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Readme.doc | 19.00 kB | 18 Aug 2003 | |
Cracco DeepDish.j2l | Cracco Moo (2) DeepDish | 5.07 kB | 18 Aug 2003 |
C5.j2t | C5 | 215.02 kB | 26 Feb 2003 |
newyork.it | NEW YORK MINING DISASTER 1 | 280.62 kB | 12 Jan 2003 |
This an update version, more Mpstarts cuz people want more, its easyer to walk for newb\‘s cuz i have float up events placed on some tile\‘s.
I hope this is a better succes than version 1.0!
If you will make an a updated version of your level , please use re-upload fiunction. im gonna review it, anyway
this level was quite good, only bad thing here is that there are some ice ammo, and its an amoo type what should be never used in battle levels.
Well, Gamer, iof course battle levels can have freezers. iim not gonna hurt anyones rating for it. …….and yeah i didnt see any freeze ammoes on “too much ice”…….I Just think that freezers suck in battle levels……..[This review has been edited by snooz][This review has been edited by snooz]
Oh man, thnx for give me an 7!! ok i fix the bug and i use the way you say!
Thnx to say the bug, now can i fix it :)
Now i have fix the bug, there is no Freeze ammo now!
But Gamer (cr) is this better then 1.0?
[This is edited by DeepD!sh <font size=“1” color=“red
[This review has been edited by DeepD!sh CC]
Why a battle level can’t have Freeze ammo, Snooz? Battle2 uses it, and I didn’t hear anywone complain about it. Besides, my last level had FREEZE AMMO, and you didn’t say anything .
You should really reupload stuff.
I’ve never been so keen on the C5 cartoon toy moo tileset, but this level does quite a good job of using it how it was meant to be used. I’m not sure what or where the level is, it’s some sort of hill with toys on. There’s some messages you might find funny in an unfunny way.
The level uses the tileset how it should be used, and offers nothing new. But it does a good job of what it does. (This is very confusing, isn’t it?) There’s some hills in the background, with some… clouds, and occasionally a flying thing goes past. Woot. So not a bad job here.
I didn’t like the layout much. It’s quite a small battle, and it’s sometimes hard to get around it. You’re forced to jump in too many places for a level this size. I got stuck in the tube thing near the right, which I thought moved a bit slow by the way.
Ammo was pretty scarce in this level, but there were two powerups of Bouncers and RFs. Toaster powerup is quite hidden. This may be a bit much for such a small level. There was one carrot, easy to find, and another one hidden ish.
Music… fits. Just as weird as the rest.
Overall, it’s put good use of the tileset, but is let down by slightly laggy gameplay. No download recommendation.
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Eat your lima beans, Johnny.
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