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|XlmBeneathXC.j2l||Beneath the XLM Castle V2.4||4.99 kB||08 Sep 2005|
|Lava.j2t||Lava Lamp||15.33 kB||15 Mar 2003|
|REGRET.MOD||502.93 kB||27 Jun 1999|
V2 :: Thanks FireSword.
V2.4 :: Other bugs fixed.
Another level which deserves a review, only this time, its about as overrated as the other level. I think personally this beats quite a lot of levels but lets just see.
Rating : 7.5
The eyecandy is okay, but bland in areas, and the background would have owned if it was textured.. I like the falling lava.. I only realised what that was when I was playing about on the server and someone pointed it out. The eyecandy is alright and you didn’t use those UGLY balls everyone uses to make it look like a Lava Lamp. Also, the lower area looks nice like a bridge. =D
Rating : 9.5
The level was generally really smooth with almost perfect flow in my opinion. I liked it so much. It is a LOT of fun playing with about 4 – 10 people in this level. I would probably suggest using this for JDC in an XLRS (so much fun) anyway.. ;p The springs all lead to eachother and yeah this is one of those levels with tactic.. Consists of good camperproof areas. Its camperproof if you know how to be a person that can destroy those people and what I said just sucked but rucked ;p
Rating : 8.0
The layout and the level was quite nice and I think it was quite an amazing level. It all fits together and quite a thick – solid level. Not so platformy and yeah it all fits together. Not really any dead-ends around but yeah.. lets keep going.
Rating : 7.5
The only part that I didnt like so much. The EB PU was of no use in this level.. Unless I just never found a use but oh well.. ;( And yet all the other PUs were placed excellently and fit well and contribute to my final rating to this level.
Final Rating : 8.0
Its a nice level and download it or I will slap you =D
I downloaded the level. Before I played it, I already saw this for a minute or two in a battle server I joined yesterday. I think it’s time to review it.
The gameplay of this level is nothing more than plain brilliant. You can just hold your shift-button and one direction and you will get about everywhere easily. The flow is great. The speed is great! I only had to jump one or two times before I could see the whole level!
_Gameplay = Magnificent! _
The ammo placement was also very good. Nicely spread around, no useless weapons, some fastfires were placed a bit close to eachother, but the rest was okay. What I didn’t like was the PU placement. The Seeker PU was too easy to get. The ElectroBlaster PU is quite useless, exept for the fact that it gives you ammo. The RF PU was nice, though. Placed under a spring, you stomp it automaticly when you just run up some staircases. That was cool.
_Placement = Good _
First of all, your use of the background wasn’t quite what I expected. I just though: “What? Only smoke and a black background?” When I looked at the tileset, I saw that you didn’t had much of a chance. You did a good job with it. The layer 3 eyecandy was also good, I like the curvy edges in front of the wall.
_Eyecandy = Quite good _
Music choice wasn’t the best. It fitted in with the level perfectly. It has the agression that your level shows, but still, I would go with another music file, but that’s personal preferrance. It was a bit too agressive, in my opinion ofcourse. Strangely enough, I knew the music, while it wasn’t even in my folder… Strange. Did you rename it or something? =D
_Music = So-so… _
What can I say? It’s a battle level, I’ve seen this kind of structure before. Still, the springs+wind are quite original, just like the ‘run into your PU’ idea. I quite enjoyed playing this.
_Originality = Good _
If it was an eyecandy contest, I’d give you a 10. Simply because it’s not, I’ll give you an 8.5 on basic score.
_Score = 8.5 _
I just can’t seem to forget the ‘run into your PU’ thing… That really made my day. =D
_Added Score = +0.5 _
Sure, it’s fun to host with about 5 people. Then again, I wouldn’t wanna host this on friday evening or something.
I see that you have made time for this within your busy schedule for Jazz X. Still, you got talent. Use it wisely. =D
We should be seeing a lot more of this level; it’s fun, smooth, even a little strategy is involved. However, there are a few quriks you should consider for it to become popular:
I suggest making a v2. Get rid of the carrot barrel by the bouncer powerup, it’s critical you do this. Take that extra green spreen out at the top left, you know which one, it disrupts the flow. There are some tiles you can get caught on at around the pos 26,31, they are annoying. The +1 and ANOTHER Bouncer powerup at the right side should definitely be taken care of: rid of or move the +1 and replace the bouncer power with some other powerup.
Crimiclown: I made this in 4 days, Jazz X is far from finishd and it will take a long time because i’m making movies and school.
You can espect more Battle/Single Player levels from me first. Mayby TTE3 to?
Great this level is one i really need to review!
here you go.
sucker tubes good weapon placement shortly : SUPER!
Gameplay Rating 9.8
Whee i love good eyecandy.
some lava falls good suckertubes
and secret areas its got all eyecandy the tileset gots!!
no that not but but that doesnt matter.
Bonus Stuff N/A
Yipeee thats music i love!!
Here you go a 10 for music!
Music Rating 10!!!
I did really like to play this this one NEVER leaves my Harddisk!
End Rating 9.9!
[Just using a lot of line breaks isn’t going to make this a good review. Badly reviewed and overrated.]
Edit : Sorry!
Eat your lima beans, Johnny.