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|READING ME.txt||0.35 kB||01 Dec 2000|
|SOA.j2l||The Battle Of Cheese||2.64 kB||01 Dec 2000|
Its my first battle level, so please don’t judge TOO harshly…
Wow….I wish I didn’t post that after
Makes mine look like crud.
Oh wait! It IS crud!
KJAZZ, I hereby award you the “most improved” award. Compared to your old stuff, you have improved by LEAPS AND BOUNDS. I am quite impressed by your fast improvement. Your eyecandy has improved signifigantly. There are several aspects of this level that I would like to draw to your attention because they detract from the gameplay, though. A chat room is pointless, I think. It detracts from the gameplay in that this game is for battling..not chatting. Besides, if someone wants to kill someone else in a chatroom, they’ll do it, if they really want to :P
Shield = evil. Ammo is good, but a shield is basically like a temporary JJGOD. I don’t like them, and I think they take away from the gameplay.
There aren’t enough coins in the level, I think. Add a hidden gold coin somewhere…and then you’ll have yourself a good coinwarp. With so few coins in such a small level, you’re sure to get roasted before you get enough coins for the warp.
The multiple ammo boxes I don’t like either. Scatter your ammo around..make people hunt for it. You also might want to put a single powerup somewhere to create some nice conflict around an area.
I don’t quite understand the pinball area. I don’t think it fits in this type of level either :P
Use the backround layers a little more too :)
Overall, not so great. But, as I said, compare this to your old stuff, and you’ve made great progress :)
This level isn’t too good and there is a place where you can easily get stuck if you dont get freeze ammo.
There is a shield in this level and that isnt any fun when playing batlle levels.
Paul already mentioned most of the downfalls of this level (except chatrooms; i think they are okay if used properly).
The eyecandy is decent and there really are some interesting ideas but unfortunately it’s too small and it uses the easy-to-use and extremely overused Diamondus tileset.
This level is very slightly below the average, i guess (4.5).
P.S.: Never name your ZIP files battle.zip. I have the feeling this will lead to problems in the future :-)
Hey Guys! I noticed 2 Bugs:
#1: Those shouldn’t be ceiling Springs
#2: The Crates give too much ammo
And Paul? Look harder. There is a gold coin.
So I might repost with those bugs fixed!
Hmm, I guess I should have looked harder then. :P
That’s a good lesson to ya then…test your levels before you release them (:
Nothing much to add to the above reviews. Your levels have improved significantly, KJAZZ. The eye candy in this level is good, the layout is OK and you might, just might want to download it.
Well, the design and layout here is decent. The weapons placement is OK.
I find some areas in the level kinda annoying. And I think I would find it even more annoying in MP. For example, all the little warps, that have barely any warning you’re near one.
Anyway, it’s pretty much overall decent.
Eat your lima beans, Johnny.