Diamb1.j2l | A Diamondus Forever | 11.55 kB | 16 Nov 2004 |
Diamb3.j2l | Fourteen Carrot | 10.75 kB | 16 Nov 2004 |
DiambDay.j2t | Diamondus ? Day | 247.22 kB | 16 Nov 2004 |
DiambGarden.j2t | Diamondus ? Garden | 247.29 kB | 16 Nov 2004 |
DiambLava.j2t | Diamondus ? Lava | 247.28 kB | 16 Nov 2004 |
DiambMidn.j2t | Diamondus ? Midnight | 247.21 kB | 16 Nov 2004 |
DiambNight.j2t | Diamondus ? Night | 246.69 kB | 16 Nov 2004 |
PrereleaseScreenshot1.jpg | 71.40 kB | 04 Jun 2004 | |
PrereleaseScreenshot2.jpg | 68.24 kB | 04 Jun 2004 |
One night while searching old JJ-sites i came across 2 pre-release screenshots of JJ2.
It was an early version of the diamondus Tileset. I liked the different look and decided to create the set back based on those screenshots.
Now some editing later I present you the tileset: finished, masked, nicely palleted and with a capacity of 34 animations. The gems were ripped from beta versions of JJ2.
I hope you like it. It was fun to make anyway.
Pyromanus
Wow!
Very cool!!
This my favorit Tileset conversion!
Realy!
Keep it up!
[Review changed to quick review. For more information, see Review Rules. – Violet CLM]
time to rating…
this tileset is a conversion TILESET but a Beta Tileset
so nice.It’s easy to use it in making levels
[Review changed to quick review. ~cooba]
Good Job!
This is a preoem version of Diamondus, there’s five versions and two missing versions.
The example levels is a remake of original diamondus level.
Download? Yes!
[Review changed to quick review, see the review rules.
Thanks for your tilesets and levels.
Ah, I want to ask you something. During surfing the web, I find diambscorch.j2t. Did you make this tileset, too? I want to know who made this tileset.
Time to review!
In very early versions of JJ2, even before v1.00, Diamondus looked much different. Only two screenshots of the old Diamondus have been released, as well as a portion of it left in the current version of Diamondus. Pyromanus took what little resources he had and turned them into a fully usable tileset.
This tileset includes everything the original Diamondus had to offer, and more. Some of the new stuff includes ground without grass, slopes with varying angles, easier-to-work-with cave tiles, a good amount of blocks, waterfalls, and animated gems. If that wasn’t enough, Pyro went above and beyond what most tileset makers do and made event compatibility great. (This calls for a checklist!)
Textured background in 16bit – Yes! Pyromanus created a new textured background rather than using the old one. It works flawlessly.
Textured background in 8bit – Yes! Something you don’t often see these days.
Carrotus pole – Yes! Although I probably wouldn’t want to use it. It’s dark brown colored with tannish moss.
Diamondus pole – Yes! Looks great.
Jungle pole – Yes! It’s a fairly light green color, and looks better than most jungle poles you see do.
Psych pole – Yes! Looks great.
Small tree – Yes! Looks perfect.
8bit water – Yes! Looks perfect. Pyromanus even took the extra step and made the water red in the Hell version, so it looks like lava.
Snow – No… but I suppose it gets the job done. As it was in the default Diamondus sets, the snow here is green.
500 bump – Yes! Looks great, but the 500 is kind of hard to read in the night version.
Pinball paddles – Yes! They look great.
Carrot bump – Yes! I don’t like the colors all that much, but it still works.
Moving on to the masking, it is fairly flawless. The masking on the background trees is a bit jagged at parts, but I really doubt anybody’s going to use those trees in layer four anyway, so I won’t take off any points for it. Besides, the thin parts of the trees, which were the ones I thought looked a bit jagged, are meant to be one wayed anyway, so getting stuck shouldn’t be too much of a problem.
