Bluelight Battleships V2

Date uploaded:
4 Dec 2005 at 20:37 (Major update on 15 Jun 2006)

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Re-upload/Edit Download
Arti (More uploads by Arti)
Dx, Chippie and DS for testing. Music I dunno.

No screenshots yet. (553.8 kB)

File contents

xlmbluelight.j2l BlueLight Battleship 6.31 kB 15 Jun 2006
j1Battleshipsv2.j2t Jazz 1: Battleships v2 52.97 kB 08 Aug 2004
Mindwalker.xm <unnamed> 830.29 kB 19 Sep 1999


Something I started about 1 month ago. Last week I finished it. It’s a fairly small level though. Have fun. Merry christmas :P

V2: More weaponplacement shapes, added float-ups for some little bit more flow, changed Bouncy PU location.


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User Reviews (Sort by Helpful Index or Date Posted) Average: 8.2333333333333

Review by Ragnarok!

5 Dec 2005, 21:28
Spaz Slackrabbit (146 Points)
Number of reviews with ratings88 Featured reviews9 Average helpfulness80%

Sometimes levels actually deserve a review. And sometimes I’m too lazy to do them. I think that this is one of them that deserve a review. The other ratings are FAR too high in my opinion. After playing here a few times and testing flow on a super fun server.. I feel that..

Eyecandy :
Rating : 8.5
Comments :
Eyecandy and atmosphere is really all you concentrated on, as in the environment looks nice, bland in some areas, and a bit bugged in a few other areas. I think the environment looks really good and deserves a few ups. But also, it has a few unrealistic effects.. Like mini battleships right next to it moving at the exact same speed. Anyway.. Try and make it less bugged and focus more on other parts.

Gameplay :
Rating : 6.7
The general fun-factor is pretty nice and high. You always love gliding off battleships into the air or going on an airboard about to explore the outside. A few passages that I kept finding around everywhere. The flow isn’t so good. As you can run into dead-ends quite a bit like THAT. Some tubes are annoying to get into and some actually are SO useful. ;)

Layout :
Rating : 5.5
Sorry, but the layout was awful. It had a few nice parts, but SO many dead ends. I liked the drop part and also the airboard area, its nice and fun to fly about in. But also you need to concentrate on making dead-ends a bit more easy to evade or non existent or even pointful. It has a few nice parts like nailing players in the corner, but its annoying being that player being nailed in a deadend. Anyway not such a good layout.

Placement :
Rating : 6.7
Comments :
Yeah, as I heard before this level would benefit from better ammo placement. When placing ammo, putting it in nice shapes is a wise choice and also, putting PUs in nice places are needed too. There are a few pointless springs about. I think the level is good otherwise.

Overall :
Rating : 6.7
Final Comments :
Well, great job.. Try to focus more on layout and flow, and your levels will rock. Keep trying.

- Raggy ;D

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RecommendedReview by Ðx

5 Dec 2005, 13:17
Carrot Juice Addict (330 Points)
Number of reviews with ratings332 Featured reviews0 Average helpfulness26%

Hey! Awsome level, XLM is getting active again :)


Awsome, wicked! ts perfect. I like the idea’s in the ship effects with the ammo around and on it.


Wicked flow. I like it. Its not spaz or special jazz based. Also i like idea of the airboard going outside in space and play football.


Nice placed, found the bouncher power-up. The rest is fine. Could be fun in instagib mode to the 60 :D

Overall :: 9.0

Download this :D

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RecommendedReview by The - Wrath

5 Dec 2005, 14:16 (edited 6 Dec 05, 03:14 by Violet CLM)
Frog (13 Points)
Number of reviews with ratings13 Featured reviews0 Average helpfulness50%

This is my favourite battle level that anyone (but me :P) has created.

Its layout it very impressive, it looks like a cool ship from the outside and the background makes it look likes it moving!

The eyecandy i cannot fault in any real way. Its totally amazing. You must have put a lot of work into this level.

Gameplay is great. However, for me its not something that could be like an official duel level or w/e.

Nice level.
(Just for what it’s worth, you seem to be describing the graphics in both Layout and Eyecandy. Layout usually deals more with the level’s mask. ~Violet)

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