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|SpazArena2.j2l||Blockland Arena||3.09 kB||27 Mar 2003|
|MEZ02.J2T||MEZ02||26.19 kB||16 Feb 2003|
|Medivo.it||Medivo||759.37 kB||29 Mar 2000|
Wheee, this thing is a incarnation of boredrom. But it still is a good level. The music i used was going to be the official medivo music, but for obvious reasons was not chosen.
“But it still is a good level.” That’s for us to decide, and you to find out!
TILESET/TILESET USE: The level uses the white and blue Mez tileset which I somehow forgot the number of. There is some inventive tileset use, such as the waterfalls and the pool in the bottom, but overall I don’t really like the eyecandy. The background, to be honest, is uninspired, and looks too solid. The waterfalls would do better in the background, and there is not much to speak of in layer 4.
Pros: Some interesting parts.
Cons: Didn’t really captivate me, too boring, background looks solid.
WEAPON/ITEM PLACEMENT: The weapons are really just placed semi-randomly. There are also a few caches of large quantities of food, which is actually a rather good idea, as you need a significant amount of food to get a sugar rush.
Pros: The food is done well.
Cons: Everything a little too random for my tastes, and the seeker powerup is way too powerful for a level covered in one ways.
ORIGINALITY: The level is a series of platforms, and I can’t say I care much for the eyecandy. I will, however, be lenient and not rate this factor.
GAMEPLAY/DESIGN: The design is pretty unthinking, as you might expect from an incarnation of “boredrom”. There is little that is interesting about it, and gameplay will probably consist of running around shooting powered up seekers around randomly. Not my favorite part of this level.
Pros: The level is playable..
Cons: Too random, too seeker based.
REPLAY VALUE/FUN FACTOR: This level, by the looks, is not too entertaining, as it does not seem to be paticularly skill based. Sugar Rushes are not paticularly useful except in cramped levels, and this is quite certainly not cramped.
Pros: You can hold a battle here for a while..
Cons: ..before people end up getting bored.
OVERALL (not an average): This is a bland, uninspired level, with eyecandy which needs work but is kind of good. I’m not really sure I recommend it for download, but that’s up to you.
Pros: I’m probably underestimating this level, the eyecandy’s decent.
Cons: I don’t really like the design.
When you’ve got breakfast foods as a beta tester, what can go wrong?
I’m sorry. That did not have any relevance, but I wanted to say that for some reason. Anyway, this is a fairly spiffy Infinite Spaz level that shows quite a bit of skill. It uses the somewhat (okay, maybe a tad bit more than somewhat) overused MEZ02 tileset by Mezz (of course). And it uses it very well. The waterfalls are well-done and this level, unlike many other MEZ02-based levels, actually is not bad-looking. Background eyecandy is present and accounted for. Now that I’ve gotten that done with, time for the review.
TILESET/TILESET USE: MEZ02 is an easy tileset to use. However, it is also an easy tileset to abuse. Rarely do you see a level that truly looks very nice that uses this tileset. Sure, MEZ02 rarely looks really amazing, and this is not anything super-wow-gee-whiz-that’s-cool, but it is very nice for the tileset which is used, which definitely gets it bonus points in the tileset use category. Overall, spiffy.
Pros: Looks nice, especially considering it uses a GASPGASPGAPGAPGAPGPAGPAGPAPGA Mezz tileset!
Cons: Mez02 just is not capable of anything amazing.
WEAPON/ITEM PLACEMENT: I have to say that this level has some pretty nice weapon placement. It also uses food which is, while not really necessary, an eyecandy improver. The debate over whether or not food is good for multiplayer levels is a long-running one. After all, most players do not consider sugar rushes when they are strategizing what to do next. Also, it’s impossible to tell the difference between someone with a sugar rush and someone without. For those who oject to food in multiplayer, you will not like this. Still, generally in this sort of small-ish battle level, the food plays very little of a roll and is just there for some harmless, if rarely useful, decoration. As weapon placement goes, this level yet again was fairly good. The only thing that was odd was that there was a seeker powerup in the middle of the level, but still that did not detract from quality. Placement is nicely done. Three cheeses for Infinite Spaz.