The two most major things added are animated gem stones and waterfalls. The waterfalls look magnificent, but if I were making a level with this (which I probably will), I’d probably leave the gemstones unanimated, unless the feel of the level was cartoony, or something. Naturally, a gem stone would look much more realistic if it were not moving. Nevertheless, the extra step of adding all these animated gems can only improve your rating from me.
The example levels look good, and the tile placement is very user-friendly. Pyromanus also included several palette edits, including Gardens, Night, Midnight, and Lava. The Gardens gives the set a… well… “gardenny” feeling. (if the word gardenny didn’t exist before, it does now.) The lava edit gives the tileset a Hellish feeling, a lot like the Thermal K1 edit of Carrotus. The midnight set gargantually darkens everything including sprites, while the night version takes after the classic green-on-purple night version included in the newer version of Diamondus. Rumor has it there will be another edit released in the future, too. ;-)
I suppose that should be enough. You really ought to be downloading this tileset and making a level with it, not reading my review. But thanks for reading my review anyway, even if you just skipped everything and looked at the bottom part.
-LAbRaTkiD
Diamondus Beta. Here goes:
Firstly, since you only had two small screenies to work with, I’d say this was more of a tileset itself then a remake/conversion/whatever.
Firstly. the first impression this set gave off was amazing. I personally love the grass in this set, and the gems are cool. Plus there are 5 current versions of this set – and pyro said he’d release another one (not going to ruin the surprise and tell you the theme of it ;D) later.
Firstly, the technical rating:
Diamondus B Day/Garden
Pin 500 bump: Looks really good.
Pin paddles: Also look good.
Small Tree: Looks good.
Psych Pole: Looks really good.
Diamondus Pole: Looks really good.
Carrotus pole: Looks pretty good.
Jungle Pole: Looks green =\.
Pin Carrot bump: Not really fond of the colors but looks alright.
Water is good, Snow is green.
Diamondus B Lava: Snow is still green, and green doesn’t really fit in with a lava looking place. (Red snow would’ve been cool, or grey snow like ash). Water looks like lava so thats cool. Pinball Carrot bump looks really good, and the rest is either good/pretty good.
Diamondus B Midnight: Diamondus Pole might be too light, again don’t particularly like the colors of the carrot bump, snow looks a better here. Rest is alright.
Diamondus B Night: I really like the psych pole, and the water is pretty good. Rest looks good.
Technical Rating: 9.4
Now onto the tilesets themselves. Looking at them and comparing them with the original diamondus, I could see that most the stuff is there. None of the rotating gems are able to be placed without the wall in the backround, or on the edge of the wall though. I suppose adding that would make the set too big, though. A lot of new stuff is animated (waterfalls, which look a lot like the ones from BlurredDs Diamond Dust, and a lot of roating gems.). There are also more destruct blocks added in the set. Pyro said there is room enough for 34 anims (actually 33, since when you get to 1024 it still counts as too many – 0 in access). This sounds like a lot, but if you animate the gems, the mushroom, the flower, the sparkles, the waterfall, the destructable rabbit signs, and all the destruct blocks, you won’t have enough, so you’ll have to make some sacrifices. Something I noticed is that the destruct blocks were visible from behind any side wall that was put over them in layer 3, so you couldnt fully hide them. I’d have also like to see more invisible tiles (half masked one, slopes). Backrounds are nice, and I like how you made some fade into colors that matched the set in 8 bit (like the lava one, especially. Nice feel). There is a LARGE tile variety, lots of different jagged walls, ceiling tiles, backround tiles etc, and lots of potential for good eyecandy so your level wont get boring. Poles are there, vines are there, spikes, lots of eyecandy tiles, all the destruct blocks needed, foreground eyecandy, a solid invisible tile, nothing that looks like a hook, but some tiles are masked thin enough for them to be able to be used as one (tile 6, 16). No sucker tubes either. Using this set is pretty easy. Masking is good. Generally, I really like this set, and its palette edits, and I’d definately use this in the future.
