuts, most of which added to the level in a positive way.
Events were placed liberally, although I detected a considerable concentration of seeker missiles, which really takes away from a lot of the fun of playing a multiplayer level.
Music was all right, I suppose. It’s not the song I would’ve chosen (I would’ve maybe gone with Epic.xm or perhaps Purple Motion – Nova.s3m), but it fits the level well enough.
Is this Rather Useless CTF a Rather Good Level? Meh, I guess so. It was generally free of errors, decently fun to play and well-rounded (despite a few small drawbacks), so I’ll recommend its download.
Eat your lima beans, Johnny.