Space Station

Rating
5.7
Reviews:
3
Downloads:
443
Date uploaded:
9 Sep 2003 at 04:00

Download details

Re-upload/Edit Download
Author
the WINNER (More uploads by the WINNER)
Type
Capture the flag
Version
1.23
Satisfaction
N/A
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SpaceSt.zip (292.48 kB)

File contents

SpaceStREADME.txt 1.11 kB 09 Sep 2003
SpaceSt.j2l Teh Space Station 3.44 kB 07 Sep 2003
ETs Planet1 v3.j2t ETs Planet1 v3 149.17 kB 11 Nov 2001
TRAILS.S3M Jupiter Trails 196.59 kB 30 Jun 1999

Description

HEWWO!!! My Third upload on J2O! OMG! Its a Fooish CTF level like that Foo CTF. Better play it on the Internet. If you rate without playing over the internet, DIE! >(

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User Reviews (Sort by Helpful Index or Date Posted) Average: 5.7

Review by Ðx

Posted:
Posted more than 20 years ago
Carrot Juice Addict (330 Points)
Number of reviews with ratings332 Featured reviews0 Average helpfulness26%
Rating
6.7

oke.

good.

1- nice eyecandy.
2-good ammo placed.
3-good/bad spring placd.

i mus say.

host dis? hmmmmm mayby.
you get an 6.7 from me.

i think dis is yor best level WINNER.

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Review by Lark

Posted:
Posted more than 20 years ago
Auto-Reviewing Zombie (496 Points)
Number of reviews with ratings374 Featured reviews10 Average helpfulness77%
Rating
5

An average level. DX is overrating, once again. You can tell the author didn’t want to do anything serious with this, and that he just made it for fun, as well as being funny. There is some eyecandy; not too much, but enough to pass. The layout is awful, and the gameplay is bad. You should never make a CTF level “hard” to navigate through. That’s for race levels and, sometimes, for single player, when used appropriately. In a CTF level, flow, gameplay, and layout are the most important factors. You should have a very easy time getting through it – it should be a breeze. This level is not that, at all.
Host this often: If all of the other levels in C:\JJ2 went POOF and this was the only one left, I just might.
Download reccomendation: If you’re bored.

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
5.5

Late CTF Level Review Number 03: Teh Space Station

(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)

GAMEPLAY:

Unresized Layer 4: MY FAVORITE. That was just lazy. Let me also mention that this level is mostly linear, so I already disliked gameplay a lot from the minute I started playing this. I don’t think I understand this level. I think the idea was to put horizontal blue springs on the left and a coin warp on the right to make this level even more unbalanced and chaotic. This level reminds me of a BBlair modification gone awry. Did I already mention balance needs work? The flow needs a lot of improvement as well. Linear layouts (which I advise to avoid at all costs) are no excuse for incredibly bad flow. And there are too many obstacles for my taste. decides he doesn’t feel like continuing

EYE CANDY:

The eye candy is probably the best part of this level. Or really, I should say the “atmosphere.” This is the kind of atmosphere I tend to use for a lot of my levels (indoors for the bases and outdoors for the section between the bases). On second thought, I don’t like the eye candy all that much. It seems to be dull in several places throughout the level, and it isn’t all too innovative. Also, the waterfall in the foreground irritated me. I would say the eye candy is average overall.

CARROT AND AMMO PLACEMENT:

The two measly +1 carrots—which are also poorly placed—will surely hinder gameplay. Like always, I suggest a full energy carrot or two. Ammo placement isn’t great. There are too many crates and it isn’t distributed well. And I don’t know what the TNT is for. As for the powerups, its placement also isn’t too great. The RF and Seeker powerups (which just happen to be two of the more powerful powerups) are placed way too close to each other. There are also the two bouncer powerups on the right side for reasons unknown. Furthermore, the blaster powerup and the two toaster powerups also help to make this level unbalanced. The blaster powerup isn’t needed at all. And is it me, or is 15 just seem a tad bit too fast? I still advise at least 20 as the respawn over 15, but I have to say this is definitely not the biggest problem in this level.

HOST THIS OFTEN?

Nah. I’ll make my rating a 5.5 for now (and probably later).

PS: Play some more good CTF levels before adventuring into making another one of your own, please. And yes, I will die for not playing this on the internet, although technically I was on the internet when I was playing the level (thanks to my cable modem), so ha. I highly doubt playing this online will persuade me to rate this much higher in any case.

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