J1: Warzone v2.0

Rating
6.7
Reviews:
4
Downloads:
405
Date uploaded:
20 May 2003 at 04:00

Download details

Re-upload/Edit Download
Author
Lark (More uploads by Lark)
Type
Capture the flag
Credits
Violet reviewed my old version...
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

j1Warzone2.zip (42.42 kB)

File contents

j1warzone.j2l Jazz 1 Warzone 5.49 kB 20 May 2003
j1Diamondus.j2t J1: Diamondus 36.29 kB 15 Apr 2000

Description

The reupload function wouldn’t work, so I had to just upload this separate. The old version is being deleted now, anyway, so please don’t delete this, admins. Anyway, this is a conversion of Diamondus Warzone using the Jazz 1: Diamondus tileset by Toxic Bunny. Eyecandy bugs are fixed, and all the missing springs and starts were fixed, as well as many other fixes. Thanks Violet for reviewing my old one.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6.7

Review by Violet CLM

Posted:
Posted more than 20 years ago
I might as well work here (527 Points)
Number of reviews with ratings280 Featured reviews24 Average helpfulness90%
Rating
6.5

(transferred from old version due to Trafton’s request)

EYECANDY/RELATED CATEGORIES:
FOREGROUND LAYERS:
There is nothing in the foreground layers. Of course, this is to be expected, as JJ1 never had a foreground, so you are unlikely to have usable foreground eyecandy in JJ1 tilesets (an exception that comes to mind is Haze’s JJ2 Muckamo), but still, a few trees or something might have been nice.
Reupload: For the most part, this remains unchanged. About the only foreground I can see are a couple of trees in front of some layer 3.
SPRITE AND SPRITE FOREGROUND LAYERS:
Layer 4 is just about all there is. While the author seems to have replicated all the platforms, not much attempt is made to make the level look all that nice. This is sad, because under ordinary circumstances, JJ1 Diamondus can produce some very nice looking levels. The strictly platform design of the level hampers this a bit, though, so I will not come down on this problem as hard as I could. In other news, there are a few interesting things here and there, mainly at the bottom (if such attention to detail was spent in other layers, and the rest of the level, this might have turned out better).
Reupload: This basically stayed the same.
BACKGROUND (5-8) LAYERS:
Pretty much empty. Layer 8 consists of an attempt to make JJ1Diamondus’ background textured (which looks ok in 16-bit, but blah in 8), and the other three have pretty much nothing at all. None of JJ1 Diamondus’ black mountains, or the little starry things, or improvised stuff. Really, the background is positively barren.
Reupload: The author has changed the background to the more conventional pipes, and added lots of clouds, which looks a little strange at first, but you get used to it. Still no mountains, but at the bottom you’re surrounded by trees, which is kind of overdone, really. Maybe a few in the foreground, but this army of trees behind you is too much.
TILE BUGS IN ANY OF THE AFORE-MENTIONED LAYERS:
Due to the lack of just about any layers other then 4, I suppose there is a lack of tile bugs in any layers other then 4, unless you count a lack of tiles as a tile bug. As for layer 4, there are indeed a few bugs which could concievably be ironed out. First among these is the grass. Sometimes it alternates between tall and not-so-tall grass (you may know what I’m talking about if you’ve seen the tileset) without using the tiles that connect them together, ending up in a way which doesn’t look incredible. Other ‘features’ include a lack of good sides for the cave stuff, as well as broken edges for a few of the platforms themselves, the 4-tile-wall-gem-thing not completely assembled, and some bad connections between walls and ceillings.
Reupload: Some of this is fixed, some isn’t. Still, there are way too many tile bugs for my tastes.
ORIGINALITY IN EYECANDY/IMPROVISATION:
Pretty much nothing to speak of here. Everything is what you’d expect it to be, and while this is generally true with JJ1 tilesets, I know I wouldn’t have minded a little more daring from the author. Ok, so he uses tree branches for both Vines and V-poles, though sometimes not where there were tree branches in the original level, but this does end up looking kind of weird (in the case of the V-poles, anyway). I would have, myself, used the black tree branches from the background, which are more centered and believable for the job.
Reupload: The V-poles are now the black background branches, and the bridges are branches again. Still, there is nothing much that is very new.
OVERALL PROS: Most tiles fit together, no seriously jarring mistakes.
OVERALL CONS: No background or foreground to speak of, some tile bugs, lack of originality, and that absolutely weird secret level OMF bot floating around where it shouldn’t be…
RATING: 6.2 (from 5.5)

GAMEPLAY, DESIGN, AND THE LIKE:
MAIN LEVEL:
The main part of the level is taken directly from Diamondus Warzone, as I presume you already know. Thus, it shall not get a rating.
Reupload: It still won’t.
MODIFIED PARTS OF THE ABOVE MENTIONED FACTORS:
For the most part, the level remains intact in these factors. However, as you might expect, there are one or two differences, the main one being the trees. In JJ1 Diamondus, treetops are solid, and they are solid here, albeit with one ways. In JJ2 Diamondus, and the original level, they are unsolid. I’m not sure how much of a difference this makes on the gameplay, or if it’s a bad thing or not. Second is the addition of some bridges, where tree branches would have served just as well. Third, a few places where there were springs in the original (the top left area comes to mind) have no springs now. This is quite a problem, as it does effect the gameplay. Especially in the case mentioned previously.
Reupload: As far as I can tell, everything that was listed here has been fixed. Nice.
OVERALL PROS: The author keeps this as a tileset change, and not a remake, so the level is essentially the same.
OVERALL CONS: A few bugs, as can be seen in the second category.
RATING: 7.0 (from 6.0)

