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|Sctf01.j2l||Skulls planet||2.62 kB||05 Feb 2004|
Hey this is my first CTF level it is small and the eyecndy is not so good but there is it..
NO BACKGROUND! WAAAAAAH!
Let’s see… Skulls first CTF
Bad. Actually no fun. Weird backgroudn are used and no eyecandy in layers 5 and 3. No foreground is used, and the level has a bored sprite layer.
Bad ammo placement. About three types of guns are spread among the level, and the only interesting one is the RF, wich has a powerup. Unlogical placement, just one PU. The carrot is somehwere in a hard-to-reach block up in the level.
Nothing good to say here. There is only one staright path in the level, with a warp to the base in it. Just one secret: a warop to the carrot, which is hard to reach.
Frightening. It’s frustrating to move around the level, because you can’t easily move around. Secrets are hard to reach, no good gameplay.
Score: I won’t give higher than a 3.0 for this. Maybe use a tester next time.
Host: No.[This review has been edited by Niels aka ChippieBW]
Ok, I didn’t like to review this level at first, but I thought: why shouldnt I? It’s a CTF level.
First Impressions: A first CTF level by SkulL[TF], which uses ET’s Planet.
Gameplay: Bad. The level is small, and there is only one way in the level. There are also too little openings, by example to get the Full Energy. Also, no springs, one ways or other events that help the gameplay.
Eye Candy: Bad. This is bad, but not very bad. There is no background, though. I thought there was but I saw it later. There are some things in layer 5, 6 and 7, but it looks strange. There are almost no things in the sprite layer, which makes it bad.
Pickup placement: Bad. This is also bad, although there is something tried in the level. It wasnt really good, but at least, the RF PU is in the middle. The Full Energy is also there, in a small path is a warp, where you need to go in and then you will be at the Full Energy. That is quite bad.
Others: Well, there was a flag bug and there also were alot of bugs.
I think of a 2.7 here.
This level… it sux. And it’s not assault, by the way.
The worst thing in the level. There is nothing in layer 8 at all and you apparently don’t know how to make animations. I would give eyecandy a 1 if there was no layer 5,6,7 eyecandy. OmG.
No borders around the place. The FLAG BUG will happen. Sooner or later. ALWAYS PUT A BORDER AROUND THE LEVEL. ANY wall tile will fit. The fullhealth carrot is something like hidden. One-tile passage way with a warp. Yay. This suxes.
AMMO PLACEMENT: 1.5 (+0.5)
Oh. You did not put any seekers in this level. It rises the +0.5, but it won’t really help because the rating is already down. This level has one powerup and one ammo crate. Some kind of pepperspray and electro blaster. That’s pretty much all. So the 1.5 +0.5 is in here. And with more, there is no ammo at all near the red base. Ohhhhhh.
FUN FACTOR: 1.2
The level is so boring. SO BORING. SOOOO BOOOORIIINNNGGG. You can’t even use the level in any laggy server. So any 56K’ers will have their server just as buggy as it can go. No 56K’er can host it without having other players the NO-LAYER8 thing that happens in single player. No.
DOWNLOAD?: NEVER!! NEVER EVER.
OVERALL: 1.7 (+0.5)[This review has been edited by the WINNER]
Satan with sctf1 and SkulL with sctf01… Argh.
The layout is close to as simple as it gets. Aside from the warps, the gameplay’s basically run back and forth from base to base. Linear multiplayer levels are usually not good idea. This level is, however, balanced, but that almost means nothing. The area around each base could’ve been made better. A border around the level should have been added to prevent the flag bug. I can’t point out much of anything else simply because there isn’t much of a level.
Well… at least it’s admitted that the eye candy isn’t so good. I personally wouldn’t have ever released a level with eye candy like this. The animations should have been used instead of just placing animation tiles around the level. The tileset was misused thoroughly throughout the entire level. I have seen worse, but it’s still pretty bad. Maybe spend time on eye candy next time? “This is my first CTF level” isn’t an excuse for laziness.
CARROT AND AMMO PLACEMENT:
There’s the full energy carrot in the warp. Aside from the carrot room being excessively small, it’s not too bad. Considering everything, the RF powerup is placed well enough. Ammo could have been placed less randomly, though. But anyway, all of this doesn’t matter since the layout isn’t any good.
HOST THIS OFTEN?
Not in this lifetime. 2.7 and read this.
Eat your lima beans, Johnny.