Demonic home

Rating
7.6
Reviews:
3
Downloads:
729
Date uploaded:
23 Apr 2004 at 04:00 (Minor update on 23 Apr 2004)

Download details

Re-upload/Edit Download
Author
Sacrush (More uploads by Sacrush)
Type
Capture the flag
Credits
Betatesters: Snooz, DX and R3ptile(i think)
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

Demonic home.zip (95.88 kB)

File contents

SCTF3.j2l Demonic home 14.99 kB 23 Apr 2004
Medivo.s3m 113.91 kB 12 Jan 1998

Description

Yeah! My third CTF level is finished. About the level: It uses the infernon tileset and it is a CTF level :D. Uhm….. Please download and review.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.6

Review by snzspeed

Posted:
Posted more than 20 years ago
Carrot Juice Addict (327 Points)
Number of reviews with ratings269 Featured reviews7 Average helpfulness66%
Rating
7.5

im bored today, so i decided to write a review, which will be probably full of typos. but lets start anyway. ;p

Demonic home is a standard CTF level by Satan. it uses inferno tileset, which isn’t too overused, and its one of my favorite tilesets, so im happy that someone used it. level has nice flwoing, and quite good gameplay, but it would be better, if you would add some sucker tubes, and springs. ;p
ehm.. what to say about eyecandy? its very good. i see that you can use this tileset pretty well. you also used some original eyecandy, like those waterfall-like things. placement is fine too, and i really can’t find much complaiments. placement looks very nice. ;p
after all, i like this level alot. itsv above average for sure. now lets write more.

EYECANDY

eyecandy here is very nice. its really original. ground tiles were used nicely, and there’s no tilebugs.. or atleast i didnt see any. this tileset has some bugs though, so its not your fault, if there’s tilebugs. there’s some original things too, such as snow—looking waterfall like thingy, which looks nice, and i like it. all background alyers are used, they have trees in it. those look reallly creative and nice too, and they give this level haunted atmosphere in my opinion. there’s also something on foreground layers, such as trees. well. after all, i like eyecandy here alot. ;)

okay, im too lazy to write more, lets say that gameplay needs some work, and placement is good. the end, BECAUSE IM TOO LAZY TO WRITE MORE. ;P

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Review by Acid Psy

Posted:
Posted more than 20 years ago
Frog (21 Points)
Number of reviews with ratings21 Featured reviews0 Average helpfulness50%
Rating
7.7

Good Job Satan

Ammo : nice Job Placeing them good and even
Flag : i like what you did for the Flags !
Power ups : yay no Seeker Up (unless i missed it
Eye candy: Sweet must I say more ?
Flow: nice the flow is nice i like it becuz Poeple cant fly tho it !

Down load YES
Host Yes

(=*( i cant host)

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Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
7.5

This is another late review.

GAMEPLAY:

Here’s another symmetrical level. The base placement is certainly different from the last few levels I’ve reviewed. The flow is decent, but the layout needs a few extra routes for getting around the level. Not being able to move around fast enough would have to be the biggest problem. Everything else about this level is typical. I feel no need to go into details.

EYE CANDY:

The eye candy is a little original in places, like with the falling snow. I liked it for the most part, but I prefer the eye candy in a few other levels using the Inferno tileset.

CARROT AND AMMO PLACEMENT:

The only carrot, I believe, is in a pit at the bottom middle, which can also be a death trap on occasion. Powerup placement is good enough, with the three powerups placed far away from each other. This could be good or bad from time to time. Ammo is placed well enough, and that’s all I have to say.

HOST THIS OFTEN?

Maybe host this a few times if bored. I can’t find anything horribly wrong with it. 7.5 is my rating.

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