Near The Temple (CONTEST ENTRIE)(More info about the SO-series)

  • Rating: 5.8

Reviews and comments

    Ðx Posted more than 20 years ago

    6

    Hey.

    Lissen wadledee. i told you FIX THE DEAD ENDS AND THE BUGS AND THE EYECANDY THINKS . but you said: Oke oke i will. But you did’t. so the rating may be low.

    Eyecandy

    Bad. you must you layer 6-7 for mountains ( Thnx Labratkid :P ) and some other stuff, ther included with the tileset. The other eyecandy is little bit good.

    Gameplay

    Many bugs. Dead ends and i dont like it. its very easy for spaz and hard for jazz and lori.
    You can get stuck at some places ( i told to place some warps )

    Ammo/Goodies/Other(s) placed

    Kinda bad. i found some ammo but no really nice powerups placed. No coins???
    … Next time place.

    Its nice for your first one. My first one really suck. anyway
    fix the bugs and reupload to get a higher rating from me.

    5.9 >>>>> 6.0

    Download reccomed: No
    Host this: Better not

    Dx

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    blurredd Posted more than 20 years ago

    6

    If I was relatively new to JJ2 and I was entering a contest, I wouldn’t submit a level that uses a game mode I’m unfamiliar with. But that’s irrelevant. Here’s my review:

    GAMEPLAY:

    I can’t say I like the gameplay. The flow isn’t that good in a lot of places, and the level doesn’t look all that balanced. The routes from base to base seem rather restricting. The start positions need work. The Jazz Level Start event allows blue team too easy access to red team’s flag. Moving on, the maze-like routes and the long empty straightaways at the bottom of the level were my least favorite parts.
    I also found the thing that animates at pos 32,41 to be an unnecessary obstacle.

    EYE CANDY:

    I found the tiles in layer 1 to be pretty annoying. In the other layers, the eye candy is about as plain as can be in 90% of the level. There are a few innovative uses of eye candy here and there, but it’s not an excuse for all the places that have almost no eye candy whatsoever.

    CARROT AND AMMO PLACEMENT:

    The two +1 carrots and the four useful powerups are placed much closer to red base than blue. These should’ve been placed around the entire level. A full energy carrot or two should’ve been used instead of the +1 carrots. Ammo wasn’t distributed evenly as well, which can be seen in the vast empty spaces throughout the level. Also, the ice ammo and powerup seem to be a pointless addition to this level.

    HOST THIS OFTEN?

    Nope. Not the worst first CTF level I’ve seen. The theme of the level is the best part IMO. Still, gameplay is the most important part of any level, so 5.7 is my rating.

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    snzspeed Posted more than 20 years ago

    6

    GAMEPLAY:

    Gameplay here is very bad in my opinion. i don’t understand why there’s some ugly animated tiles in layer 4, which ruin the flow. layout is very bad too, blue teams base’s layout is rather mazelike while red teams base is easy to navigate. no more complaiments. work with gameplay next time. ;-)

    EYECANDY:

    Tileset was used right, but there still lot of tilebugs, and level looks quite dull, because it doesn’t use all the tiles. myself i would use everytile in a tileset. :p
    its your choice though.

    PLACEMENT:

    Two +1 carrots and some powerups are there. btw, why there’s an ice PU? no one needs ice. placement needs work too, its unbalanced.

    ~Snooz

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    wadledee Posted more than 20 years ago

    Dead ends have to be in the kinda maze, and I didn’t told you okay okay i will, but I told u That getting stuck in the moving wall is what you have to do to get to the other side…

    BTW, Powerups like 3way and SeekersPU are not really good in this kind of lvls. You are dead before you know it with those PU’s… Or is that what you want then!!?

    [This review has been edited by Carrotpie]

    EDIT1: Okay… But don’t make a discusion about it here…[This review has been edited by wadledee]

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