Rating time:
Conversion Completeness (it is technically a remake/conversion =P): 9.2
Tiles Added: 9.3
Color: 9.7
Animations: 9.6(-0.4 because I agree with LRK that the gems look a bit cartoony, and hog a large amount of space)
Masking: 9.5
Userfriendliness: 9.5 (had no problem)
Overall/not an average: 9.2
Technical: 9.4
Final Rating: 9.425 ~ 9.4. Definate download reccomendation, since this is awesome =P. (And I got to test it before it was released too.)
Download reccomendation, unless you want to miss out on something awesome.
~Blackraptor
This must be the best conversion in the world!
This is the old diamondus from 1997 re-made into j2t format. This has a entirely different feel from the original diamondus. Everything from the old diamondus is here: Trees, caves, signs, background stuff, and everything else, but it also has a lot more to offer than the original diamondus. Features include: Animating Gems in the walls, ground tiles without grass, 45 degree slopes, waterfalls, and so much more. Level made with this set look so much better than level used with the boring old version. It’s also a lot easier to make original stuff since it has a lot more things it can do. And to just make things better, Pyromanus has added a custom textured background.
Another reason that this is one of my favourite tilesets to use is its layout. Everything is neatly arranged in this, making it extremely easy to use. In fact, it’s so easy to use that it is easier to use than the original diamondus. The mask is perfect, too. I can’t find any tiling errors or mask bugs at all in this set. Everything joins together perfectly. Well done!
Pyromanus has made 3 extra palettes along with the old ones. They are: Garden, Lava and Midnight. In the garden palette the ground has changed to a nice shade of grey, along with other colour changes to give it a very “gardeny” feel. The lava version has a lot of redness in the colour, the waterfalls have gone to a yellowy lava colour. This would be good for a sort of “Hell in Diamondus” level. In the midnight version everything has been darkened (even the sprite colours), an it has a cool wood colour for the trees. Out of these custom palettes, my favourite was the Garden version.
This is a perfect conversion and you must download this now.
It tileset as name says be roughest (heaviest) has Tileset Tileset background make well = 2.0.pkt. They are other in (to) not like player = Bloks singe 5.0.pkt. It gives for additional diamond animations = 3.0.pkt
Good Tileset
Very good tileset conversion ;)
-The grass and the textured backround are very great maked.
-Also this is very easy to use to make a lvl with..
-The water is also great.
Rating:I will give to this a 9.5 ;)
this is flawless and great=D
the main tile thingies u can flip for extra eyecandy. i dont see any tiles missing. and u aded lots of extra eyecandy.
I like this onehttp://img323.imageshack.us/my.php?image=prereleasescreenshot14xl.jpg
and the lava nahh that isnt right….
I LOVE THEM ALL
wow great
Eyecandy 9.8 Better Isnt Possible
nahh yeah it is but thats hard to get
BUT ITS GREAT
Diamonds 9.9
Better is inpossible
thy are much better than the orginal diamondus!!!
Jarno
Go Pyro!
Very well done, condsidering you only had two small screenies to work with.
Download recommendation.
I love this. Even though Pyro kinda didn’t make this tileset. It’s the best.
Eyecandy: Same as the old Diamondus, but the Gems SWIRL! Very nice.
Easy to use?: Yes, You’d have to be pretty bad to mess this one up.
Tiles: Pyro added an extra couple of things such as more destruct blocks.
All in all: 10.0
Add this to your collection and have fun.
Oh man i betatested it many times and its really great!
(Eyecandy)
Very much tiles the diamonds and the background
as in the diamondus normal things
ar changed but its really great ( ct layer 5 )
(Tiles – Walk )
Great diamonds ( the unfinisht ones in jj2 ) ar
in the wall and its really cool!
I cant tell more but its wasome, pyro
you really get some high ratings.
from me a 9.0
Nice, Pyro! I love the LAVA one. :D
5.0 for the well made tilesets.
+
3.0 for the nice levels
+
.5 for a bonus :)
Download recommended for most people, especially people who like the diamondous tileset.
Good job pyro!
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