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|cazzassault1.j2l||Beach Battle||1.74 kB||16 May 2004|
This level has more than one type. It can be survivor or assault.
next time make a level with more coins and guns.
this lvl is’nt so nice to play because there are monsters in it.
so watch out for that next time.
P.S. Don’t look to my English it is’nt very well. Sorry. It’s all because I’m a dutchmen
If I remember correctly, Assault and Survivor are the same gametype. Is this a shot at irony?
No review ‘cause it’s TSF. Bah.
(Note from admin: Assault involves finding a number of boxes, activating the team core, and then killing your opponents. After the core is activated, you will not come back to life; before it is, you have infinite lives. Survivor/Ground Force involves not falling off of a level with destructible blocks. -Trafton)[This review has been edited by Trafton AT]
sigh Another 30-minute job. I’ve learned that no decent level can be made in a day or even a couple of days after the release of my critically un-acclaimed level Chilled. Plus, as Trafton said, the level doesn’t fit the criteria for assault and survivor levels.
Blah appearance, fatally flawed design, no use of layers 6 and 7 (it’s really not that hard to rip off the background from the Epic originals—I made my own for the disco and city levels for Hare Scare). A 3.5 it is.
Try harder next time. And don’t call a level finished after 30 minutes.
makes plans to clean up and alter the HS disco level into something much better
Eat your lima beans, Johnny.