Snooz's little CTF pack

Rating
7.6
Reviews:
2
Downloads:
273
Date uploaded:
31 Jul 2003 at 06:00 (Minor update on 31 Jul 2003)

Download details

Re-upload/Edit Download
Author
$nóóz the great (More uploads by $nóóz the great)
Type
Capture the flag
Credits
People who maked tilesets and musics.
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

SCTF.zip (281.55 kB)

File contents

SNOOZCTF1.j2l Dark forest terrain 3.78 kB 31 Jul 2003
SNOOZCTF2.j2l Snooz's strange universe 5.16 kB 31 Jul 2003
Shadow Forests.j2t Shadow Forests 47.61 kB 28 May 2003
dmancien.xm Ancient Empires 366.50 kB 03 Sep 1998
ST23.XM 48.39 kB 19 May 2002

Description

HellO! this is my first ctf pack. it has one new CTF LEVEL called Dark forest terrains. it also has an a bonus level, Snooz\‘s strange universe, level i created when i used name snooz

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.6

Review by Ðx

Posted:
Posted more than 17 years ago
Carrot Juice Addict (330 Points)
Number of reviews with ratings332 Featured reviews0 Average helpfulness26%
Rating
8.2

sorry, you said PACK?

1 level is not an pack with whan bonus.
i think its just whan level ( i reviewd already strange universe! ) ( I think +D )

but ok. yor levels ar very better then first!

so i give you an 8.2

well done Sñøøzzzzzzzzzzz

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Review by blurredd

Posted:
Posted more than 17 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
7.0

The second level didn’t seem to change too much, so I’ll just mainly review the first one since I already reviewed the second.

Dark forest terrain

GAMEPLAY: Almost close to balanced. Bumpy flow. Too cramped in places.
EYE CANDY: Somewhere around average. But annoying lighting.
CARROT PLACEMENT: Full energy carrot in middle top. Decent.
AMMO PLACEMENT: I’ve seen worse.
HOST THIS OFTEN? Nah. Like once.

Overall review: Dark forest terrain isn’t a bad level. It’s just not great either. It reminds me of a bad version of Slab Ratz in a way. Players will be able to get around, but the flow could be much smoother and less restricting. And I’m not sure why players have to hit the crate for the fast fire. It seems to be pointless and just another thing that gets in the way. As for eye candy, I hate the lighting in it. It looks bad in 16-bit and worse in 8-bit. I know the lighting is needed to make the name of the level make more sense, but a darker forest tileset would have been a better idea (yes, there are some somewhere). Also, in 16-bit, the bright pink BG is a bit distracting and annoying. As for carrot placement, I suppose I can live with it, although it could be better (and I’m mostly referring to its nearby surroundings). And ammo placement is so-so. As with Snooz’s strange universe, the only thing I see that change was the thin border at the top. It’s not the biggest fix, but it helps. For my rating of this pack, I have to give it a 7, just because. I feel delusional…

BTW, these two levels don’t loop too well. And your description confuses me.

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