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|olcsother.j2l||Another Kind Of CTF||5.88 kB||16 Oct 2003|
|Beton Night.j2t||Beton Night||30.04 kB||12 Jun 2001|
|ORION.XM||The Orion Connection||675.90 kB||18 Apr 1997|
Its been a while, but here’s yet another CTF level. I’ve been working on this on and off for a month or two, and I figure its good enough to be released. Not much more to say about it, the title pretty much sums it all up: a regular CTF level with a small twist. Enjoy, faceheads. Or something.
Eyecandy – Okay / good
Not much here. Not the normal CelL quality you’d expect. The ground looks nice. While Blade wanted us to us simple ground blocks, CelL used complex combinations of different blocks, much like you would use in Death Metal, etc. The background is a nice, scrolling, starry background, telling us it’s on a spaceship, which is why it’s not all that good. There are some little generator like things that move up and down which looks cool. There are also some other little bits and peices around, like pipes.
Gameplay – Good / very good
While the gameplay is fun and interesting, the flow isn’t all that good. But, levels with good flow only make them easier, after all. “Floating Town,” has so much focused into the flow, you rarely need to jump. Other levels, like, “BloodBunny’s Lair,” require you to jump more, thus making them more Spaz biased then others. The flow here is okay. Not much is focused on flow, in other words. It’s done in a way where you still don’t have to jump enough to make it Spaz biased. After all, CelL uses Jazz.
Ammo placement – Very good
The sexiest and best ammo placement since Distopia. Unique, nicely placed, and balanced. It’d be nice if there were bouncers, though. The ammo placement reminds me of in, “Security Breach,” by BlurredD. There are also coins that you need to get into the bases. CelL says they are for, “Another level of annoyence.”
He spelled annoyance wrong, OMB!
Overall: Good / very good
Good overall level. A bit small… about the size of, “Bleached Diamondus.” It can be too small in some cases, and just right in others. Not the type of thing you’d host in JDC because it can’t handle too many people. More than 8 people in the server would probably be way too much. Ideal for duels and 2v2’s. The coin system may make duels a little frusturating, but it gives you all the more reason to
base camp not die when you have the flag.
Host this often: Sometimes, but it’s not something I would host every day.
PS: The background reminds me of, “You Can’t Scream in Outer Space.”[This review has been edited by labratkid]
DX, don’t put ‘Host This Often’ because you can’t even play online ;p[This review has been edited by labratkid]
Non-Late CTF Level Review Number 01: Another Kind Of CTF
(Don’t worry. I’m not actually going to keep this format, so quit complaining.)
This level pretty much has a good layout. Basically everything on the left side is the same on the right side, which means balance isn’t an issue. And there’s good flow, as usual. However, there is a twist. Like how One Silver Penny required a coin to access the carrot, this level requires two coins to access each base. This level can be extremely evil, and in a good way, if players use the right tactics. I likey. The only thing I dislike about this level is it’s small size, but it’s at least big enough for some 2on2s and whatnot.
Think Astroid City (5th level in my SP pack) except just a little more innovative. Aside from the fact that the BG looks horrible in 8-bit and I’m forced to play without the Textured Background option (as CelL said himself I had to do), it’s pretty good eye candy. I have nothing else to mention here.
CARROT AND AMMO PLACEMENT:
In the middle there’s a full energy carrot and a +1 carrot on the bottom left and bottom right; I can’t say I dislike this. While I could complain about the two toaster powerups, it’s not really a problem here. For one thing, a little extra effort is needed to get each of them since a few EBs are needed. Also, players can only get 20 max additional ammo from each powerup. So I have to say, powerup placement is good. Ammo throughout the level is also well placed.
HOST THIS OFTEN?
Somewhat often. It’s good, but a little small. This is an 8.
PS: A few bigger levels (4on4 sized, maybe) would be nice every now and then.
Very nice ctf level, not to big, but a great layout and a great eyecandy!
This CTF level is, in my opinion, a gem. While it is rather small, and would suit no more than 10 players, I have found it incredibly fun to play, even on just splitscreen.
There is a fun little twist; coins are needed to get to the bases. Just two coins, but if there are a lot of players, this could be a challenge.
The eye candy in this level is not breathtaking, but it uses the tileset in ways I would never have imagined.
The weapon placement is good, and it’s a well-done level in general. I give it a thumbs up, although I can’t stand the music.
lalalalala. I betatested this, played it online a dozen times, yet didnt review it! Here goes a small but probably meaningfull review (or probably not):
Firstly, I loved the eyecandy here. Very original, very pleasant, very fun. Looks like some factory place (as the level’s previous name: Machine Conversion Factory). One thing, though, the bg looks absolutely horrid in 8bit ;o (not that I play in 8bit anyways, though). I also love the layout. Simple and fun. RF=ownage. Placement of stuff was alright, maybe a bit more ammo could be placed. I like how both powerups in the wall are toaster to avoid complicating things. Carrot + Powerup placement is good, except I think I prefered it when the +1 carrots where team based (3 carrots might be a bit too much in this). Flow, Gameplay, Tile placement etc, was all good. The coin idea was also original, except most of the time I felt like Im playing a normal level since the coins are almost always there and all I have to do is run and WarP. Still, ++originality ;o. Base placement is rux, and the turrets on the sides prevent camping so yay =D. I also like the one wayed tiles above the turrets, since all you have to do to get away is jump and run. There is only one exit from the bases, which could lead to people camping above it, but who cares. Your fault for camping in there anyways ;o ;o ;o. I’ll just get to the ratings:
Eyecandy: 8.4 (textured BG in 8bit! >O)
Placement of Stuff: 8
Overall (not an average): 8.2
Final Rating: 8.32 = 8.2. Almost made it to an 8.5 there ;o. Anyways, very spiffy level, one of my favorites by you. Definite download reccomendation and rux work.
this is a great CTF level!
3-great ammo placed
4-Great carots placed!
a 8.5 from me!
download reccommed: YES!
host this often:YEAH!
Cell make a CTF pack!
Eat your lima beans, Johnny.