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|XLMStrP2.j2l||Street Pass no. 2||5.96 kB||31 Dec 2004|
|MegaM123N.j2t||MegaM (1.23 Night)||229.52 kB||11 Oct 2003|
|velocity.xm||Velo City||752.65 kB||30 Jun 2002|
Finally, I uploaded this level. It’s a fairly small level where I started at around before 2005 started. I hosted it pretty much, and now it’s here. It’s just an over average level, but definitely not my best. Some people that gave tips:
ChippieBW, SuperJazz, Violet CLM, R3ptile, Snooze and I think there were more.
This is another XLM level. The music is from www.modarchive.com. I don’t know who made it. It’s a level that’s not symmetrical, and it’s 100 × 50.
I think that’s all I can think of now. =P. Now download and review the level!!!!!11
Street Pass No. 2
Waaw, another Street Pass level by DarkSonic. The first one was used as the opening level in DarkSonic’s Packy Pack, and it got a well-deserved 8.2 from me. Let’s see if the second level, obviously called “Street Pass No. 2”, ends up in the same prize category. Behold. By the wya, sorry for the somewhat late review but I’ve been kinda busy lately.
EYECANDY: 2.0 out of 2.5
Last time it was War Torn Night, this time it’s Mega Megatropolis 1.23 Night which is used. I can say the eyecandy is really well done in this level, although it could be better. I really like the background a lot, but the green hills give a weird effect since they move faster then the structures behind them . I don’t really have anything more to say, everything just looks good and filled and the double-paths are OK. The raindrops still look a bit weird when going up in the suckertube (I told you to correct this earlier) but I don’t think it’s possible too change it much more.
PLACEMENT: 1.8 out of 2.5
DarkSonic used a rather different form of layout placement then usual. All ammo quantities are placed in different shapes and you can say that almost every part of the level has ammo. This is quite good and original, although the placement isn’t really optimal. Again, there’s a two-powerup system with two majors, which are placed in walls. This is quite nice, but I’d like to see something more original next time.
STRUCTURE & GAMEPLAY: 3.5 out of 5.0
On with the final part: structure and gameplay. When zooming out in JCS, you can see that this level has a typical DS-structure, which I can’t really explain in words. You have to see it for yourself, I guess. It’s a quite good structuring system with good flow and gameplay, but it’s getting a bit bored after a while. Same thing goes for this level, I suppose. While playing the level I got the feeling after a while that I saw it all before. Definitely not one of your most original levels.
Streep Pass No. 2 is just again one of DS’s solid CTF levels, which isn’t too original but quite good. If your levels contain more originality, you could easily achieve a higher rating. Here’s a 7.3.
Score: 2.0 + 1.8 + 3.5 = 7.3
Heya, lets start =)
I never saw you hosted it but whatever, i downloaded it and i saw that it was only 100×50. Not a big problem if the other things are very good.
Layer 3, 4, 5, 6, 7 and 8 are used, good point, eyecandy is okay.
But the level is very small and the platforms are very near to eachother.
I dun have many time, so i’ll give you the rating.
Eat your lima beans, Johnny.