Pros: Placement is generally well-done and thought over.
Cons: If you dislike food, you might object to this level. The seeker powerup’s positioning felt odd.
ORIGINALITY: Originality is really a tough thing to rate on this level. I have never really seen this kind of eyecandy used that much in a Mez03 level, so I am confused as how to go about rating the eyecandy’s originality. As for gameplay: there really is nothing super-original here. It is a basic level, more or less. There are not many surprises, but that is not necessarily a bad thing. For now, I just will not rate level originality.
GAMEPLAY/DESIGN: The first thing one notices about this level, after the eyecandy of course, is that it is not that big. In fact, all of it is one room with many platforms and “tunnels” to go through. There is no hiding in this level, so do not expect any cool strategic duel action or strategy of any kind. Where this level truly shines, however, is a quick battle with a lot of people and not much lag. In that case, this is pretty much a no-brainer. For games featuring less people, however, this is not the sort of level you want.
Pros: Good layout for a battle level, fun to play.
REPLAY VALUE/FUN FACTOR: This is probably the area where the level fares the worst. Sure, it has some interesting eyecandy, but the level is small enough that constant play will become quickly tiresome. It is true that this sort of level is indeed original in many ways, but not enough to take away from the fact that this just is not a level that you can play many times without becoming tired of it. I can imagine, however, this being hosted frequently and it would be enjoyable to play it occasionally – just not a lot at once.
Pros: Good level, good eyecandy.
Cons: It is small, so replay is not great.
OVERALL (not an average): Small battle levels featuring little more than a few platforms seem to be the level of choice for new levelmakers who have some degree of talent but not enough to make a full-fledged level that is worthy of getting a good score. It is not often you find a level that is of such high quality and diminuitive size at once. It is obvious that plenty of thought and effort went into this level. While my score is significantly lower than the average of the previous scores, that is mainly because of the fact that this is a really small level and does not require as much work as a large one. Regardless, everyone should play this, and this is possibly one of the best levels of this size to come along in quite a long time. Download recommendation? I suppose
Pros: This is a really good level, especially for this size. Better eyecandy than 90% of Mez02 levels.
Cons: Can’t really be played a lot. Small.
Tileset use: A -
Eyecandy look: B
Creativity: A -
THE FINAL GRADE: B
THE FINAL RATING: 6.2
+ PROS: Even for its size, this is quite a good level. Mez03 rarely looks this good.
- CONS: Limitations of the tileset have some pulldown effect on the overall eyecandy of the level. The level is quite small, which some may not like. Since it is so small, you can not simply play it over and over without becoming bored of it. Regardless, it’s still not good enough to warrant much play at all. Too small, but still features a lot of quality stuff. Keep up the good job.
NOTE: Score accidentally set incorrectly on first review – my apologies. Also, the level rating seems out of proportion to the scores on the grading sheets. This is because of the size of the level itself, which is not taken into consideration except in the final rating, as well as a few other measures.
EDIT: The more I play this level, the more I find a few problems with it. Various score corrections having to do with this have been aplied. The problem with small levels such as this is that with more play, they tend to worsen in quality. I recommend that you make a full-sized level.
EDIT 2: Hahahaha, I’m sorry for calling you Wisety. I had copied another review of mine to use as a template and left that little snippet behind. My apologies, Infinite Spaz. Goes off laughing to death at his own stupidity.
EDIT 3: I would consider a full-fledged level a level with more than one room. You know what I mean. ;P[This review has been edited by Trafton AT]
A few questions…Why did you call me wisety?And what would you consider a full sized level?
I guess it’s a pretty good level. Now, not spending the time to make a hyperlong review like Trafton AT, it is quite pretty for a mez2 level, and I have never seen waterfalls in a mez2 level before. I guess the ammo is placed OK, considering the nice long stretches would seem to let you outrun seekers (I havent played online for a while, hence the ‘would seem’). Ah well… what I would really want to see is something made by mez4
im only giving this a ten so itle help ya get more publicity id REELY say it was about a 7
(Rate what it deserves, not what you want to give it for publicity. -Trafton)[This review has been edited by Trafton AT]
Eat your lima beans, Johnny.
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