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|xlmbay.j2l||Bay Of Diamonds||7.45 kB||19 Dec 2004|
|DiambNight.j2t||Diamondus ? Night||246.69 kB||16 Nov 2004|
|flamingo.xm||the blue crystal||533.04 kB||06 Aug 2002|
First level by me in a period of about 8 months. Since Pyromanus uploaded his Diamondus Beta sets, I’ve wanted to make a level with it. Here it is, and I guess I’m the first one to use the Night edition set. Eyecandy isn’t as good as FireSword’s level, but I think I made a nice try.
Oh yes, this level is for XLM of course, my dear level group which was refounded a few weeks ago. Good luck, and have fun playing!
(PS: Don’t forget to review!!)
First review, yay!
Bay of Pigs is a 120×60 large CTF lvl using the new Diamondus B tileset by Pyronamus. I’m not going to dive into one of my occasional super-sized reviews nor into one of the tiny midget-reviews I write when I’m in a ‘review-spree’ mood. :-)
Bay of Diamonds, also not known as Bay of Pigs, doesn’t look as great as it could have done when considering the tileset used. The eyecandy…well, shrugs, it’s all right, I guess, but absolutely nothing amazing. ChippieBW has not taken heed of my “warning” and the lvl lacks a lot when it comes to foregrond tiles as well as variety. Not all tiles in the tileset are used, which is a shame and given the size of the caves/spaces that exist in-between all of the platforms, it’s a real disappointment to see the spaces unexploited. Bay of Diamonds is not ugly, no way, it’s anything but ugly, although most areas are quite plain and normal-looking. What I do like is actually just good tileset usage. The watery background with the calm, rolling hills and the lush trees look perfect and completely justifies the name of the lvl.
The gameplay of Bay of Diamonds is much better and so is the general flow of the lvl. What’s new or original about the gameplay is that you can easily choose whether to take a spring or not. Two springs are placed in a two-tile wide hole so whenever ppl want to soar into the air, all they have to do is slow down a little. If they don’t want to take a spring up, then all they need to do is to keep running/walking…if anybody still walks in MP, that is. No annoying jumping or positioning poor Jazz/Spaz above a one-tile wide opening before being blown up by your opponent’s 50x seekers here. The springs are well-placed, the platforms, one ways and float ups are also thoughtfully positioned and there are no dead ends. The water in the lvl slows ppl down a bit and ppl just below the surface of the water are quite vulnerable to attack. But since when did submarines fight aeroplanes? :-P
Weapons placement is a bit dodgy. Most of the ammo is floating in air, making it hard to collect them without jumping. The ammo follows the countours of the lvl, but they always stay tantalizingly above your head. :-( It can be hard to collect ammo under pressure. Also, the bouncer and seeker PUs are outrageously close to the red base while blue team has a medium-length trip to the RF PU. Not only that, the red base is under water and there’s only one entrance to it, the thinnest point of the underwater cave leading to the red base is defendable by just one crazy guy with 50x powered-up RFs. Gah! The full energy carrot is well-placed, however, and it’s not too hard or too easy to camp there. ;-P
I haven’t really played a game in this lvl in MP (all I did was shoot Urbs with powered up RFs in the red base underwater cave :-P) but Bay of Diamonds seems to be a very fun lvl with no major faults. A bit more eyecandy, more easy-to-reach ammo and less imbalance between the two bases would push Bay of Diamonds up to 8.0. For now, here’s a 7.5 and a download recommendation. If not for the lvl, do it for the awful, awful music. :-P
I promised Chip to review this level, so I will. I hope you enjoy this review. =P.
This level was the first level in 8 months that ChippieBW made, but I don’t think he lost his skills when I played the level in his server. There’s something changed since I played it in that server, though.
I can get around the level pretty good, there are some obstacles here and there because I hit a wall. The spring placement is good, they’re placed in a small hole. This prevents that the spring will lead you to above. Sometimes you hit walls when you do that, one of the problems in my levels. The flow is pretty good. I can’t say I dislike the layout or structure of this level as it’s not too open or crappy. The water was a good idea, with the tube near the red base. This is a bit an advantage for red team to defend, because there is only one way to the red base. This is one of the reasons I don’t really like to attack in a 2 vs 2 with one way to the base(like Zaitox). I can’t say alot about the gameplay here as it’s pretty good. The level isn’t very big, but still around medium-sized.
