Fort2 a JTF bugs fixd

Rating
5.6
Reviews:
5
Downloads:
294
Date uploaded:
25 Jul 2003 at 04:00 (Minor update on 25 Jul 2003)

Download details

Re-upload/Edit Download
Author
Acid Psy (More uploads by Acid Psy)
Type
Capture the flag
Credits
Neon for helping me w a bug
Version
1.23
Satisfaction
N/A
Screenshots

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fort2.zip (420.83 kB)

File contents

fort2.j2l fort2 By Acid Psy 4.59 kB 25 Jul 2003
Corrupted Sanctuary.j2t Corrupted Sanctuary 122.01 kB 01 Apr 2002
Fire.s3m UR Orbs 0 Fire Orb 420.81 kB 25 Aug 2001

Description

this is my 1St ever JTF level it is petty good it is 100by50 i petty big level i taked me like 3 hours to make it i hope you like it. And if you see any Bugs PLz post them !

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User Reviews (Sort by Helpful Index or Date Posted) Average: 5.6

Review by Neon PSY

Posted:
Posted more than 20 years ago
Bee Boy Swarm (25 Points)
Number of reviews with ratings25 Featured reviews0 Average helpfulness31%
Rating
N/A

Nice I like it it has turrets and good ammo placement almost better tham mine!

(Rating removal. Your rating is suspiciously high for a fellow clanmate. -Trafton)[This review has been edited by Trafton AT]

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Review by Acid Psy

Posted:
Posted more than 20 years ago
Frog (21 Points)
Number of reviews with ratings21 Featured reviews0 Average helpfulness50%
Rating
N/A

if you dont have the TileSet reload it i got it now now

neon Fond a bug one minnt [This review has been edited by Acid Psy] Bug Fixd [This review has been edited by Acid Psy]

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Review by WaterRabbit

Posted:
Posted more than 20 years ago
Bee Boy Swarm (31 Points)
Number of reviews with ratings31 Featured reviews0 Average helpfulness50%
Rating
N/A

This is a good level. It’s big. There is a nice amount of ammo. I give this a 8.2

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
6

I hate to have to say this, but if your english isn’t perfect, please please please use a spellcheck or at least have someone else proofread it for you first. Anyway…

GAMEPLAY:

Let’s all make JTF levels now. And with the same exact music and tileset. This level is a lot like Neon’s JTF level except it’s less linear. But this level looks like it works less often (well, it did work a lot less a few minutes ago). “Flag Runer,” “Bese Defender,” and “field Rooster” are the classes and they have similar problems as to the ones in Neon’s level. The only things I can say I actually like more in this level than in Neon’s is that the hooks have events on them, the turrets work a little better (just not perfectly), and the layout isn’t all that linear. The main problem might be the horrible flow, like with what seems to be obstacles in the water. And the turrets seem to get in the way a lot. There are some other problems, but if you bug me on a chat client I may be willing to help.

EYE CANDY:

The eye candy here is slightly below average. As I said in Neon’s review, Disguise set the standard, but the level falls short. And the numerous tiling errors don’t help much at all. Please look at the example level carefully before using its tileset.

CARROT AND AMMO PLACEMENT:

There’s a full energy that only the “Bese Defender” can get, and that class isn’t worth staying in forever so the carrot placement is already horrendous. To make matters worse, the ammo placement isn’t spectacular. And to top things off, no powerups? It could be argued that because there are no carrots for the “Flag Runer” that this solves the no powerup issue. But the fact is, it’s better with both powerups and carrots than with neither at hand. So that’s a bad thing.

HOST THIS OFTEN?

No, no, no. Please try harder and test it out more thoroughly next time. No time to proofread my review so a 6.

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Review by Blackraptor

Posted:
Posted more than 20 years ago
Way better than Aiko (862 Points)
Number of reviews with ratings464 Featured reviews35 Average helpfulness92%
Rating
5.2

Another JTF level, using the same tileset as the past one etc.

Eyecandy/Tile placing: Either none or very buggy. Many tiles are placed wrong and look really ugly especially around 91,47. Layer 3 is used poorly as well.
Pros: The Backround layers (6-8) don’t look THAT bad.
Cons: Layer 3 used poorly, tiles dont fit, bad placing of some tiles, turrets don’t work too good and look ugly etc etc.
Rating: 4

Triggers and classes: Firstly, there are 3 classes. Flag runner, field rooster and Base defender. None of these start off with powerups (except base defender who gets a freezer powerup….). The text describing what each class does has a few spelling mistakes, but since I’m not sure if the author is english or not, and may not speak english well, I’ll ignore this little detail. Only one of the 3 classes can get the flag, and that’s boring. The rest have very limited area that they can acess.
Pros: There are classes
Cons: Poorly done.
Rating:4.7

Layout: Layout isn’t too good. Crowded in some places, looks strange and messy in others. Turrets placed in bad places. Flow is evil.
pros: Has a layout and could’ove been worse.
Cons: Buggy, messy, and evil.
Rating:5.5

Gameplay: I don’t like it too much. In some places its ok and even a bit smooth, but in others its just bad. Tiles arent onewayed when needed, you crash into things. I especially disliked the underwater part since it was just straight and plain. But at least some parts are OK
Pros: Some parts are acceptable
Cons: Some parts just arent.
Rating:5.5

OVERALL (not an average): I would rate this lower, but it is ok for your first levels. I doubt you figured out how to do the triggering yourself though, but the level is ok. I wouldn’t host it or play it often though.
Pros: Ok.
Cons: Not good enough for me to host or play often.
Rating:5

Final rating: 5.2, +2 marks since I’ve seen many worser first levels (namely mine =P)

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