Circuit Plug CTF

Date uploaded:
10 Mar 2003 at 05:00 (Minor update on 10 Mar 2003)

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Blackraptor (More uploads by Blackraptor)
Capture the flag
Thanks to epic for making the set, thanks to whover made the music. Beta testers: Ninja, Trafton, FiresworD, BlurredD, Bobby, Sal. Im sorry if I missed anyone. Special thanks to ninja for support and making the logo.

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File contents

BlackCTF14.j2l Circuit Plug CTF 7.80 kB 31 May 2003 The Genesis Factor 415.00 kB 30 Jun 2000
CircuitPlugLogo.gif 7.25 kB 10 Mar 2003


Well, another CTF level by Blackraptor. Whats different in this one you say, well: Ive used some special things to make something interesting with the sucker tube, and I also made some team based routes. Hopefully, I have killed all the bugs in the beta testing process. NOTE: DO NOT TEST THIS IN SINGLE PLAYER, FOR THEN THE TEAM BASED ROUTES WOULDNT WORK. TEST THIS BY HOSTING IT ONLINE FOR FULL PLAY. Thank you.

Special Thanks to Bobby, Sal,Ninja, FiresworD and BlurredD for trigger help.

Also, some of you, at first glance willthink the layout is strange. I can tell you both teams have a fair chance to win, you just have to know the correct route to take. Please take a while reviewing this, there will definately be soem things you may miss.

MAY 31ST 11pm EST NOTE: Level reuploaded, with many things fixed including the sucker delay. It only happens the first time.


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User Reviews (Sort by Helpful Index or Date Posted) Average: 8

Review by Violet CLM

Posted more than 20 years ago
I might as well work here (539 Points)
Number of reviews with ratings280 Featured reviews26 Average helpfulness90%

TILESET/TILESET USE/LOGO: Yes, LOGO. The .zip file comes with a logo for the level, which consists of Blackraptor and Ninja standing on a flat platform. After staring at it for a while, I noticed some faint words reading “Circuit Plug CTF”. Oh well. Anyway, this level uses Tubelectric fairly well, and looks like it was inspired a bit by BlurredD’s “E-line Circuits” (I think that was the name). The author also has a few inventive things such as a lot of the red brick walls being jagged. This leads to a masking problem with the tops, but it looks cool none the less. I can’t say I care much for the background, though.
Pros: Pretty good.
Cons: The jagged walls lead a masking bug, kind of bad background.
Rating: 7.5

WEAPON/ITEM PLACEMENT: I found this to be a little sparse, really. The level has quite a few powerups, too many (IMHO) for the relative smallness of this level, and not too much other ammo.
Pros: Some things are ok.
Cons: Some things just.. aren’t?
Rating: 5.7

ORIGINALITY: This level is reasonably original. Some original tileset use, and there are some nice sucker tube tricks.
Pros: Pretty original.
Cons: Few.
Rating: 7.7

GAMEPLAY/DESIGN: The level feels a little too tight, and has too many vertical pits (like Trafton’s Demonic Chicken Forest) for my taste. The author tries to compensate for this with lots of one ways on either end, but they seem to be too far apart for easy movement. Oh, and the bases are about two seconds away from each other. But the level itself is fairly good, though I think it might be better suited for a battle level..
Pros: It’s ok.
Cons: Tight, distance between bases, doesn’t feel too much like CTF.
Rating: 7.0

REPLAY VALUE: This level is kind of fun, so yes, you could spend some time here, with Regen (although to be honest, I wouldn’t mind if the Electro Blaster didn’t respawn), Gamma, and all your friends who could be bothered to come.
Pros: Pretty fun.
Cons: A few parts aren’t too fun, such as the insanely slow way out of getting stuck near the blue base (I’m not even sure how you get stuck there in the first place..). Edit: This is now fixed, but it does not raise the rating enough to change it.
Rating: 8.0

OVERALL (not an average): This is a pretty fun level where the bases are way too close together.
Pros: Nice eyecandy, some nice tubing, goodish design.
Cons: A few bugs (such as a layer 3 bug), not-so-nice background, base placement, and a few other things.
Rating: 7.7

