I don't really have much time to review, so I will keep this short.
This level is a brilliant example of how to use Blade's recently (one month ago? ;p ) uploaded tileset, "Islands":http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3610. The tileset use is really splendor. With all of the layers being used and gems scattered on the whole level (like Radium has said on this level in Anniversary Bash 7 server, "INTERACTIve eyecandy fx" the outcoming effect is a pure pleasure to the eye. However, I do have a few (really, really minor) gripes. Por exampla', the coast-like thing on layer 5 visible when you're underwater shouldn't have bushes (unless they're the underwater kind of).
The gameplay is as smooth as it gets with a Blackraptor level. No flow issues, clear and easy to learn layout (after a few minutes of playing in here you should remember each place and most of the (rather pointless, but still funny) secrets), bits of creativity there and there (like both of the coin warps, allowing for quick moving from edge of the map to edge of the map if you have got enough coins. I like it very much, it's extremely useful when it comes to strategies in this level. Aside from a very slight Spaz bias in some of the places, the gameplay rocks.
Placement of events is a strong point of this level as well (to be honest this level lacks any weak points whatsoever ;p ). The powerups are all logically placed, maybe except for Toaster powerup placed just a few tiles away from the underwater area ;p but that's about it. There's enough ammo scattered over the map, and you won't find yourself running into a place lacking any kind of ammo. Somehow TNT manages to work in this environment as well (handy for blowing up opponents chasing you underwater), and that's a rare thing in battle. The wide variety (vaarsiinety!!!11omb) of food also makes its job; you will get a Sugar Rush (rather pointless as well) in a matter of seconds. And of course there are three carrots. Unlike WR has said, it's quite hard to stay alive even with three carrots, when you consider the level layout as a rather tricky one. The similar situation (and the same review issue ;p) could be seen in "FireSworD's":http://www.jazz2online.com/J2Ov2/user/profile.php?userID=579 "Garden Brawl":http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3489.
(Or it might be just me being rusty. ;p)
Overall, this level does a flawless job on putting you on a pirate coast, which is what the tileset is supposed to represent by itself, but that's an other story. ;p In short, I give this the rating of 8.7 and a download reccomendation. Keep on making levels like this, Blacky!
