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|xlmFinalR.j2l||Final Resistance||9.10 kB||23 Jun 2006|
|BioCorridor 126.j2t||BioCorridor 1.26||217.09 kB||29 Jul 2004|
|Elettrotubo.it||Elettrotubo||732.21 kB||12 Jun 2006|
Well , it was about time to upload this. I have been working about 2 weeks on this! I hope you’ll see I have put a lot of work in it. ;P
The layout isn’t simple at all , so here’s a little description:
This is a symmetric level with a tube in the middle. You can enter this tube at the bottom of the level and it will lead you to the Seeker PU. In this level there are 2 Seek pu’s , but only one per team. When you reach the top of the tube , blue team will go to the left and red team to the right. At the top of the level there are also 2 +1 carrots , one at each side of the tube. In that area you can also take some ice ammo which are hidden in the wall. You need this ice to freeze two springs at the very bottom of the level. After freezing the 2 springs you can get a full NRG. Normally you should spawn with 3 ice ammo so you can at least take this carrot once. There are 3 Power-Ups , from which I already mentioned the Seeker. The other two are placed symmetrical. At the left side there is a toaster Pu and at the other side there is a bouncer PU.
I hope you will find everything you need in this level.
Uhh sorry, but this is definately not an 8.4 level.
The level looks pretty…average in eyecandy. Some parts look pretty empty while others look like they have random stuff tacked on, and the backround is pretty boring although that might be the fault of the tileset. The water in the small pools isn’t even in layer 3 and the splash doesn’t tile with the surface of the water. Otherwise, I expected a lot better ec from a level this highly rated.
The level is symmetrical, but the layout looks interesting. I really don’t like the deathtrap at the +1 carrots though (the deadend, rather ;P). The vines are also annoying, you should’ve just taken them out since they slow you down and don’t serve any purpose.
Ammo is placed alright, not overly creative or anything but not bad either. Powerups are where you expect them to be, and the seeker powerup is placed nicely imo.
The carrot placement is a mixed bag, really. The +1 carrots are placed in dead ends and makes you wonder if it’s worth it to risk getting them or not. The full energy is creatively yet annoyingly placed. You need ice ammo to get it, and need to freeze two springs. That pretty much crushes any chance you have of making a quick getaway with the carrot before your opponents kill you, and i’d imagine it would be pretty hard as the flagholder to have enough time to bypass the carrot camper, freeze the springs to get the carrot and run without getting hit, unless the camper is just an idiot =P. I probably wouldnt’ve minded if you only needed to freeze the top blue spring and the green spring was taken out, but it makes it annoying in its current state. Basically, all the carrots manage to be deathtraps at the same time as being essential.
Overall, this level features some interesting things and the carrot placement might inspire someone to make something like it but less annoying, but this level also suffers from a lot of bugs and mistakes, and doesn’t particularly excel high enough in anything to score over 8. I’m giving this a 7.3, and this is completely overrated.
Before downloading, I expected a lot from this one. And it was there.
Good eyecandy, everywere where you walk you can find some foreground to hide behind.(which isn’t possible online because of your name) Also a good background. No bugs in the eyecandy.
It is a big level and because a lot is symitric I couldn’t really see where I was except if I was at the bottom of the level. But the level had a very nice flow which was completed with tubes.
You’ve put quite a lot ammo in this level but thats good, it was also a big level.I liked the way in which you had to get the seeker PU.
The size a big but you’ve handled with it well and made a very good level.
FINAL GRADE: 8.2
This is a symmetric ctf level using quite … um .. original design style and stuff. placement of stuff is alright,(except for the +1 cars which are in deadends), and so is the gameplay, i don’t get stuck and i can also move around here. altough i feel this level needs more ice. and ec too, i mean, it lacks background ;p and some foreground ec looks quite annoying.
i think its an okay level, but i dont think it deserves high ratings like 8. i’m sorry ;( but yeah, keep making levels and stuff. and put more ec in them or something.
A very quick review.
Gameplay: The level is very nice. Good placed ammo. Spring placement is alright, although sometimes they get in the way. The flow is very good, but it takes little time to get to the other base. The PU’s are a little bit away from the level though, were probably all the action is, like lonely at the bottom. There’s a few dead ends where springs lead, but these have got goodies.
Eyecandy: This is very good. Some places are a little bit empty though, but some places have a lot again, which evens this out. Little bug though, at the pu the water isn’t in foreground and it just looks wrong to me.
Bugs: Didn’t find any, except for the little bug mentioned above.
Weapon Placement: It’s good, but not really placed in interesting shapes.
That’s it. Download recommendation and an 8.6
Great level! Really nice eyecandy, funny ways to get the powerups and full NRG carrot, good gameplay. I don’t think there’s that much ammo, and I don’t really find this level that big (maybe because of the big open areas), but still the size and amount of ammo is just perfect! I like the two extra normal carrots too, they’ll make it impossible to be absolutely certain of the enemy’s health if you lost track of him. It’s something I miss in other levels, really.
One thing: I don’t really like the position of the warp targets of the warps to get to the other side of the center tube. It would be better, if their targets were in the top areas with the bevelled ceiling (next to the rooms where the carrots are).
What else can I say? I really enjoyed this level and I’m certain this will be as overplayed as Jungle’s Edge is. I’m gonna duel someone in this today for sure! Good work!
[Unsupported rating (9.0) removal. “Nice eyecandy and good gameplay” is not enough explanation for a rating. – FQuist]
[Explained more and put back rating. – Jerry RR]
Eat your lima beans, Johnny.