Date uploaded:
19 Nov 2004 at 20:11

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>CelL< (More uploads by >CelL<)
Capture the flag
Tileset by Violet CLM. Music by pow & spin dizzy. Also, thanks to everyone who helped me test this online!

File contents

olcsanctf.j2l Sanctuary 6.99 kB 19 Nov 2004
PezroxV.j2t JJ1 Pezrox 109.88 kB 01 Aug 2004
solaris.xm Solaris 1502.97 kB 03 Feb 1999


Well, it’s been a while.. probably over a year. Long or not-so-long story short: I got bored, so I decided to make a level. It took me about a week of working on and off, and as it turned out decently I decided to upload it.

That’s about it, if you want to know more I’d say go ahead and download. =)


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User Reviews (Sort by Helpful Index or Date Posted) Average: 8.3

RecommendedReview by DarkSonic

20 Nov 2004, 23:32
Carrot Juice Addict (307 Points)
Number of reviews with ratings177 Featured reviews14 Average helpfulness85%

CTF Release Review 03: Sanctuary.

Introduction: this level is made by CelL, and it’s been a while since he uploaded a single level. Well, if this level is worth downloading/hosting, so it would be a great new level… you will see when you see my review.

I’ll start off by saying that the spring placement is good, although there are too many in some places… The level’s layout is interesting. The level’s size is fairly average, the level is a bit open. The level isn’t symmetrical, but it has good balance between both sides. It’s easy to reach the bases, and there are several ways to do. When you reach base from the bottom-left, there is One Way that let you go to the first platform under the base.

Eye candy:
Now this is very interesting. There is much eye candy in layer 4. I think the level uses too few green and yellow tiles. The other eye candy is also very good, I can say I like it alot. The tileset was used good except that green and yellow tiles… but they were there at least. The rain was interesting too. The level uses layer 3-8, it’s good enough. I can’t say alot more about it.. so let’s continue with teh placement.

Pickup Placement:
The level uses some interesting groups of ammo, and they’re good placed too. There is Fast Fire near the bases. The level has interesting Power-Up placement. There are 2 Gun8 Power-Ups(one at each side), but you can get to both sides. There is a Toaster Power-Up at the left side, and the Seek PU is at the right side, but is harder to get. The Full Energies are placed where the Gun8 Power-Ups are too. It’s a bit else than the other levels with 2 Full Energies, and I can say I like it.

I can say this level is original, because of the tileset that is underused, and how the tileset is used… GREAT! The Full Energy placement was an interesting and good idea. It’s also good that most of the eye candy is in layer 4, like WR said. I don’t have major complaints about the level.. maybe there should be something else to replace the 2 Gun8 Power-Ups… but it’s also original.
Host this: Yes, if you are sick of the old levels.
I give this level a Download recommendation.
My final rating: 8.3.

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RecommendedReview by SkulL

19 Nov 2004, 20:26
Frog (12 Points)
Number of reviews with ratings8 Featured reviews1 Average helpfulness61%

Yay, a CTF level by Cell for a year now and I’m the first one to review it , cool.
Ok let’s start:
Capture the flag level by Cell of OLC.
The flow in this level is really awesome and you can move around and do many known strategys and you can also make ones to this unic level so this level isn’t boring but a good one.
about the eye candy and background..
There’s eyecandy indeed and in this level you can see it very clearly and I have to say creative eyecandy the background is black whick kinda makes me sad he didn’t used any colour on it or something, but good eyecandy use and it matches the level.
about the gameplay..
Game play is very good the level is open and big to do many things and technics.
I think Cell should have added a bouncers pu. =( but overall good game play.
About the Ammo pleacement..
The seek power-up is placed at the corner and it’s good in my opinion for 3on3s and 2on2s even for 1on1s.
I kinda didn’t love the Toaster Power-up placement he should have done that somewhere down in the middle but it’s fine too.
as I said bouncers power-up should have been add.
Nice level one of your best Indeed , I liked zaitox more but this is better for somethings , good job CelL ! Keep making good levels. =)
defenetly gets a Download recommendation from me.

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RecommendedReview by White Rabbit

19 Nov 2004, 20:58
Auto-Reviewing Zombie (435 Points)
Number of reviews with ratings268 Featured reviews15 Average helpfulness85%

Well, I’m not sure how to reach the super secret, but I don’t mind.

I’ll post a more detailed review later. For now, enjoy the short version:

Good use of tileset. Lots of tiles in the sprite layer, which means low detail users will enjoy the fantastic eyecandy too. Maybe a bit more colour, and more spikes?

Gameplay is the best part, definitely. You can run through the lvl very easily, it’s jazz-friendly (thanks to the betetesters) and there are many paths to the bases.

Weapons placement is great, there is always ammo for you and they are easily accesible.

The blue base is easier to defend than the red base, however.

8.2 fow now, but maybe an 8.5(!) if I manage to find the super secret and test the lvl more extensively.

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Review by Superjazz

30 Nov 2004, 21:12
Jazz Jackrabbit (256 Points)
Number of reviews with ratings131 Featured reviews14 Average helpfulness89%

Argh CelL man. ;P
You named your level with a name I had planned to use for one of my coming levels long time ago, as there is a law with what I name my levels, or so.. Well, I know you couldn’t have done that in purpose just to annoy me, and it doesn’t matter too much after all. It was just bad luck for me, and you were faster on releasing your level, as I’m going to release my level in a pack.

Well, unfortunately I have no time to rate this, but must say: “Well done yet again, CelL.”

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