I AM SICK AT JAZZ-UNFRIENDLY LVLS! -0.3 FOR JAZZ-UNFRIENDLINESS!!!!!!!!!!111111 Right, now that I have gotten my point across, I can start with my review.
The Corsairâs Coast is yet another battle lvl using Bladeâs newly re-named Islands tileset. Iâm eagerly anticipating the race for the first CTF lvl using this tileset, guys. :-) For now, Iâll be happy that I won the race of âWho gets to review this lvl first?â
When I first looked at the lvl in JCS I was quite surprised at how 3D-ish the tileset made the lvl look (from 12.5% size). The bottom platform is especially large and chunky. The lvl itself is quite basic and consists of 7 main platforms and the rest are just giant ledges connected to the lvlâs walls/cliffs.
There are not many secrets in this lvl (just 1, involving a suckertube, which will hopefully make you double back faster than your opponent can). The rest are just little text messages. The two coin warps are quite fun and however hard you try, you can never, it seems, be able to run out of coins for the warp but I wouldnât recommend going to the bottom, gold-chest coin warp unless you got plenty of coins, because without coins, that place is a dead end. Add to the fact that there are seekers, PU bounces and PU RFs in Corsairâs Coast, and you have yourself a serious health hazard at pos 9, 86.
The gameplay, as Iâve already mentioned, is seriously Spaz-biased. (And he can reach two of them easily by using sidekick â bet BRâs betatesters didnât notice that when they tried to make it less Spaz-biased ;-P), reaching all the platforms, etc. For the most part, the springs are well-placed, the float-up useful when you want to go down but suddenly change your mind, and best of all, you donât have to be Spaz to jump back up :-P, and the water makes for interesting strategies with RFs, bouncers, seekers and hazardous semi-dead-ends.
There isnât enough ammo in here. And far too much carrots. Two carrots are too close to each other. I am writing incredibly short sentences. Ahem. Anyway, there arenât enough toasters, seekers,peppersprays, the electroblasters arenât close enough to the RF PU, and so on. Not enough ammo, not enough explosions, not enough HAHA-5hks, too much carrots and not a single weapons box in sight. Ok, they cause lag, but just one box for one type of ammo would solve a lot (provided they are placed correctlyâŠbut BR knows his stuff :-p).
The eyecandy is about as good as you can expect from a lvl using the newly-renamed Islands, and I just remembered that I mentioned that Islands was re-named in an earlier paragraph. The under-water âhillsâ should be animated, but since theyâre not, I guess thatâs Bladeâs fault. All background layers are used but there arenât enough foreground stuff. BR couldâve looked at Bladeâs example lvls and put a lot of stuff in the foreground, especially in layer 1 and in the large, yellow, empty sands. It wonât make the lvl look too full and it will only make hapless reviewers like me fall for simple eyecandy tricks and rate 9.2 or something.
Thereâs not too much to talk about one single lvl. This lvl is basically:
1. Slightly Spaz biased.
2. Has good eyecandy.
3. Apart from points 1, 2 and 3, has great gameplay.
4. Needs more funny text signs (rating not deducted because of an absence of 4).
Corairâs Coast is a solid ****-star lvl. 7.9 and a DL recommendation.