Colonial Building Remake

Rating
N/A
Reviews:
2
Downloads:
356
Date uploaded:
4 Jun 2006 at 00:28 (Minor update on 4 Jun 2006)

Download details

Re-upload/Edit/Delete Level
Author
n00b (More uploads by n00b)
Type
Custom / Concept
Credits
Nick Stadler, myself
Satisfaction
N/A
Screenshots

No screenshots yet.

colontower.zip (2.25 kB)

File contents

colontower.j2l Colonial Tower 2.15 kB 03 Jun 2006

Description

I don’t think this goes into any normal gametype, so I just tabbed this into other. Anyways, this is a “full-scale” remake of one of the background buildings in the Colon tileset. By “Full-Scale” I mean Jazz/Spaz can manuver around it at will or something like that.

There are some masking problems (which shouldn’t be too noticable during normal gameplay) and tiling issues, but otherwise everything is pretty much the same as the tiles in the set.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 0

Review by n00b

Posted:
6 Jun 2006, 21:44 (edited 5 Jul 06, 20:52)
Spaz Slackrabbit (165 Points)
Number of reviews with ratings78 Featured reviews13 Average helpfulness83%
Rating
N/A

I actually tried something like that (Open the level up in the JCS to see the remains of the idea), but it didn’t work out as cool as I hoped.

1 of 1 users found this a good review. Did you? Yes/No

Review by Jimbob

Posted:
5 Jul 2006, 03:42 (edited 6 Jul 06, 01:51)
CTF Bug (4 Points)
Number of reviews with ratings4 Featured reviews0 Average helpfulness47%
Rating
N/A

This level is buggy (no offence), but whenever i go over the wall in the corner i cant get back to the house because its too tall…
Spaz can get there tho…

0 of 0 users found this a good review. Did you? Yes/No

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