Victorian Urban

Rating
7.9
Reviews:
2
Downloads:
778
Date uploaded:
28 Sep 2006 at 01:35 (Minor update on 28 Sep 2006)

Download details

Re-upload/Edit Download
Author
Birdie (More uploads by Birdie)
Type
Battle
Credits
Anyone who review's it. ;D
Version
1.23
Satisfaction
100%
Screenshots

No screenshots yet.

xlmvic.zip (351.62 kB)

File contents

xlmvic.j2l A Victorian-Urban 6.78 kB 27 Sep 2006
Townsummer.j2t Townhouse summmer 162.88 kB 04 May 2006
voicever.it Voice of Evergreen 230.34 kB 01 Jun 2006

Description


Well, I dont quite remember when I made this level anymore but I’ve finaly decided to release it, I’m not even sure how I got the layout idea, I just sort of started making a layout on a peice of line paper.

Tags

You must log in to tag this file!

Quick Reviews Average: 0

Hitch rated N/A

This level has really kept me busy over the past year. Must be one of the most often hosted battle levels I actually host. Music it entertaining, and the layout is fun to play around with. The palette is quite anyyoying but doesn’t bother me to much. I miss you Birdie, come BACK!

[Turn into quick review admins]

[Review changed to quick review. Okay. – Violet CLM]

[Did you somehow manage to miss a checkbox with “Quick Review?” next to it? ~cooba]


User Reviews (Sort by Helpful Index or Date Posted) Average: 7.9

RecommendedReview by DarkSonic

Posted:
29 Sep 2006, 21:24
Carrot Juice Addict (307 Points)
Number of reviews with ratings177 Featured reviews14 Average helpfulness85%
Rating
7.9

After a review that I disagree with, I’m going to review this. The person who can make weird layouts did it again. This level is already quite old, but just uploaded. With the LaYOutZ CTF Package Birdie showed that weird layouts can work. He’s working on more levels with weird layouts. This level is, compared to Limenade, UndergrondSpacebase – Area 51 and his new level, a level with a less weird layout. Oh well. I’m giving points for every aspect again. Just trying a new review style. Instead of talking so much I will just start the review.

Layout
Starting with the layout, the level is one of those levels that has a bigger height than width. Something that not a lot of levels have. The level has a few small dead ends at Power-Ups, and in the bottom right. The platforms in the level are maybe a bit squared-off, but that’s probably the tileset’s fault. I think the platform on the top is hard to reach, but you just need skills to get on it ;) The layout is pretty open in some places, but not everywhere. Overall there is enough space in the level, so it’s fun to play in it.

Rating layout: 8.1(bonus points are given for the size)

Other gameplay
The level has a nice flow by the use of springs and one ways, combined with some tubes. The dead ends are not necessarily a bad thing, because it can be strategical. You need a copter to get to the top platform with a RF PU on it. This weapon is very good in the level, as in some places you can chase people easily with it. Of course other weapons can be used, but I’d say the RF will be the most useful here. The level also has a few secrets you might want to find sometime. I really like the place where you get shot up by 2 tubes.

Rating gameplay: 8

Eye candy
The tileset is pretty hard to make good eye candy with. If I’d make a level with it I’d probably have a hard time. But Birdie used the tileset really well. The layer use is good. Almost every layer is used. The sprite layer eye candy is excellent, and the layers 3 and 5 make the eye candy better. Combined with a nice background the eye candy is over average in my opinion. I haven’t seen lots of levels with this tileset but I think this eye candy is nice. So I’m not going to say more about it.

Rating eye candy: 7.8

Carrot placement
There are two carrots in the level. One carrot is near the top, under the platform with the RF PU. The other one is at the bottom, above the tube, in the small dead end. 2 carrots in the level is just fine. They’re both placed in the air so they can be shot down. This won’t have much effect, because I couldn’t shoot the top carrot off the platform.

Rating carrot placement: 7.7

Other placement
First off, the level has food. Food in a Battle level is always good in my opinion, especially when the level’s tileset is a nature one. The only kind of food used is milk. There is not a lot in the level, just how it should be or maybe there could have been few more. Anyway, the level has four Power-Ups. Something I used for my last Battle level(which also had 2 +1 carrots) and I think it worked. This level has a Gun9 PU that can be handy for the small dead ends where the Bouncer and Toaster Power-Ups are. The fourth PU is a RF PU that I already mentioned. It’s at the top of the level. The ammo placement is pretty nice. A few nice groups of ammo are placed in the level. The weapon selections are fine. There is no Gun9 ammo, just a Power-Up of it. I think it’s just because it’s not an important weapon here. I know that Birdie doesn’t like Pepperspray/Gun8, so that’s probably why he didn’t place it in this level. A few Fast Fires could have been nice. But then again, I don’t really know where to place them.

Rating other pickup placement: 8

Overall, I think this is a nice Battle level. When I first saw it I was surprised when I saw the size. Now, let’s calculate the rating..

8.1 + 8 + 7.8 + 7.7 + 8 = 39.6 : 5 = 7.92 = 7.9.

Host this: Maybe.. it’s a good option for the Battle Server if it gets updated.
Download this: Yes

3 of 4 users found this a good review. Did you? Yes/No

Post a review

You need to log in to post comments on this download.