|battle1small.j2l||Mini Battle Game||4.03 kB||17 Jan 2004|
|battle2small.j2l||Mini Battle Game||3.32 kB||17 Jan 2004|
|battle3small.j2l||Mini Battle Game||4.08 kB||17 Jan 2004|
This concept is stolen from CelL’s mini Diamondus Warzone. I thought it would be fun to apply it to battle1. And then ended up doing all three levels.
I had to rebuilt all of them. But it only took a couple of hours.
Idea is stolen but man it’s a good battle build. Heck it’s even fun to play it all that small. I just don’t know it just feels good. Eyecandy has been good adjusted to the smaller things and couldn’t really find some errors in it. WD WM
[EDIT]Compelete review later..[This review has been edited by ShadowGpW]
These are nice lvls.
The helicopter respawns, but some people can chicken out by being blasted upwards with seekers onto the top of the lvl, which people can hang out on. Also, the shield has been removed (nice job) and it keeps to the original.
Same as usual, except it has less ffs than usual. The spring area with the carrot is too small and can get crowded easily. I also think that a lot of bumpers were removed so I don’t think it sticks to the original much. Nice try though.
Again the same, although some ammo crates missing. The airboard is back (wee ha, fun with jjnowall) and the tunnel up near the top is good enough. This one doesn’t quite stick to the original, but it’s good enough.
Newspaz, I really think you did a good job, and a big applause to Cell for creating the mini idea. Other than that, you earn a B+. Congratulations. (Rating is 8.2)
These 3 battle levels must be the cutest I have ever seen. The scale is almost perfectly done, yet they’re still fully recognizable as smaller counterparts of their bigger brothers. Our rabbits look like giants in these levels, and it’s quiet fun to just explore them, especially Battle 1 and 2 and 3 (wait, that’s all of them :-P).
These levels were equite enjoyable in public servers, although some of the conversions have gone amiss (like Jazz-unfriendly parts in Battle 3, where some springs don’t go up high enough and Jazz can’t get 50 ammo from the bouncy PU, and a LOT of ammo has goen as well, but I can’t complain on the ammo part, because they just reduce lag). What’s fun is that the level-design flaws in some of the levels are still in this pack, only much smaller, and getting shot up to the two pillars above the seeker PU ledge in Battle 1 was pretty cool.
Some events are useless, like the copters, while many areas gain more importance now that the levels have grown smaller. Camping at the carrot is harder in Battle 2, mass-bouncers near the seeker PU in Battle 3 is slightly more effective, because of shorter travellin time, and the bottom-right corner of Battle 1 is a deadly camping spot with any powered-up weapon.
The gameplay of all levels feel quite normal, despite the smallness, and I’ve got nothing to say about the eyecandy, because they weren’t Newspaz’s levels and it wouldn’t be a very faithful conversion if lots of new stuff were added. Some events had to be moved and deleted due to the small size, but it just makes the shrinkag more realistic.
For those that want some crazy fun in multiplayer, this pack is a must download, but I can’t give the conversion a rating above 8 because of the fact that none of the original levels were actually made by Newspaz. ;-)
I don’t even have to edit my review to boast that I got the longest review. ;-D
EDIT: Hmpf! It turns out that I didn’t get the longest review, so I added more stuff…
Eat your lima beans, Johnny.