PLACEMENT; WEAPONS, ITEMS AND BASES:
MODIFIED PLACEMENT, AS FOR THE MOST PART IT IS THE SAME AS THE ORIGINAL:
The only thing that comes to mind is that the plasma shield has been removed in this version. I’d have to say this is a good thing, but it’s obvious enough it doesn’t paticularly effect the rating.
Reupload: It still doesn’t.
PROS: The shield is gone.
CONS: None to speak of.
RATING: N/A (from N/A)

OVERALL ANALYSIS OF THE LEVEL BEING REVIEWED, POSSIBLY OBJECTIVE SUMMARY, ETC:
QUALITY OF REMAKE: (IF REMAKE IS THE WORD)
The level is basically the same as it was before, as you will probably know if you read the text preceding this. About the only difference is the graphics, and I think I have covered that factor already. Are there any relevant things that didn’t find their way into the above things? Not that I can think of. An interesting point is that the music is still from JJ2, and not JJ1, but I probably won’t (consciously) adjust my rating for this. Could certainly be worse.
Reupload: No change.
OTHER VARIOUS FACTS OF INTEREST THAT PROBABLY DO NOT EFFECT THE RATING:
The tileset was converted by Toxic Bunny. The author has added a ceilling to the level, lowering the chance of flag bug.
Reupload: No change.
SUMMARY CONTAINING BASICALLY A REPEAT OF WHAT I HAVE SAID BEFORE:
This is an ok tileset change, but tileset changes rarely get a paticularly high rating, and this is no exception. Thankfully, the gameplay remains for the most part intact. If you do download this, don’t download it for the background or foreground. I don’t know what you should download it for, but not that.
Reupload: As previously stated, the graphics are improved a bit.
OVERALL OVERALL PROS: Layer 4’s ok, the plasma shield is gone, flag bug is lowered.
OVERALL OVERALL CONS: A few (mainly graphical) bugs, lack of all that much eyecandy, some springs missing.
RATING (not necessarily an average of the previous ratings): 6.5 (from 5.7)

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Review by Spotty

Posted:
Posted more than 20 years ago
Turtle Goon (87 Points)
Number of reviews with ratings87 Featured reviews0 Average helpfulness73%
Rating
7
Good to see people are making variations for overplayed levels. Anyhow some solid work was put into this remake of the famous level, but some minor details were still overlooked. Like the eyecandy in full energy room, there are some breaks in the background in that room. Another thing is a missing spring under red base. The sky could use a little bit of improving as well, it looks a bit plain and isn’t very lively. Other then these minor glitches though the level has been transformed very well with some nice usage of waterfalls and trees. The eycandy is pretty good with all the original usages that were done. For the future I would add some original things to the level that would make it more fun or if you want to stick exactly to its original design make it more “cannon”.(Cannon being exactly same)

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Review by Scizor CT

Posted:
Posted more than 20 years ago
CTF Bug (6 Points)
Number of reviews with ratings6 Featured reviews0 Average helpfulness0
Rating
6.7

Spotty, the word you’re looking for is “canon”. :P

Anyway, aside from the blatant overuse of the diamond wall tiles, this is about as close to a perfect replication of Diamondus Warzone as you could get with the J1 tileset (the only real problem I noticed being the missing spring mentioned above. Fix that. Also, a few minor inconsistancies around the pole shaft actually make it a little easier for Jazz to get around. Although this isn’t major and it really helps a bit, some people might rise up in arms over it.). However, although this was made in the interests of duplication, the eyecandy is rather sparse everywhere but the bottom (which looks rather nice) and the background is still bare. An extra tree here and there could only help your score out. Moreover, move the text events somewhere away from the bases where they aren’t in the main vein of gameplay. Perhaps somewhere in the corners would work well.

On the plus side, the shield has been removed, although that’s a rather standard edit. I also noticed no masking bugs while playing around in it.

Overall, there really isn’t too much to say about this. It’s DW, only with a different face. I can’t give it that high of a rating merely because it’s a remake, although a good one at that. It does what it’s supposed to do, but not much more. My compliments to you, LR.

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
6.7

I don’t really know how to rate this, plus I haven’t rated a CTF level in some while so I’ll just make a shortened review.

J1: Warzone v2.0

GAMEPLAY: Not yours.
EYE CANDY: More or less average.
CARROT PLACEMENT: Not yours.
AMMO PLACEMENT: Not yours.
HOST THIS OFTEN? Probably not. Maybe like once.

Overall review: It’s a standard remake and nothing too special. The (few) bug fixes may have been a good idea, but it’s still Diamondus Warzone and thus I still wouldn’t want to play in it. If you like DW a lot, you might want to see this. But if you’re like most older players, then save a few kilobytes and download something else. I’m giving this a 6.7 because I’m feeling a little nice today.

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