|Blacky2004OLC.txt||0.33 kB||25 Dec 2004|
|Helpme File ;D.txt||0.34 kB||25 Dec 2004|
|RoB README.txt||33.98 kB||26 Dec 2004|
|BlackyRace5.j2l||Catacomb Course||17.00 kB||26 Dec 2004|
|BRARICHv2.j2l||AzTeC GolD||9.49 kB||25 Dec 2004|
|BRBATTLE1.j2l||Shock Station||8.78 kB||26 Dec 2004|
|BRCataclysm.j2l||Cataclysmic Boulevard||11.02 kB||26 Dec 2004|
|BRCENTRYv2.j2l||LeMoN NiGhTMaRe||7.25 kB||26 Dec 2004|
|BRTFL.j2l||Inside Your Pillow||7.15 kB||25 Dec 2004|
|BRTREASURE1.j2l||Diamonds and Guns||6.88 kB||25 Dec 2004|
|BRTREASURE2.j2l||Quadrants of Light||10.78 kB||25 Dec 2004|
|BRTREASURE3.j2l||The Land of Waffles and Cake||7.30 kB||25 Dec 2004|
|BRZeroxJB.j2l||The Zerox Factory||17.94 kB||26 Dec 2004|
|Crematoria.j2l||Crematoria||12.43 kB||25 Dec 2004|
|JTTCOC-Btlsecret.j2l||Secret Hangar||6.39 kB||25 Dec 2004|
|JTTCOC-Btlship.j2l||Devan's Fighter Ship||20.19 kB||25 Dec 2004|
|ProjectALPHAlvl.j2l||Eastern Marshes||18.05 kB||25 Dec 2004|
|Swampbonus.j2l||Hidden Swamp Sector||4.87 kB||25 Dec 2004|
|7th Lava Fall.j2t||7th Lava Fall||345.14 kB||06 Sep 2000|
|Ancient Riches.j2t||Ancient Riches||85.73 kB||11 Aug 2003|
|Cakey.j2t||CaKeY||37.75 kB||22 Jun 2004|
|DiambLava.j2t||Diamondus ß Lava||247.28 kB||25 Nov 2004|
|EgyptN.j2t||Egypt (night)||190.87 kB||28 Jun 2001|
|FluffFT.j2t||Fluff for Thought||14.26 kB||25 Dec 2002|
|j1Battleshipsv2.j2t||Jazz 1: Battleships v2||52.97 kB||29 Mar 2003|
|j1tubeelec.j2t||Jazz 1: Tube Electric||23.83 kB||28 Feb 2003|
|JJ1 Diamondus Night 1.23.j2t||JJ1: Diamondus Night (1.23)||127.17 kB||24 Nov 2003|
|JJ1CeramicusNight.j2t||JJ1: Ceramicus Night||137.53 kB||28 Nov 2003|
|Neonius.j2t||Neonius||69.53 kB||10 Sep 1999|
|Spacey.j2t||Spacey Universe||143.81 kB||27 May 2001|
|SwampsD.j2t||Swamps Day||196.30 kB||11 Nov 2001|
Uhh. Merry Belated Christmas ;).
This pack contains:
2 Ground Force
4 Single Player (2 Secret)
Musics (Blame Bob if link tag is bad): Here.
*Reuploaded thrice to fix a trigger bug in cataclysmic boulevard, a pole bug in catacomb course, lots of small bugs in Shock Station, and a looping bug with LeMoN NiGhTMaRe and BRZEROXJB.
[Review changed to quick review. – Cooba]
I am technically more than a year late with this but whatever >O. Since the SP levels included with this aren’t really the forte of this pack and since they’re more of a bonus than anything, my rating for this pack will not include those levels’ quality in account. Anyway, here goes:
Theming and Eyecandy – 5 out of 5
The levels’ atmosphere is possibly what Blacky excels on, and it shows. Those levels are a real pleasure to look at, I have found myself stopping running to look at things; and given that I am really picky on eyecandy, that should mean something ;). There’s a lot of detail everywhere, many original and interesting effects… not much to say here. Best marks for the eyecandy.
Gameplay – 5 out of 5
The gameplay is for the most part as good as the eyecandy. As an experienced levelmaker, Blacky obviously knows how to lay out a level well; none of the levels will get too crowded nor too empty. The flow is also really close to perfection – it (as the author says) finds the balance between a sloppy flow and a fully automatic one. Also the levels are good enough in their size… not much to say here as well. This is just some very very good gameplay.
Eventing – 4 out of 5
Rating placement of events gets really annoying when you need to sum up 15 levels ;|. Anyway, nothing was too wrong with the eventing in the levels. No amateurish stuff like a 40 second shield put in all the open, or Jazz starts in a ctf level. However, there wasn’t anything overly original about the eventing either (aside from the SP levels, but they’re not mentioned like I said), so that’s why the eventing doesn’t get a 5/5. Sorry blax ;D
This is a pretty much pwnage pack which you all OUGHT to download and host. Blablabla my head hurts I’m done with the review now >O
Eat your lima beans, Johnny.