Edit: Yes, I hosted this in a private server so I could see what the author described as not working in single player. Which doesn’t mean I have any idea where they were..
Edit #2: Eyecandy = Tileset Use.
Edit #3: Ok, I tested this with a red person, and was not paticularly pleased with what I found. Apparently for the blue team, the path between the bases is 2-3 seconds, while for red the path is 4-5 seconds. This shows an incredible bias, and I am sorely tempted to lower my rating by one point, but the bug fix makes up for this a little.[This review has been edited by Violet CLM]

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Review by ~[GpW]NinjA

Posted more than 20 years ago
CTF Bug (8 Points)
Number of reviews with ratings8 Featured reviews0 Average helpfulness100%

‘yay this sucks’
‘whee argh’


This is a very good level by Blackraptor, using the tubelectric tileset. 3-4 layer eyecandy is as good as it gets. However, the bases are slightly biased.
The background eyecandy (6-7-8) wasn’t so good, however. But still, the gameplay is very good. There are 3 carrots. One full energy, and two 1+ health carrots. There are a few well-placed powerups around the level a couple of which you must use weapon 2 or 9 on. The full energy carrot is in the middle, which is good. Overall, it\‘s a very good CTF level with a few flaws, but nonetheless a good 1-1.
You have a delay when loading the triggers, which could have been easily fixed. I am not good at explaining how, but it consists of using a triggerzone to block off the trigger-loading area once. Think about it, and you’ll figure it out.

The eyecandys great, the gameplays very good, and there is a delay when loading the triggers. Every time. Which kind of sucks, but it gives the other team a chance to score..a few times maybe? :P

Download Recomandation:Yes
Tips:Learn to fix0r the trigger loading, Blackraptor.

Whew. My longest review ever. o.O[This review has been edited by ~[GpW]NinjA]

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Review by Blackraptor

Posted more than 20 years ago
Way better than Aiko (862 Points)
Number of reviews with ratings464 Featured reviews35 Average helpfulness92%

Ok, replies to comments

Violet: Try playing online with someone from the opposite team as you, then you will see. Also, you forgot to mention eyecandy in your reveiw, which is important to me. Ive also reuploaded the level and fixed the “getting out slowly part”. Thnak you for mentioning that.

Ninja: I await your review, thank you for the comment, and once again thanks for the logo.

Also, if anyone finds any bugs here mention them in your review so I can fix them and reupload. I want the least buggiest version of this level on J2O if possible.

BlurredD: In some places there were some layer 5 tiles missing so I added more.
Labrat: There is music, but only the people who unzip it can hear it.

Yay, currently an 8.[This review has been edited by Blackraptor]

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Review by blurredd

Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%

Blackraptor made another CTF level.


Well, you happened to place the bases in what could be my least favorite positions: one base somewhat in the middle of the level and the other in a corner. A layout like this could be hard to trully balance. As for the flow, it’s almost alright. The idea with the different tube route depending on where you enter is a nice change from the ordinary (may be the best feature of this level). However, there are several places where you can get stuck because of one ways. And you probably should have used some faster method for setting the triggers at the start. It takes too much away from gameplay (the tube doesn’t have to make players wait that long).


Good, but average, in a sense. It’s a little new in several places but overall done before. The background is somewhat different, but just a slight variation of what FireSword did in High Volume CTF. I think it would be hard to squeeze much more original eye candy, but since you haven’t used this set too often (most likely), be my guest and try.


There’s a full energy carrot between the two bases. And then there’s a warp at the top right to a +1 carrot, and a tube to +1 carrot on the right side of the level. All carrots are pretty much easily accessible from the top half of the level and would be harder from the bottom half. This could complicate gameplay, and you only really need one extra +1 carrot if any. Ammo placement seems a little scarce but alright and the powerups are placed well enough (from a glipse at least).


Not too often. The level is alright, but I liked the Starlight level more. 7.2 is the rating.

