Relics of Minoria's Temple

  • Rating: 8.2

Reviews and comments

    White Rabbit 25 Mar 2005, 18:27 (edited 25 Dec 05, 23:01)

    7Recommended:

    Yeah, he must be in a bad mood.

    I think this lvl is quite good, actually, and it does remind me slightly of non-new lvls. ;-P It brings back memories of Disguise’s example lvls, Cmdr. Dats battle lvls, stripe’s CTF lvls and Carrotus Squash. :-D

    A couple of things seem to have been borrowed from Carrotus Squash, namely the position of the bouncer PU and the fact that there are many crazy springs around the place.

    I think I should start with the springs: the point is, some of them limit the gameplay. They force players to go up and since it is usually blue springs that take them up, players often have no choice but to go up or crash into a wall. Pos 64, 60 is a good example of a blue spring you should remove so that ppl can go left if they choose to. Overall, however, the springs are well-placed and the red spring near the carrot solves the problem of the dead end easily.

    The eyecandy is great. My two main objections is the ambient lightning, which is too dark, and the usage of the tileset, which, basically, is not complete (i.e. use all the tiles in the tileset: that’s what they’re for! [Especially the text signs]). There are plenty of foreground and background stuff, everything flows around smoothly and the animations should keep idlers busy.

    The gameplay, if it weren’t for some of those annoying springs I mentioned earlier, is ok. There is no main battle arena because of the fact that the platforms are more horizontal than vertical, so, most of the time, you just run in straight lines (unless you decide to jump). Horizontal running isn’t itself particularly interesting, but it’s good that you are are making sure that the player runs a bit all over the place. I’m a bit displeased at the severe Jazz unfriendliness of the whole lvl. Some vines are too high up, as are some platforms.

    Weapons placement is good but you won’t always have enough if you don’t conserve it.

    Yawn. This review took me several hours to write…I think.

    Pros:
    1. Great eyecandy.
    2. Good gameplay.
    3. Generally ok weapons placement.

    Cons:
    1. Jazz-unfriendliness.
    2. Annoying ambient lightning.
    3. Lack of choice when it comes to some of the springs.
    4. Not all tiles are used.

    7.5, the moment you fix the things mentioned in the Cons area.

    For now, a 7.2 and a DL recommendation.

    3 people found this a good review. Did you? Yes/No

    Ðx 26 Mar 2005, 07:03

    9Recommended:

    Hey a new PoL levels thats INCRIDIBLE!

    Ammo

    Much and good too i like the placement and the secrets. Its playable for Ammo results for around 16 players. No ammo bugs or stuck shit found so well done.

    Gameplay

    Well its fun to play and no bugs that i found, its not spaz or jazz based sp well done again :P Size is Okey. Its nice done :)

    Eyecandy

    Overall ( again >P ) Perfect mayby to much but well done. No bugs the layers ar good used tree\‘s waterfalls and more! Well done

    Download Recommendation? Yup

    Well another good lvl by PoL.

    8.7 from me

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    fearofdark 1 Apr 2005, 11:08

    9Recommended:

    I can really spot the upgrades you have made, so you’ll be rewarded +1.0 to your rating.

    EYECANDY: Not bad, you have used the foregroung layers and the backround layers well. 19/25

    ITEMS: Some places are empty, but others have some items. You could put in some hidden items. 16/25

    GAMEPLAY: Good use of springs. I couldn’t find any warps or coins. But other uses are good. 17/25

    SIZE: It’s big, but could be bigger. 19/25

    Score = 81/100

    Rating (Including the added 1.0) = 9.0

    Final Comment: Er……Great Level….

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    CrushWurst 26 Mar 2005, 12:01

    8Recommended:

    Heh, my rate is 8 because I like this lvl, The gameplay was VERY GOOD for me, I play with NICK and KALLE and some people, and i thinks that was very good game ;)
    Eyecandy looks nice too.
    I LIKE THIS LVL, THAT ALL!
    No many Players makes THAT good BATTLE LVL

    1 of 3 people found this a good review. Did you? Yes/No

    Shadow_THH 2 Apr 2005, 21:45

    i like pie!!!1
    and I’m drunk!!!11
    (…I have no clue how this review got here but it’s completely unsupported. ~Violet)

    Joseph Collins 24 Mar 2005, 23:07

    I don’t really feel like doing a full review for this, so I’ll just summarize and not rate it.

    I played this map in Single Player mode to get a feel for the map and whatnot. I noticed right away that the tileset was a double-sized one. This doesn’t make it look very pretty, but comparing sizes with the Xargon characters, it’s probably about right. Still doesn’t look very pretty overall, though.
    The level itself is nicely designed. Everything works well, and there’s enough eye-candy to sedate even the toughest critic.(Myself included. =P) There’s also a goodly amount of weapons. Toasters, RF Missiles, Seekers, etc. There’s enough to go around without over-itemizing the map.

    Overall, it’s a fun map. Blocky, due to the x2 tileset, but fun. Might make a good level to run around on. If I were to rate it, I’d give it a 7.2.

    Edit: Cooba has a few valid points, come to think of it. Given that, I’d change my rating from 7.2 to 6.9. But unless something huge is thrown my way, I won’t go a fraction lower!

    Second Edit: Back up to a 7.2, my potential rating goes, thanks to the most recent(as of 03/26/05) edits.

    1 person found this a good review. Did you? Yes/No

    FireSworD 25 Mar 2005, 18:08

    Actually, this level seems to have a nice ancient feel to it in my opinion. Just fix some of the gameplay aspects like the number and placement of the carrots and other previously mentioned problems by the reviewers, then reupload the level.

    Past of Leveldesign 25 Mar 2005, 11:44

    What’s up? Are you in a bad mood? :-)
    Sorry Cooba, but think again about your review, please.
    Maybe some people doesn’t like freezer Ammo in battle levels, but some people like it. Anyway, many good battle-levels have got freezer ammo. And the way to the carrot is very short and there is a red spring to get away quickly. The unbordered left side was bad, that’s right but we’ve edited it.
    And the gameplay is not so bad, we think. We’ve played this a few times, online, too. It was really fun! Do you have played this alone or did you play it as a real duel with other players?

    As we said, think again about your review!

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