TreeCTF

Rating
5.2
Reviews:
4
Downloads:
261
Date uploaded:
7 Sep 2003 at 04:00

Download details

Re-upload/Edit Download
Author
Fanden (More uploads by Fanden)
Type
Capture the flag
Credits
Disguise
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

TreCTF.zip (204.77 kB)

File contents

Tree.j2l Tree CTF 4.92 kB 07 Sep 2003
TarzanTreetop.j2t Tarzan's Treetops 168.01 kB 30 May 2002
paper_bi.mod paper-bird 55.02 kB 07 Jan 2000

Description

Its a Ctf lvlusing tarzan treetop tileset. Im been practicing in a few mothes so I hope it get higer than the last one…..
PS the leafes were very diff to make fit thogether so dont complain about them!

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User Reviews (Sort by Helpful Index or Date Posted) Average: 5.2

Review by Lark

Posted:
Posted more than 20 years ago
Auto-Reviewing Zombie (496 Points)
Number of reviews with ratings374 Featured reviews10 Average helpfulness77%
Rating
N/A

Argh, I can’t do much here. Very annoying level… the eyecandy limits your ability to see. If I reviewed this, it wouldn’t be much more than 4.[This review has been edited by labratkid]

0 of 0 users found this a good review. Did you? Yes/No

Review by BeckY

Posted:
Posted more than 20 years ago
Frog (13 Points)
Number of reviews with ratings13 Featured reviews0 Average helpfulness25%
Rating
N/A

Woah. Not good. Horrible Gameplay. >(

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Review by snzspeed

Posted:
Posted more than 20 years ago
Carrot Juice Addict (327 Points)
Number of reviews with ratings269 Featured reviews7 Average helpfulness66%
Rating
N/A

Because im kind im not gonna rate this.
it would be something around 4-4.5, because this has horrible gameplay.

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
5.2

Late CTF Level Review Number 02: Tree CTF

(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)

GAMEPLAY:

I can’t say I like the flow from the first five seconds I saw this level.

wonders how fast he can review this

I don’t like this. The flow is too rigid and Spaz-biased. It’s hard to see where I’m going (I blame Disguise for the way the tileset has to be used, but some improvisation could have been applied here). The balance could use a lot of work. The start positions were placed lazily (not even team based). And the one tile border may allow for the flag bug to pop up midgame. Unfortunately, I’m not in the mood to give a lot of advice so I’ll stop here.

But… Let me just ask this: if you know you can get stuck in certain places, why didn’t you try harder to prevent this?

EYE CANDY:

It’s confusing to say it simply. Players might get used to it, but I don’t really want to (to be honest). Actually, eye candy isn’t too bad; I just hate those tree branch thingies in the background. But in all, I have to say good job on actually being able to use this tileset at all.

CARROT AND AMMO PLACEMENT:

No carrots, uneven ammo placement, and questionable powerup usage. I don’t know what to think about the two ice powerups. No wait, I can: they are unneeded and just get in the way. Ice in this level in general is probably not needed at all. I say this from what I can tell, and what I can tell is this level needs a major overhaul.

HOST THIS OFTEN?

Don’t. 5.2 and try again. I get to be the first person to actually rate this. Joy.

PS: I am almost sure “Tree.j2l” will be overwritten one day. Anyway, message me if you actually want some real CTF advice.

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