No screenshots yet.
Just a few levels, one of them is not quite finished, I’ll call this a “project.”
Pretty interesting gameplay, but not too much eye candy. (You shouldn’t really have too much on Party Mode anyhow)
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TILESET/TILESET USE: This pack uses Labrat for one of the levels (presumably the unfinished one), and Tubelectric Day for the other three. I can not say I paticularly like the eyecandy in any of the levels. The tubelectric levels are probably the best in the eycandy department, as it’s hard to mess up its background eyecandy, but the walls are still messed up (and some of the shading). The Labrat level is just tile buggyness.
Pros: The sucker tubes fit together, some other things work.
Cons: Not nearly enough work here (“You shouldn’t really have too much” indeed)
WEAPON/ITEM/BASE PLACEMENT: Let’s go over these in order. Weapons were very sparse, and the items consisted of carrots laying here and there. I personally would advise replacing two carrots together with a full energy carrot in CTF, but oh well, to each their own. As for the bases (in the levels that were CTF), they were ok, semi-opposite ends of the level. Still, I felt they could have used some work.
Pros: Ok bases, ok carrots.
Cons: Little more then ok, sparse weapons.
GAMEPLAY/DESIGN: The levels have varying design. The Tubelectric levels (two of which are the same level only one with CTF bases) consist of a bunch of rooms connected with small passages, sucker tubes, or annoying warps. No, not like in Auqa Zone or Rat Race. The Labrat level is a bunch of tiny platforms with money where you buy shields and powerups (more on that later). I really can not say I like the design for any of these levels, except for TubeCTF.j2l which is kind of ok.
Pros: TubeCTF kind of ok, some saving graces.
Cons: Most of the levels are substandard, not enough freedom of movement.
REPLAY VALUE/FUN FACTOR: You could have some fun here, but I’m unsure enough to not give any rating to this factor.
OVERALL (not an average): This section doubles as a bug report. The main problems (other then the levels themselves) are that not one of the levels has a working next level setting (several don’t even have anything put in), and that in the Labrat level, if you buy the bouncy powerup you’re pretty much able to get all of the other things for sale without paying. The walls are just that thin, and there’s nothing preventing you from shooting through the sucker tubes. Anyway, the levels aren’t too good. Work more on eyecandy, scrap the Labrat level and fix up the two double levels a bit and I might rate this higher.
Pros: Some things are good.
Cons: And some things aren’t.
Eat your lima beans, Johnny.