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xlmbluelight.j2l | BlueLight Battleship | 6.31 kB | 15 Jun 2006 |
j1Battleshipsv2.j2t | Jazz 1: Battleships v2 | 52.97 kB | 08 Aug 2004 |
Mindwalker.xm | <unnamed> | 830.29 kB | 19 Sep 1999 |
Something I started about 1 month ago. Last week I finished it. It’s a fairly small level though. Have fun. Merry christmas :P
V2: More weaponplacement shapes, added float-ups for some little bit more flow, changed Bouncy PU location.
Sometimes levels actually deserve a review. And sometimes I’m too lazy to do them. I think that this is one of them that deserve a review. The other ratings are FAR too high in my opinion. After playing here a few times and testing flow on a super fun server.. I feel that..
Eyecandy :
Rating : 8.5
Comments :
Eyecandy and atmosphere is really all you concentrated on, as in the environment looks nice, bland in some areas, and a bit bugged in a few other areas. I think the environment looks really good and deserves a few ups. But also, it has a few unrealistic effects.. Like mini battleships right next to it moving at the exact same speed. Anyway.. Try and make it less bugged and focus more on other parts.
Gameplay :
Rating : 6.7
The general fun-factor is pretty nice and high. You always love gliding off battleships into the air or going on an airboard about to explore the outside. A few passages that I kept finding around everywhere. The flow isn’t so good. As you can run into dead-ends quite a bit like THAT. Some tubes are annoying to get into and some actually are SO useful. ;)
Layout :
Rating : 5.5
Sorry, but the layout was awful. It had a few nice parts, but SO many dead ends. I liked the drop part and also the airboard area, its nice and fun to fly about in. But also you need to concentrate on making dead-ends a bit more easy to evade or non existent or even pointful. It has a few nice parts like nailing players in the corner, but its annoying being that player being nailed in a deadend. Anyway not such a good layout.
Placement :
Rating : 6.7
Comments :
Yeah, as I heard before this level would benefit from better ammo placement. When placing ammo, putting it in nice shapes is a wise choice and also, putting PUs in nice places are needed too. There are a few pointless springs about. I think the level is good otherwise.
Overall :
Rating : 6.7
Final Comments :
Well, great job.. Try to focus more on layout and flow, and your levels will rock. Keep trying.
- Raggy ;D
Hey! Awsome level, XLM is getting active again :)
Eyecandy
Awsome, wicked! ts perfect. I like the idea’s in the ship effects with the ammo around and on it.
Gameplay
Wicked flow. I like it. Its not spaz or special jazz based. Also i like idea of the airboard going outside in space and play football.
Ammo
Nice placed, found the bouncher power-up. The rest is fine. Could be fun in instagib mode to the 60 :D
Overall :: 9.0
Download this :D
This is my favourite battle level that anyone (but me :P) has created.
Its layout it very impressive, it looks like a cool ship from the outside and the background makes it look likes it moving!
The eyecandy i cannot fault in any real way. Its totally amazing. You must have put a lot of work into this level.
Gameplay is great. However, for me its not something that could be like an official duel level or w/e.
Nice level.
(Just for what it’s worth, you seem to be describing the graphics in both Layout and Eyecandy. Layout usually deals more with the level’s mask. ~Violet)
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