Medivo Battle

Rating
2.8
Reviews:
2
Downloads:
318
Date uploaded:
16 Apr 2003 at 04:00

Download details

Re-upload/Edit Download
Author
Art Rabbit (More uploads by Art Rabbit)
Type
Battle
Version
1.23
Satisfaction
N/A
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Medivo Battle.zip (137.95 kB)

File contents

Readme.txt 0.54 kB 16 Apr 2003
Medivo Battle.j2l Medivo Battle 1.45 kB 16 Apr 2003
j1Medivo.j2t Jazz 1: Medivo 55.88 kB 01 Dec 2002
Medivo.s3m 113.91 kB 12 Jan 1998

Description

It’s a small battle Level with J1Medivo Tileset and Music

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User Reviews (Sort by Helpful Index or Date Posted) Average: 2.8

Review by American

Posted:
Posted more than 20 years ago
I might as well work here (708 Points)
Number of reviews with ratings577 Featured reviews5 Average helpfulness85%
Rating
3.5

“Medivo Battle” is a minibattle level. In fact, at 50×40 (and not much of that used), it is quite mini. Most minibattle levels feature a moderate amount of powerups and are well-fitted for a lot of people. While this level does fit the criterea, it suffers from an overdose of powerups, a lack of interesting eyecandy, and a way-too-easy to get coin warp. This level probably does not have that much effort put into it, but shows some skill. Everything is placed together in a way that demonstrates some knowledge of JCS. However, after that, there are some major problems with this level that definitely need attention before it can be any good.

TILESET/TILESET USE: The “JJ1: Medivo” conversion is used in this level. Unfortunately, it is not used very much. Most of this level consists of being in the air, so there is not much eyecandy for a lot of it. It would have been nice to at least see background eyecandy in the areas in which you were in the air, but there was very little if any. The areas on the ground demonstrated acceptable eyecandy, and although they were not amazingly good or flashy, they were good enough.
Pros: The areas on the ground have acceptable eyecandy.
Cons: The part of the level which takes place in the air has very little eyecandy.
Rating: 3.7

WEAPON/ITEM/ENEMY PLACEMENT: If there is one place in which this level fails, it is weapon and item placement. There are simply too many weapons and items. Powerup overdose is a big problem here. There are almost ten powerups in total within this level. That makes one powerup per about 20 square tiles, which is pretty overdone. You might think that in such a small level, this would make it really easy to be killed. Not so. This level balances out the amount of weapons with invincibility carrots. This is, however, where the level makes a big overestimation. It makes this overestimation in the fact that the carrots have way too long of an effect. The player who gets it is invincible for 15 seconds, while they can go around and kill and heal. This is way too long. While this would be acceptable if there were a lot of players in the game at once, this is not necessarily always what happens. It needs work in this category.
Pros: Not as bad as it could be.
Cons: Overestimation on amount of powerups versus carrots.
Rating: 2.5

ORIGINALITY: The idea of minibattle levels are nothing new to say the least. However, they are somewhat original. Though that does not necessarily mean the level is original. I doubt this level was intended to be micro, and it has nothing that shows that it is in the microbattle format, so it is nothing but a really small battle level. Sigh.
Rating: N/A

GAMEPLAY/DESIGN: The gameplay falls short, much like a lot of other things in this level. This is mostly because of the problem I mentioned early with the carrots and powerups. It is true that this is a seperate category. However, it is badly affected by this, and therefore that deserves mention. The rest of the non-related category is not exactly very good either. For instance, the level’s layout is awful. The level flows badly, and collisions are extremely likely. This category is not so good.
Pros: A few interesting places.
Cons: Not many. Masking issues. Not ver interesting gameplay. The carrot/ammo problem.
Rating: 3.2

REPLAY VALUE/FUN FACTOR: There is not much replay to this, unless you are in a server with a lot of people. I suppose in that case it might be mildly interesting, but probably not interesting enough to keep interest. Wow, that was redundant.
Pros: N/A.
Cons: N/A.
Rating: 3.2

OVERALL (not an average): I think the rest of this review pretty much sums up this level. Too small, not of good quality, and generally not worth it. Sorry, and while this does show effort, I’m afraid that it is too small to be worth anything more than the 3.5 I am getting it. Perhaps consider making a bigger level next time and spending more time on it.
Pros: Eyecandy could be worse.
Cons: And everything including it could be better. Much, much better.
Rating: 3.5

GAMEPLAY: D
Flow: D -
Layout: D -
Creativity: C -
Bugs: D+

EYECANDY: C -
Tileset use: D+
Eyecandy look: C -
Creativity: C -
Bugs: C -

PLACEMENT: D -
Weapons: D -

THE FINAL GRADE: D

THE FINAL RATING: 3.5

Pros: Eyecandy could be worse.
Cons: And everything including it could be better. Much, much better.

- Trafton

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Review by Lark

Posted:
Posted more than 20 years ago
Auto-Reviewing Zombie (496 Points)
Number of reviews with ratings374 Featured reviews10 Average helpfulness77%
Rating
2

Well, it didn’t work. So I took a look at the version in JCS and it was terrible. No eyecandy, about 14 – 20 tiles were used, most of which were used poorly. There is NO background either.

No download reccomendation here.

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