Bay Of Diamonds

Rating
8.1
Reviews:
5
Downloads:
834
Date uploaded:
19 Dec 2004 at 15:42 (Minor update on 19 Dec 2004)

Download details

Re-upload/Edit Download
Author
Niels aka ChippieBW (More uploads by Niels aka ChippieBW)
Type
Capture the flag
Credits
Pyromanus for making the tileset, many people for seeing and testing it, and thanks for the comments!
Version
1.23
Satisfaction
100%
Screenshots

No screenshots yet.

xlmbay.zip (533.99 kB)

File contents

xlmbay.j2l Bay Of Diamonds 7.45 kB 19 Dec 2004
DiambNight.j2t Diamondus ? Night 246.69 kB 16 Nov 2004
flamingo.xm the blue crystal 533.04 kB 06 Aug 2002

Description

First level by me in a period of about 8 months. Since Pyromanus uploaded his Diamondus Beta sets, I’ve wanted to make a level with it. Here it is, and I guess I’m the first one to use the Night edition set. Eyecandy isn’t as good as FireSword’s level, but I think I made a nice try.

Oh yes, this level is for XLM of course, my dear level group which was refounded a few weeks ago. Good luck, and have fun playing!
(PS: Don’t forget to review!!)

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User Reviews (Sort by Helpful Index or Date Posted) Average: 8.2

RecommendedReview by DarkSonic

Posted:
19 Dec 2004, 18:57
Carrot Juice Addict (307 Points)
Number of reviews with ratings177 Featured reviews14 Average helpfulness85%
Rating
7.8

I promised Chip to review this level, so I will. I hope you enjoy this review. =P.

This level was the first level in 8 months that ChippieBW made, but I don’t think he lost his skills when I played the level in his server. There’s something changed since I played it in that server, though.

I can get around the level pretty good, there are some obstacles here and there because I hit a wall. The spring placement is good, they’re placed in a small hole. This prevents that the spring will lead you to above. Sometimes you hit walls when you do that, one of the problems in my levels. The flow is pretty good. I can’t say I dislike the layout or structure of this level as it’s not too open or crappy. The water was a good idea, with the tube near the red base. This is a bit an advantage for red team to defend, because there is only one way to the red base. This is one of the reasons I don’t really like to attack in a 2 vs 2 with one way to the base(like Zaitox). I can’t say alot about the gameplay here as it’s pretty good. The level isn’t very big, but still around medium-sized.

The eye candy in this level is indeed a nice try. Actually, I really like the eye candy here! Layer 3 has some ground tiles in it, like I’ve used in one of my levels. It also has the trees that became traditional after Garden Brawl was released. Layer 5 has basic eye candy of this tileset, like the waterfalls and cave tiles. Layer 4 has some trees and flowers in it. Nothing wrong here. The backgrounds are pretty basic, one has mountains and the other has trees. There are also some good animations, like the diamonds. The left side under the base could have more eye candy, but you shouldn’t overuse the eye candy. So, nice job.

The ammo placement in this level is a bit like Chip’s last level. It has some nice shapes of ammo, and it’s good spread. There are 3 Power-Ups; Seeker, RF and Bouncer. RF vs. Bouncer isn’t really original or fair, but ok. The Seek PU’s position has changed; the placement of it was very evil when I played the level for the last time. The position of the Full Energy has also been placed; the placement of it is fair. The Full Energy is shoot down-able. It’s not really bad placed, but there can be camped at it. I can’t say alot about the placement, maybe because I’m not in the mood for a long review, sorry. =S.

The level, using a tileset that’s gonna be overused very fast, doesn’t have a very original thing. It wasn’t a bad thing that you placed one base in the water, but it’s not really a good thing that there is one way to that base. A tube that will lead you back to the base would be a good idea. I can’t hear the music, so I can’t say something about it. This is the first level that’s not an example level that uses the Night version. Some shapes of ammo were original, because the odd shapes of 3 × 2 or 2×2 aren’t used somewhere(I hope you know what I mean)

Ratings:
Gameplay: 7.5
Eye candy: 8
Placement: 8
Originality: 7.5
This makes the rating of this level:
7.5 + 8 + 8 + 7.5 : 4 = 7.8. Imo this level was better than Eternal Gardens, and I am waiting for your Assault level too. Download recommendation, and could be hosted sometimes.

3 of 3 users found this a good review. Did you? Yes/No

RecommendedReview by CrashMashCC

Posted:
19 Dec 2004, 20:05
CTF Bug (3 Points)
Number of reviews with ratings3 Featured reviews0 Average helpfulness57%
Rating
7.7

Bay of Diamonds

Layout
The layout of this level is very well. I like the water at the bottom. Some thing I don’t like is that it’s very hard to play with Jazz, that’s just my opinion. But the structure is still very good and balanced, specialy at the red base.
Well done!
Rating : 8

Gameplay
The gameplay of this level is good as well. It’s balanced and good to play in duels, IMO. The water slows down if you want to get flag, but if u got flag, there is a sucker-tube that will bring you fast at top again, Gj!
Well done as well!
Rating : 8

Replay
The replay of this level is average because of the fact there are so many levels wich are played, probably this level wont get it, but, I will still play this level online and I think there are more people who does!
Avarage job!
Rating : 7

Eyecandy
The eyecandy of this level is good. I like the layer 3 and 5 use, maybe even layer 2 :-) You used the tileset tiles very well, IMO. This part is a good one!
Well done as well(2)!
Rating : 8

Weapon placement
Weapon placement is OK. Could be better but okay, it’s good to play together (Xbox) :P. Avarage job!
Rating : 7

Overal rating :
8+8+7+8+7 = 38 : 5 = 7.6 = 7.7 [Because I still like level]

2 of 2 users found this a good review. Did you? Yes/No

RecommendedReview by Slaz

Posted:
19 Dec 2004, 18:19
Spaz Slackrabbit (120 Points)
Number of reviews with ratings54 Featured reviews10 Average helpfulness90%
Rating
9.0

I never download the level, it’s because you hosted it and then i played allready. But it’s nice to review it…

EYECANDY

Very good, the placement of those animated gems is nice and the background walls are well placed. There isn’t an iritating moving background and likely no layer 4 tiles in background layers, nothing bads to say about this!!

GAMEPLAY

May be something “One Wayed” but nice pathways and many tricks to find out. The water and the sucker tube behind the flag is great (with water) and those powerups in walls are nice. very likely!

EVENT PLACEMENT

Many ammo, that’s good, but may be something to many of those useless Fireworks (they are still handy to get the powerups). shortly, allmost everything a CTF like this needs!

RATING

This is one of the “better” CTF levels i have seen on the J2O, a fat 9.0 for you!
Download recommed!

1 of 2 users found this a good review. Did you? Yes/No

RecommendedReview by Jarno vos

Posted:
24 Dec 2004, 15:24
Bee Boy Swarm (31 Points)
Number of reviews with ratings31 Featured reviews0 Average helpfulness7%
Rating
9.2

Wow This Is Great The Eyecandy Are What Can I Say Only About The Eyecandy SUPERRRRRR!

Eyecandy Rating 10!

Animating Stuff (And Some Diamonds)

Too Great
You Have Used Not Lot’s Of Diamond Thats
Just Great ALSO!!

8.8
Yahoo!!

You’re A Good Battle Maker
A Very Good One

Total Score 9.2
Download Recommendation = Yes

~Jarno

1 of 3 users found this a good review. Did you? Yes/No

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