The level revised: The start now takes less time so that’s good. And there’s now a spring at 25,25 so that’s also good. There were some other fixes along with improved eye candy (as Blackraptor claims), but I can’t really find that so I’ll just take his word for it. Anyway, while I’m in the mood for generosity, I’ll give this a 7.7 just because (but that’s as high as I’ll go).[This review has been edited by BlurredD]

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Review by BúññyÉlmér

Posted more than 20 years ago
Bee Boy Swarm (37 Points)
Number of reviews with ratings37 Featured reviews0 Average helpfulness0%

Gameplay : 1

choosen : 2
Very good music wich is good combinated to the lvl/tileset so also a well choosen tileset.

event placement : 1

eyecandy : 1,6
Nice. good background

general : 1,2


Download ? yea

host ? yes it would be good to host, but not good for dueling or team match.[This review has been edited by BúññyÉlmér]

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Review by Lark

Posted more than 20 years ago
I might as well work here (500 Points)
Number of reviews with ratings376 Featured reviews10 Average helpfulness77%

Great level that I played a lot on Blackraptor’s server.

1.) Nice eyecandy, especially in the background layers, and in the sprite layer, too.
2.) Over all nice look to the level.
3.) Minimal bugs in the eyecandy, if any at all.
1.) Nothing really amazing, and the moving speakers look kind of funny.
2.) There is a tile mismatch in the background layer that only I could notice, with my 20-20 vision. Nobody else could see what I was pointing out, so this is not a real con.

Weapon / ammo placement…
1.) Nice weapon placement overall.
2.) Well balanced placement.
3.) The powerups aren’t in the middle of nowhere; it takes skill to get to them… for example, a bouncy powerup is in the wall, so you’ll need some electroblaster ammo to get it.
4.) There are no shields. Yipee!
1.) No cons.
2.) (no number two)

1.) Team based routes. I’ve never seen this!
2.) A GOOD Tubelectric level. This is rare, considering the tileset is so easy to use, especially for new level makers… BR is no new level maker, though, and now I’m confusing my review readers AND myself, so this is the end of number two. The end.
1.) No cons.
2.) This is rediculous, I said NO CONS!

1.) No pros.
1.) No music.

1.) There aren’t too many bugs in the level.
1.) There is one place where you can get stuck in the wall. I’m too tired to find out which place it was. I’ll find that out later.
2.) I forgot what I was going to write for number two. Silly me =P

Replay / fun factor…
1.) Very fun to play.
2.) Especially fun for duels, or lots of players.
3.) You get to know the level really quick. (see cons)
1.) Boring for 2 on 2’s.
2.) You get to know the level really quick. (see pros)

1.) Team based routes. Yahoo!
2.) It’s easy to get from base to base quickly, but it’s dangerous to follow the same quick and easy route over and over again. This makes the games interesting!
3.) Cool background…
4.) Team based routes! Yay!
1.) There’s that one spot where you can get stuck…
2.) The blockades for the team based routes that you can’t get past look kind of funny there, and a bit “out of place.”
3.) It’s extremely hard to adapt to the level after you switch teams. Than, after you adapt to using that one team, and you have to switch to the other, it gets even MORE confusing, and so on, and so forth.
4.) SOMEONE, and I’m not using any names… GORZAK… keeps roasting my guy while I’m trying to write a review. It’s also Scizor. They’re all ganging up on the idle guy. Poor me. Anyway, uhh… back to the review…

Host this often?…
1.) It’d be great to host this often, and I would, but…
2.) I can’t I can’t host because of my cable router. My firewall is built into it, so basically, if I turn off the firewall, I turn off the router, and if I turn off the router, I turn off the Internet.

Hey, that was interesting. While I was idle, Gorzak must’ve shot me with an RF missle and knock me all the way over to a supercarrot. That’s cool… :-P Now I got roasted, how rude.

Anyway, I’m just blabbering from this point on since I’m so bored.

I’ll end the review here, because I’m too bored to blabber on about how I am bored.

The end.

Everyone download this, it’s a great level.

Hey, what do you know, the server just shut down. Perfect timing, eh?

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