|JJ1Tubelectric.j2l||Tubelectric||6.09 kB||05 Dec 2003|
|JJ1 Tubelectric NOKA.j2t||JJ1 Tubelectric NOKA||124.72 kB||04 Dec 2003|
|Tubelectric.s3m||96.98 kB||07 May 2000|
Another jj1tubelectric conversion :)
Missing tiles, miscolored tiles, no black tiles at all, pinball events broken, lazily converted animations, lots of filler, ugly textured background. This set didn’t age very well I’m afraid! :(
1337! It looks like Tubelectric!
Bwahaha. This tileset contains even mroe animations than the Diamondus one. No surprise, Tubelectric was very animated and NOKA managaed to capture the exact “JJ1tubelectric feeling” in this set. It even has the Bonus gems! Also included are animations for nearly all platform types, the big lights, arrows (snow?), the 1337 TURRETS (altough it’s a bit blocky). It also includes 1337 layer4 background eyecandy, a cool textured background and at last a “now approaching” sign with the original JJ1 font! The background of it should be black though. Ofcourse, it also contains stuff like poles, blocks, vines, hooks and bla bla bla… WHAT ARE YOU DOING READING THIS? MAKE A LEVEL WITH IT NOW!
Oh BTW, next time try to make the sign of devan match the size of the “End of level signpost” event so you can make it work exactly like in JJ1 (where you have to shoot it)
welll welll!!!!!!!! a new
tileset from NOKA.
The tiles ar great i can say
that, and the lvl rox to.
I found no bugs or anything.
The mask is quit good.
here i found NO bugs again!
OMG this tileset is great.
Example ( i won’t rate it with it )
Well i found NO bugs and its
hard to :PPPPP
Download it: Right now
Make level: Yup
i was thinking.. but i give it a
NOKA really needs to get some sort of life. Or maybe just spend more time on each conversion. The quality has been kind of lessening each time (read: bugginess), and now this Turtemple (wanna bet it’ll overwrite CelL’s version?) is almost finished. Not to mention; if you take so little time, people will start realizing that making JJ1 conversions isn’t too difficult and that most anyone can do it.
MASKING: Masking is, for the most part, good. Almost everything is masked logically, straight lines and stuff. However, there are a few useless holes in the vertical yellow wall area, the bottoms of said yellow walls are too uneven, the giant glowing things have very poorly masked corners, the turrets are too automasked, and of course the tileset says the mask holds instructions on how to use the tileset but it doesn’t.
Pros: Mostly logical.
Cons: A few too many bugs for my tastes.
ANIMATION: Tubelectric is a highly animated tileset, and thus, almost everything (except for the basic ground) is animated. I am unable to find any real flaws with the animation. Very nice job.
Pros: Everything seems to work.
Cons: Well, ok, the turret fireballs could have moved a little smoother.
COLOR: Noka, who previously has survived the problem of multiple palettes, finally falls prey. An unacceptable number of the tile types in this tileset have multiple palettes, resulting in the fact that they look very strange when placed next to each other. In addition to these primarily mild gripes, the textured background in the day version barely works at all, where in the night version it’s one of the few things that does. I mean, really. Did Noka test the night version at all? It’s so full of color errors it’s almost painful to look at.
Pros: Most things work, nice outward show.
Cons: WAAAAAY too many problems. Noka, you really need to look into the possibility of a beta tester. They’re great at finding bugs you’re too lazy to fix without being informed of by a third party.
INCLUSION: Very nice. Essentially everything any good tileset needs is here, with more blocks than most have, a belt, etc. There are no normal spikes, but there’s other stuff, and there’s no water block (but for obvious reasons). From the original tileset, everything seems to be present. Putting stuff in is certainly Noka’s strong point.
Pros: Everything seems to be there, the poles look rather good (despite being completely JJ2 rips).
Cons: The “Now Approaching” thing really doesn’t work at all. Noka, it looks cool, but you haven’t spent nearly enough time figuring out how to make it work. It’s kind of buggy even if you don’t count the fact that it looks weird and the stars don’t fly and things like that. Oh, and the vine doesn’t look too good.
POSITION: For the most part, all tiles seem logically placed in their own seperate areas. My only gripe is that the various event tiles seem scattered randomly throughout the tileset, instead of all at the bottom (and optionally along the side) where they belong.
OVERALL: This is essentially a good conversion, and is probably the best available Tubelectric conversion. It screams “BETA TEST ME!”, but if you don’t want to use the textured background, the night version, or any of the layer 4 background bricks, you may be able to make a working level. (Well… there are no slopes, either, so I guess you’re pretty much regulated to single player) Noka, please spend more time on your work.
Pros: Everything seems really good, especially at first glance.
Cons: Way too many bugs.
