Triple Tower Terror

Date uploaded:
24 Nov 2005 at 15:49 (Minor update on 24 Nov 2005)

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JelZe (More uploads by JelZe)
Capture the flag

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JZ-Tripleread.txt 3.01 kB 24 Nov 2005
JZTriple.j2l Triple Tower Terror 6.17 kB 24 Nov 2005


This is it, the level “commissioned” by my girlfriend Esmeralda aka Chicagal ^^. It’s not really much, simplistic at best. Sometimes it works…

This will be my final contribution to this community as I’m leaving indefinetely. Read the readme for details. Especially read it when you plan on reviewing it! I don’t want to see any whining like “There’s no Eye Candy” or “It needs more ammo” as they were conscious choices made by me, all right? This is supposed to be challenging, not a roller-coaster ride.

- JelZe GoldRabbit =:3

P.S. NO “In memory of…” stuff please.

Edit: Removed both gun crates because of a bug.


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User Reviews (Sort by Helpful Index or Date Posted) Average: 4

Not recommendedReview by DanYjel

24 Nov 2005, 18:07 (edited 29 Nov 05, 23:52 by Danyjel)
Jazz Jackrabbit (215 Points)
Number of reviews with ratings215 Featured reviews0 Average helpfulness44%

Well, some really short review.

Firstly, this level is unplayable without any editing, there is a crate with about thousand ammo. That causes lag.
EDIT: Thanks for removing it officialy a lot, it can be hosted now.

I like the main idea, the schema. Relatively small level, for 2-4 players, two towers with flags, relatively close to each other with ample underground. But in the result, the level is very unbalanced. Mainly because of empty underground. It’s nonsense to go to lot of (empty, really empty) places there (which should be, in normal level, the most important). Ammo and carrot placement is, with a bit of irony, great. Two carrots and only power-up in the level can be accessed only by warp needing uncolectable 20 coins.

Flow of the level is ungood also. You need to have undestroyable jump key and strong nerves. And I don’t like dead ends.

Quickly to eyecandy: It uses layer 3 sometimes, layers 6 and 7 are used for rain. It is really simple, no masterpiece ;p. The level has some eyecandy bugs sometimes.

(+) Nice schema of the level
(+) Simple eyecandy
(-) Flow
(-) Ammo placement
(-) Really unbalanced

Interesting level, which SHOULD be redone a bit. Add flow, remove bug, balance it, remove the dead end in the main room in the level and… Everything should be O.K. But not now. Fully.

And bye, Jelly, it was always great time with you… And thanks for all those reviews XD

EDIT: R3p, I thought vertical balance. Underground, that’s the place where we should collect everything. It’s… empty… And, JelZe has removed that bug. Nice eyecandy review, though.

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