No screenshots yet.
|Koth.j2l||King of the Hill||3.34 kB||02 May 2003|
|Koth2.j2l||King of the Hill||3.48 kB||30 Apr 2009|
There are two edited versions of my earlier King of the Hill levels, one following SMCool’s advice, the other not. Which one do you like better?
Koth2 is better. Koth would probably take a day or two to finish. I wish somebody would host these because they look like a lot of fun.
I believe I agree with you.
Now, this is still open to be edited further. Perhaps the fall penalty doesn’t have to be so steep.
It could be fun with maybe a bigger level. Its better then the last one but yes the penalty is a bit steep!
Ok, basically you have to stay up on the hill and collect 100 coins so you could warp and get all the gems and win. The arena is very small, but not really threatening at all. I would be more worried about people taking my coins and having to wait longer than falling off. The eyecandy is also very boring and has some minor tilebugs. The second version of this has springs in the side pits instead of stuff that makes you lose all your coins. I’d find this version less challenging, but probably better since I would find getting 100 coins to take a long while if you have 7+ people. Thankfully the coins spawn every 2 seconds so that wont take long at all with only a few people. The ammo here is really sparce though, and in the version with the springs, kinda useless. The concept isn’t really anything too special either, but at least it works.
Layout/Gameplay/Concept: 6 (the concept brings it up quite a bit here)
Placement of Stuff: 5.2
Overall (not an average): 5.7
Final Rating: 5.475, boosted up to a 5.5. The idea has a bit of potential (its not anything new but its still the first time I think someone tried something like this) but the levels are just really small and bland. No download reccomendation for this one (although comes kinda close to one, mainly for the idea).
Eat your lima beans, Johnny.