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|miguel.j2l||Unimatrix zero||3.32 kB||04 May 2003|
This my first map, may not be the best cuz ive only been playing jj2 for a week. thats about it
I have played this online and I must say, for a first level this is quite impressive. But it still needs work.
TILESET/TILESET USE: This level uses the classic Tube Electric tileset. The worth of this tileset is somewhat debatable, as it has been used quite a bit in the past, and has gotten a bit old. This level, unfortunately, makes no attempt to make Tube Electric look any better. The eyecandy is generally all-around average, and the level takes no chances with eyecandy. There is pretty standard Tube Electric eyecandy here – nothing to write home about.
Pros: Does not look awful.
Cons: Not very interesting eyecandy. Not very interesting tileset.
WEAPON/ITEM PLACEMENT: This is a fairly small level with slightly above average weapon placement. Some areas, weapon placement was quite good and obviously had thought put into it, but in others weapon placement was lax and clumped. All in all, this measure came out pretty much slightly above average but nothing interesting.
Pros: Not horrible.
ORIGINALITY: Originality is definitely not the strongest category for this level. It uses “Tube Electric”, which is quite overused, and makes no attempts to make Tube Electric look any more interesting, nor is gameplay very well done.
GAMEPLAY/DESIGN: Gameplay and design was OK. The big problem with this level is that it is fairly small, but if you can see past that, gameplay is alright for the size. There are a lot of areas in which there was not all that much room to move around, but after you get used to the layout of this level, it is not so bad. It shows promise, but it definitely needs some tweaking before it is good enough to get a higher score.
Pros: Good layout for a battle level, sort of.
Cons: Small. Flow problems.
REPLAY VALUE/FUN FACTOR: This level is not all that fun to play more than once. This could be because there is not any interesting eyecandy, and because the level does not provide anything new or interesting. Regardless of the reason, this level is not enjoyable to play frequently.
Pros: I suppose it is somewhat interesting.
Cons: But not really that interesting.
OVERALL (not an average): All things considered, this level is slightly below average overall. It is not bad for a first level and definitely shows some promise, but the level needs to be larger and more original before it can stand a chance of getting a better score. Still, if you are the kind of person who enjoys seeing promising first levels, this is definitely worth a look.
Pros: Not bad for a first level.
Cons: Not all that great either.
Flow: C -
Creativity: C -
Bugs: B -
Tileset use: C
Eyecandy look: C
Creativity: C -
Bugs: B -
THE FINAL GRADE: C
THE FINAL RATING: 5.0
+ PROS: Promising for a first level.
- CONS: Not all that great. Needs some work. But keep working on levels – this definitely shows promise.
Ok, i have played this many times online, and given many suggestions to this. I still think 2 powerups are a bit to much for this level, but its better than the 3 that were in the level in the first version. The ammo isnt that creative when you look at it, but it shows that the designer at least understood how to use ammo properly, though it could of been better. I didnt like the layout much, the warps could be quite unexpected to new players and they can be quite irritating. Also, when you look closely at the level you see many tileset bugs in the wall. Some places were sorta pointless, like the spring arena, and the level looked empty and bare. Anyways, the level is about average, so I have to agree with Trafton on the raitng. Nothing new about this, but definately good for your first level. keep trying!
Ill actually give this a 5.2, sincethe tileset use, though buggy, is a bit better than average and brings up the mark.
thx for te reviews guys
Not bad for a first try indeed.
There was a kinda simple layout in the level, but it wasn’t that bad. The ammo placement wasn’t great, but it will do.
The worse thing in this level is the tileset use, which wasn’t good. I saw bugs everywhere.
Overall: still good for a first.
This is one of thoose rare first levels that is worth seeing/playing for a few seconds.
The gameplay was ok, nothing special, no new gameplay concepts or anything like that (not like any first level has ever had thoose ;P). The carrots were placed well, no problems I noticed here, the layout is average for a battle level but very playable.
The eyecandy was average – below average and needed a bit of work. It is good for a first level but it’s the worst aspect for this. Basicly the background layers were the same as in the default levels and the layer 4 eyecandy appeared bland and boring.
The ammo placement wasn’t too good but not too bad either. Basicly, they’re just placed in squares. Not an important aspect but one that should take notice. The powerups go well with the level, and were placed in “ok” locations, nothing to discuss further here.
Overall, good first attempt. Probably one of the best first levels i’ve ever seen. Keep making maps/levels. As I and others have said, you show a lot of potential.
Download reccomendation: Depends, maybe if you have some extra time to waste.
Eat your lima beans, Johnny.
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