On a final note, out of all the Palette Events, only the Carrot Bumper works in the slightest. In Tubelectric especially, this is unacceptable. I’m probably overrating this, but I’ll leave it at 8.2 for now.[This review has been edited by Violet CLM]
Ho boy, Tubelectric yet again! Tubelectric will always be my favorite planet, so expect me to be a little stricter with the ratings. As I go over Violet’s review (such a party pooper), I’m guessing I’ll have to watch out for bugs in the set, and I’ll have to give NOKA tips on testing. Just the guy I am.
Everything seems to be there…even that weird pole thing at the end of level 2 (the only place it can be found :p) Yellow platfroms, animated ones, sucker tubes (Tubelectric’s main feature, aside from electric mayhem), even the reactors. Yes, Tubelectric is heavily animated, especially inthe blue radioactive area (those who are epileptic may want to avoid that). On a side note, like in Violet’s Megairbase, the walls in layer 4 seems totally black. Maybe it’s my monitor, but in JJ1 I could definitely see texture in the walls. Maybe a little lighter shade next time? Hang on, I see something missing: wires in the blue area. Yes, there were there in JJ1.
Yet again, everything of relevance is there, even a conveyor belt. Sucker tubes don’t count ;p And that’s where the most complaints come in. In the example level you can see that the colors of the Textured Background have gone a bit weird in 8-bit (I guess NOKA tested it in 16-bit, it works just fine there with more colors). Also, the turrets are added, but the shots don’t move smoothly. He added wall turrets as a smal extra, that partially makes up for it. Both the electric barrier and the turret have two frames of animation each, just a reminder. Heh, even the giant red gem is there. How cute. :)
One final thing is the usuall “Now approaching” thing, this time directly taken from a screenshot, not rendered in 3D. I’m having mixed thoughts on that, one one hand it’s cool he tried that, on the other hand it isn’t doesn’t look that impressive and well done.
Problems in the masking, I just had to see it to believe it. The platfroms themselves may be smooth and all, except for the standing yellow ones, the rest isn’t: the turrets, glowing spheres, they have round masks, something I hate. A better option is making them diagonal.
Made with Tube Electric Night in mind. A simple palette edit, with purple bricks, grey walls, and this time the texture really shows, which brings me to a disappointing fact. The wall turrets I mentioned earlier are nothing more than ground turrets flipped 90 degrees, along the wall! Very bad. The neon green Textured Background is just plain weird, and way to light, but at least it works correctly in 8-bit…
I hate to say it, but this conversion by NOKA is lacking the NOKA quality we know and love (after two of them already o.o). It suffers from enough flaws to make my rating go down dramatically. I can’t blame him for not testing, he pulled it off twice already. Third time’s the charm as they say, right? Since Tubelectric seems to be NOKA favorite planet I can understand he hasted into converting it. By the by, has anyone counted the tiles in this set? Space is a scarce thing, in Tubelectric especially, since it has so many animation. With the 1024 tile limit of 1.23 I can understand NOKA decided to leave out some frames.
Sorry for getting sentimental, I’ll stop :p I’ll be kind and give him a 7.7, and that’s my unbiased rating! I’ll send him the tips in a PM.
- JelZe GoldRabbit
He, Jazz 1 Tubelectric is already
taken by Newspaz, so, i give
your tileset a rating, but i
don’t review it.[This review has been edited by Jazzyman]
(Unacceptably unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Okay, I looked at night version and you were right, this tileset sux. I will delete all the bugs and reupload this tileset with out this sucky night version.
Oh and JelZe, The “now approaching” sign isn’t directly taken from a screenshot (take a good look-Idid planet by my self), and none of my planet was done in rendered 3D.
This snowy animated rhings aren’t snow – this supost to be an electric star-he he :D -sorry for not testing my work, this is last time when I did such a horrible thing :<
Your works are just amazing…
REVIEW FOLLOWS LATER…
I finally found a good Tubelectric conversion !)
I’ve also found the most UNUSUAL Tubelectric conversion. You’ve included the turrets with ammo. Also, there are more animation tiles and eyecandy tiles.
One of the problems is that the wall turrets (The ones facing side-ways) follow the direction of the black backround bricks so the turret has to shoot the minute the one it shot before goes (Confused? Basically, it means that the turret has to shoot without pausing).
Despite that, this is probally one of the best Tubelectric conversions i’ve seen.
I downloaded it and it said:
Could not find level file or tileset for level“C:\DOCUMENTS AND SETTINGS\BILL\DESKTOP\JAZZ2\JJ1TUBEELECTRIC.j2l”
Good Tubelectric conversion, I liked it. Colors were correct, pretty much all the Jazz1 tiles were present somewhere in the set, it has some big pluses. I liked the turrets and the electric barrier thingys. But….
Buggage was okay, but the yellowish background was kinda ugly. Not much of a color variety from red, yellow, gray, black, orange and white. Oh, and brown. Not much more than just the tiles from JJ1, not a lot of extra eyecandy [hwich is always nice]. So, just a few thoughts, and you can dl now.
Eat your lima beans, Johnny.