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Readme.txt | 0.07 kB | 19 Apr 2003 | |
Man.j2l | Dynamite Diamonds | 9.15 kB | 13 Apr 2003 |
Battle level designed by raptorCG.
Very nice… I played this level in it’s early stages, and gave raptor some pointers on how to make it a little better… and well, it’s better!
EYECANDY: 8.0
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The eyecandy was very nice, but one of the background layers with the trees looked a little funny because of the X-SPEED setting… it moved a little weird, but there were no other problems with the eyecandy, all though nothing was extraordinary.
WEAPONS AND AMMO: 7.0
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There weren’t too many weapons and powerups compared to the old version, but that’s all right. For some reason, I didn’t think the placement of the ammo was all that amazing, though. Still good.
BUGS: 9.0
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Well, there were a couple secret areas that used to be there that had, for example, airboards in them, that had nothing in them now, but that’s not much of a bug. Also, in the old version, there were ‘wind tunnels’ under water, that you could only go through one way. I got stuck in them a lot, but fortunately, they are gone now.
CREATIVITY: 8.0
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Nothing new about the eyecandy, but I’ve never seen water in a Diamondus level, and there were tons of secret places.
Now, my little sister is pressuring me into hunting for Easter eggs around the house, and all though I really don’t want to, I’m gonna. I’ll pretend Jazz hid them, that’ll be more fun, right? Lemme average this together quick…
Okay, 8.0! Great job raptor, if you ever make a future update, my recomendation (I can never spell that word, it’s probably spelled wrong, right?) is to fix up the ammo placement a bit, and get rid of empty secret areas!
Good job, keep up the good work.
(yay, my longest review ever, and it’s short, too!)
I re-uploaded the level to make it available in the JJ2 Home Cooked section…people were asking me about that.
Happy Easter to all.
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Eat your lima beans, Johnny.
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