PLASMIC LEVELS

Rating
5.7
Reviews:
3
Downloads:
449
Date uploaded:
28 May 2003 at 04:00

Download details

Re-upload/Edit Download
Author
sonictth (More uploads by sonictth)
Type
Multiple
Version
1.23
Satisfaction
N/A
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plasmic.zip (10.32 kB)

File contents

plasmic1 flag.j2l FLAGTOPIA 4.34 kB 18 May 1989
plasmic2.j2l Crystal Struggle 5.48 kB 18 May 1989

Description

2 Levels (1Battle 1CTF) which using MEZ Tileset

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User Reviews (Sort by Helpful Index or Date Posted) Average: 5.7

Review by snzspeed

Posted:
Posted more than 20 years ago
Carrot Juice Addict (327 Points)
Number of reviews with ratings269 Featured reviews7 Average helpfulness66%
Rating
6.2

Good things:

levels length

bad things:
gameplay

————————————————————
overall:6.2

(Excessively lazy rating removal edit. ~Violet)[This review has been edited by Violet CLM]
(Rating RESTORED due to date review was originally posted. ~Violet)[This review has been edited by Violet CLM]

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Review by Lark

Posted:
Posted more than 20 years ago
Auto-Reviewing Zombie (496 Points)
Number of reviews with ratings374 Featured reviews10 Average helpfulness77%
Rating
5

Pros…
1.) Decent size.
2.) Eyecandy isn’t too bad.
3.) Showed effort.

Cons…
1.) Very bad gameplay.
2.) Hard to navigate around.
3.) Little space to jump.
4.) Awful weapons placement.
5.) There’s a shield.
6.) Very confusing layout.
7.) Bad eyecandy.
8.) Etc.

There were more cons than pros, but these aren’t bad levels. They just have very bad gameplay. There isn’t a good “flow.”

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
6

Joy.

Crystal Struggle

GAMEPLAY: Lacks flow and I got lost. And slow tubes.
EYE CANDY: Somewhere between average and slightly below it.
CARROT PLACEMENT: Too lazy to find (assuming there are any).
AMMO PLACEMENT: Too many barrels. Some ammo out of the way. A Shield?
HOST THIS OFTEN? Nope.

Flagtopia

GAMEPLAY: Narrow. Lacks flow. Doesn’t look too balanced.
EYE CANDY: If anything, annoying.
CARROT PLACEMENT: A +1 carrot near each base. Argh.
AMMO PLACEMENT: Unevenly distributed.
HOST THIS OFTEN? Probably not.

Overall review: After seeing these two levels, I noticed you have a long way to go. There are a lot of things that need to be fixed. Like in Crystal Struggle: don’t use so many barrels, add tiles to indicate warps, avoid using a shield, use faster tubes (20 is a good speed), and work on the flow (i.e. with more springs and inclined tiles). Also, think twice before putting airboards in your levels. As for the Flagtopia level, avoid using quick-flashing animations, like the one in the middle, since it will annoy a lot of people. Try not to make it so cramped in places and avoid using ammo crates too often. You should also balance each side more and spread the ammo out more evenly. And most importantly, make a border of at least 2 (recommended 3) tiles around the level so that players don’t receive the flag bug. In general, avoid dead ends and be more careful of what ammo you use and where up place it. I probably didn’t mention everything. Anyway, I would’ve given this a lower rating, but I did see you put some effort into the levels so I’m giving this a 6. But try harder next time.

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