Chizra Observatory

Rating
7.5
Reviews:
10
Downloads:
318
Date uploaded:
6 Sep 2003 at 04:00 (Minor update on 6 Sep 2003)

Download details

Re-upload/Edit Download
Author
Strato (More uploads by Strato)
Type
Capture the flag
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

StratChizraOb.zip (433.44 kB)

File contents

StratChizCata.j2l Chizra Catacombs 2.03 kB 05 Sep 2003
StratChizraOb.j2l Chizra Observatory 5.88 kB 06 Sep 2003
Odyssey01.j2t Odyssey 01 119.98 kB 21 Aug 2003
UN_Chizra.s3m Chizra 412.33 kB 02 Feb 2002

Description

Yay whee arg. This level is the first ctf level I have made. Seriously. I was quite suprised by how it turned out, cosidering how it\\\\\\\\\\\\\\\‘s layout only took me about 1 hour to perfect and make. Thanx to the many people who gave me advice on this level.

EDIT: Made coin warp eb proof.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.5

Review by Ðx

Posted:
Posted more than 20 years ago
Carrot Juice Addict (330 Points)
Number of reviews with ratings332 Featured reviews0 Average helpfulness26%
Rating
8.2

I must say dis is an good whan INF.SPAZ

1-NICE EYECANDY!

2-good ammo placed

3-good that suck with that ship :D

4-good base placed!

dis level is great!

an 8.2 from me![This review has been edited by dx dc]

0 of 0 users found this a good review. Did you? Yes/No

Review by Strato

Posted:
Posted more than 20 years ago
Bee Boy Swarm (42 Points)
Number of reviews with ratings38 Featured reviews1 Average helpfulness57%
Rating
N/A

The reason you are seeing diamonds is becuase you are in single player. Now next time you review i want you to play the level over the internet.

0 of 0 users found this a good review. Did you? Yes/No

Review by DarkSonic

Posted:
Posted more than 20 years ago
Carrot Juice Addict (307 Points)
Number of reviews with ratings177 Featured reviews14 Average helpfulness85%
Rating
7.7

This was a good level. The eyecandy was good. The base plavement was good too. You can go to the bases quick in this level. The gameplay was good too. The level`s size was good for a CTF level. And the rest was good too like ammo placement. My rating is 7,7

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Review by RSPSS FR

Posted:
Posted more than 20 years ago
Turtle Goon (86 Points)
Number of reviews with ratings86 Featured reviews0 Average helpfulness61%
Rating
6.2

This level is, in my opinion, a above average level. While it is over-rated by others glares at dx dc it does have it’s high points.

The eyecandy is ok in layer 4, but for some reason the bg eyecandy I didn’t like as much. The ammo placement is average, not overdone imo. The carrot placement is unique. I like the shuttle thing you have to do to get to it, tho the carrot spire thing itselth would be great for campers, expecially with the bouncers. The base placement is pretty good. There are several routes to the bases, making it easy for aquick entry and exit (expecially with the shuttle.)

Overall- a 6.2

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Review by Lark

Posted:
Posted more than 20 years ago
Auto-Reviewing Zombie (496 Points)
Number of reviews with ratings374 Featured reviews10 Average helpfulness77%
Rating
N/A

People compare the work they see to their own levels. A lesser level maker will rate too high, and an average one (like me, for example) will rate fairly. A better level maker like Evil Mike tends to underrate.

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
7.2

I find it interesting how CTF levels are released in batches.

GAMEPLAY:

Balance isn’t too much of an issue since the level is more or less symmetrical (aside from a few tile misplacements). The whole area around the carrot should be moved a tile to the right to help symmetry, but it isn’t all that important. Well, unless you’re a perfectionist like me. Anyway, flow isn’t the greatest, but I can live with it. There’s the transporting thing at the bottom of the level which is rarely used in a lot of levels so that’s a good sign. I can’t find anything else horribly wrong with the gameplay. It’s average for the most part (excluding the transporter thing).

EYE CANDY:

Well, it’s decent, but more variety in tiles could have been used. I know I didn’t set up much of a standard with my level, but that’s where Stripe succeeded and I failed. I made some better levels with the set, but I’m still yet to host it. Anyway, the BG isn’t 8-bit friendly at all (unless Textured Background is turned off, but I’d rather not have to do that) and the solid blue tiles in the background (like around 100,35) look rather bland. And there’s the repetitive eye candy in places.

CARROT AND AMMO PLACEMENT:

I can’t argue with the full energy carrot in the center (almost the exact center, but that’s negligible). But I can complain about ammo and powerups respawning too quickly. Is it just me, or does everyone now want to make ammo respawn fast? 20, 25, and 30 are much nicer speeds. Also, there’s probably such thing as ammo which is too easily accessible. IMO, too much ammo is placed closely to the ground tiles. Better distribution could be a good idea. I should also mention that I wouldn’t go inside the deathtrap at 95,33 (which is naturally also on the left side as well) too often just to get some pepper spray ammo. It’s not really worth accessing all of the time, especially when there’s pepper spray in other places or when getting followed.

HOST THIS OFTEN?

Sometimes, maybe. 7.2, and not bad for a first CTF leve.

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Review by Acid Psy

Posted:
Posted more than 20 years ago
Frog (21 Points)
Number of reviews with ratings21 Featured reviews0 Average helpfulness50%
Rating
7.5

well i like it im makeing a Battle with that Tile set =)

well ill get to the rating !

the layout well i think the layout is good ! nice and even i give that a hmmm a 6.8

music: nice i like it it maches the level i have the music a 7.8

ammo/power-ups: well the power-ups are at good spots i think and where the ammo it ! i give this is 7.0

carrits or what is it?: i think that is good too

all over all i thing this is a 7.5!

gota love DSL !!!!

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Review by Neon PSY

Posted:
Posted more than 20 years ago
Bee Boy Swarm (25 Points)
Number of reviews with ratings25 Featured reviews0 Average helpfulness31%
Rating
8.5

WOW! this is good!Very nice job!

Eyecandy:All over man! I like the ship(How it looks)

Gameplay:The ship at the bottom makes the game a bit too easy and the lvl is all most completely semetrical.

Ammo/Carrot placement:Good job on the ammo placement.Carrot placment is in the wrong place though because of you can get it useing the easy ship.

All in All:8.5

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Review by Taz

Posted:
Posted more than 20 years ago
Jazz Jackrabbit (279 Points)
Number of reviews with ratings279 Featured reviews0 Average helpfulness39%
Rating
7.5

Cool level with a nice spaceship-suckertube-transport-thing. The eyecandy is great on background layers with more spaceships and more things like that, but it lacks on the other layers. Where you walk the background is mostly again and again the same, what makes soem pats very boring. The gameplay is okay (rhyme!) but some pars are irritating because you will fall the whole time in the transport ship. Also there are some dead ends. The ammo and carrot placement is good, but they come back too quickly and there is too many of it.
Overall a great level, but irritating – host this sometimes.

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Review by ice skull

Posted:
Posted more than 20 years ago
CTF Bug (1 Points)
Number of reviews with ratings1 Featured reviews0 Average helpfulness0%
Rating
N/A

cool level i give it a 8.7

i like all of it

(Unsupported rating removal. Please provide a longer review. -Trafton)[This review has been edited by Trafton AT]

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