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|shade002.j2l||Salad Dish||7.98 kB||25 Jan 2004|
This is like my last level on j2o, it has been a year max since I made a level and it sucks probably :(
I tried remembering my old skills as a level maker, and this is first time using this tileset so forgive me if I used it in a bad way.
I hope you all enjoy my second level uploaded on J2o and you will see another one in a long while :P
Edit: Made eyecandy and backround vey less confusing and better looking, replaces some springs, removed to much fast fire and improved and fixed some level bugs.
Edit: I got people to tell me to fix certain bugs, and now it is complete! Enjoy
Another edit: I just fixed up a few tweaks :D It should be a solid 7.2 level now. Also I added music finally :)
thers nothing in the zip :P
you fixed? NOTHING ION THA ZIP![This review has been edited by Ðx]
I fixed it.
-Good tileset use
-Anything is nice!
(Borderline unsupported rating removal. Please edit this review and include more information before reposting. The original rating was 7.5. -Trafton)[This review has been edited by Trafton AT]
Ok, I will give this a review.
Gameplay: Good. It’s quite good. There are some vines and the layout isn’t that bad. The spring placement could be better, though.
Eye candy: Okay. It’s good, but it’s over-used I think. Too many things in layer 4, 6 and 7. Also, there are many tilebugs. That makes it Bad/Okay.
Pickup placement: Good. This is also quite good, but I think there are too many Power-Ups. I found 5 of them. Toaster, Blaster, Bouncer, Seeker and RF. The Seeker Power-up ruins the gameplay as some users say, but this one is in a bonus and that’s much better. Also, no Full Energy. I also think there is too many Fast Fire.
Others: Host this: No.
Download this: I don’t think so.
7.5 is overrating, I give 6.5.
thers something in the zip :P
And from the looks of it, it’s a pretty solid, yet Spaz biased and buggy CTF level.
Eyecandy – Good
Like many of DX’s levels, this level has nice sprite layer eyecandy, but the backgrounds look very ugly. This level is filled with eyecandy to the extent that it’s almost overdone. The reason I’m not giving this category a higher rating is because 1.) Layer eight is ugly; the textured background should fade to a lighter color. 2.) Level seven doesn’t look the greatest. 3.) There are a few tile bugs here and there. 4.) I don’t know what on earth that huge carrot near 37, 32 is doing there, but it looks very ugly.
Gameplay – Okay / Good
A platformy, Spaz biased level… just what lots of people do not want to see (especially BlurredD =P). Although the gameplay is good, and rather fun to play, the layout and flow could use some work. The top of the level is also open and, therefore, you can get a flagbug, which is one of the reasons why I’ll probably never host this. I hate flagbugs. =P You get a flagbug when somebody touches the edge of a level. To avoid this, put a solid wall (or ceiling, floor, etc.) that is atleast 64 pixels thick (that’s the equivalent of two fully masked tiles, side-by-side). The gameplay and layout seem like a cross between one of CelL’s newer levels (with all the vines) and Diamondus Warzone. I’m also rather against having one tile high, “tunnels,” in your levels. Oh, and BTW, the spring near 32, 36 sould have KEEP-Y (I forgot which KEEP setting you have to set to 1, so just set them both to 1 to be safe =P) on so it doesn’t make you crash into the wall nearby.
Ammo placement – Good
Pretty decent, but it appears that you forgot to put ammo in several places. The carrots are also rather, “scattered,” and hard to find. I found three… are there any more? (I’m guessing I probably saw the ones I missed (if I missed any) and thought I had already saw them. That’s what happens when a level has confusing layout).
Anyway, I’m too lazy to write more… umm… the end.
Download reccomendation – Sure.[This review has been edited by labratkid]
Ok, I will make this brief dudeman :P
-This Eyecandy is very good, even though it has a few flaws at top of level if you look very closely.
-The Gameplay was very smooth, but sometimes it took me 2 tries to keep on moving again like when your jumping and then you hit a pumpkin :(
-Weapon placement was fairly done, especially the bouncies because they were all at a nice location where you can grab them right away. only 2/3 of the carrots are at a good location because when your playing you are 90% sure to catch them. There is only 3 PU, and two PU when you go through the coin warp! Fire, RF and Bouncie PU’s were nicely placed I must say, Especially bouncies because that is the format used for alot of the original levels for bouncie pu’s.
-Tiles are all good, accept one tile that is on top right… Btw nice job on covering up the mysterious vanishing grass with a tile I never seen before o.o
-Something was unfair about the bases: Blue bas ws easier to attack because the aea around it is much easier to go through while red, it is like a wall with hills around the base.
Extra points: Good work on eye candy, and the coin system at each base is good at the start of a duel for both players to get started.
This is a good level though is abit rusty like desc. said.
I give this level a good 7.2 at the moment.[This review has been edited by J4E]
Edit::: Ok It was just reuploaded. I must say the eyecandy does not hurt my eyes anymore, and the issue on top right is gone now! Though the coin warp could be better, and springs changed so I can move better.
GJ shade, though some of the ways the level play is are odd.. Like the topright thing, it has no tunnel and that can frusterate someone on duels! :(
(Rating removal due to matching IP address. Please do not rate levels of those who you are related to. -Trafton)[This review has been edited by Trafton AT]
Another Shade level that doesn’t loop to itself. Joy.
I pretty much don’t like the layout in general. The flow and the balance aren’t as bad as they gets, but they could be improved by a lot. The start positions should have been made team-based with “Multiplayer Level Start” events (0 for blue, 1 for red). Fewer floating platforms would be better. There’s nothing interesting about this level, and the coin warp isn’t very useful.
Well… It’s a little, ummm, tacky? And it’s a little distracting and it doesn’t look all too good. Try not to make the background layers move unrealistically.
CARROT AND AMMO PLACEMENT:
There are too many +1 carrots placed around the carrot. Using just a full energy carrot or two would have been fine. Powerup placement would be decent if the EB and pepper spray powerups in the coin warp were ignored and if the bouncer powerup was better placed. Ammo needs to be distributed better as well and with fewer crates. And does the TNT have any real purpose?
HOST THIS OFTEN?
Nah. Shade001 was a little better, even though I don’t think that was a great level either. This is a 6.2 in my opinion.
The Edit: Well, the coin warp target area was fixed a little, although it still isn’t worth the 20 coins and the invincibility carrot isn’t too useful (last time I checked it doesn’t work). A few other things could have been improved, such as the start positions and some of the top edges (flag bug related—LRK mentioned it). This level is otherwise decent for a platform level. I’m still not too fond of platform levels, though. Anyway, 6.5 should have been my rating from before.[This review has been edited by BlurredD]
Eat your lima beans, Johnny.