The eye candy in this level is indeed a nice try. Actually, I really like the eye candy here! Layer 3 has some ground tiles in it, like I’ve used in one of my levels. It also has the trees that became traditional after Garden Brawl was released. Layer 5 has basic eye candy of this tileset, like the waterfalls and cave tiles. Layer 4 has some trees and flowers in it. Nothing wrong here. The backgrounds are pretty basic, one has mountains and the other has trees. There are also some good animations, like the diamonds. The left side under the base could have more eye candy, but you shouldn’t overuse the eye candy. So, nice job.
The ammo placement in this level is a bit like Chip’s last level. It has some nice shapes of ammo, and it’s good spread. There are 3 Power-Ups; Seeker, RF and Bouncer. RF vs. Bouncer isn’t really original or fair, but ok. The Seek PU’s position has changed; the placement of it was very evil when I played the level for the last time. The position of the Full Energy has also been placed; the placement of it is fair. The Full Energy is shoot down-able. It’s not really bad placed, but there can be camped at it. I can’t say alot about the placement, maybe because I’m not in the mood for a long review, sorry. =S.
The level, using a tileset that’s gonna be overused very fast, doesn’t have a very original thing. It wasn’t a bad thing that you placed one base in the water, but it’s not really a good thing that there is one way to that base. A tube that will lead you back to the base would be a good idea. I can’t hear the music, so I can’t say something about it. This is the first level that’s not an example level that uses the Night version. Some shapes of ammo were original, because the odd shapes of 3 × 2 or 2×2 aren’t used somewhere(I hope you know what I mean)
Eye candy: 8
This makes the rating of this level:
7.5 + 8 + 8 + 7.5 : 4 = 7.8. Imo this level was better than Eternal Gardens, and I am waiting for your Assault level too. Download recommendation, and could be hosted sometimes.
Bay of Diamonds
The layout of this level is very well. I like the water at the bottom. Some thing I don’t like is that it’s very hard to play with Jazz, that’s just my opinion. But the structure is still very good and balanced, specialy at the red base.
Rating : 8
The gameplay of this level is good as well. It’s balanced and good to play in duels, IMO. The water slows down if you want to get flag, but if u got flag, there is a sucker-tube that will bring you fast at top again, Gj!
Well done as well!
Rating : 8
The replay of this level is average because of the fact there are so many levels wich are played, probably this level wont get it, but, I will still play this level online and I think there are more people who does!
Rating : 7
The eyecandy of this level is good. I like the layer 3 and 5 use, maybe even layer 2 :-) You used the tileset tiles very well, IMO. This part is a good one!
Well done as well(2)!
Rating : 8
Weapon placement is OK. Could be better but okay, it’s good to play together (Xbox) :P. Avarage job!
Rating : 7
Overal rating :
8+8+7+8+7 = 38 : 5 = 7.6 = 7.7 [Because I still like level]
I never download the level, it’s because you hosted it and then i played allready. But it’s nice to review it…
Very good, the placement of those animated gems is nice and the background walls are well placed. There isn’t an iritating moving background and likely no layer 4 tiles in background layers, nothing bads to say about this!!
May be something “One Wayed” but nice pathways and many tricks to find out. The water and the sucker tube behind the flag is great (with water) and those powerups in walls are nice. very likely!
Many ammo, that’s good, but may be something to many of those useless Fireworks (they are still handy to get the powerups). shortly, allmost everything a CTF like this needs!
This is one of the “better” CTF levels i have seen on the J2O, a fat 9.0 for you!
Wow This Is Great The Eyecandy Are What Can I Say Only About The Eyecandy SUPERRRRRR!
Eyecandy Rating 10!
Animating Stuff (And Some Diamonds)
You Have Used Not Lot’s Of Diamond Thats
Just Great ALSO!!
You’re A Good Battle Maker
A Very Good One
Download Recommendation = Yes
Eat your lima beans, Johnny.