|carfixex.j2l||Carrotus Fix Example Level||6.92 kB||02 Aug 2012|
|xlmcarrotfixeEX.j2l||§1Carrotus Fix Evening Example||1.88 kB||02 Aug 2012|
|CarrFix.j2t||Carrotus 1.5 Day||230.61 kB||02 Aug 2012|
|CarrFixD.j2t||Carrotus 1.5 Diamondus||233.46 kB||02 Aug 2012|
|CarrFixE.j2t||Carrotus 1.5 Evening||230.64 kB||02 Aug 2012|
|CarrFixL.j2t||Carrotus 1.5 Lava||230.64 kB||02 Aug 2012|
|CarrFixM.j2t||Carrotus 1.5 Midnight||230.66 kB||02 Aug 2012|
|CarrFixN.j2t||Carrotus 1.5 Night||230.57 kB||02 Aug 2012|
|CarrFixZ.j2t||Carrotus 1.5 Zombified||230.66 kB||02 Aug 2012|
This update has been lying in a dusty corner of my hd for ages and should have been uploaded a long time ago but, better late than never.
New stuff in this update:
Some polished tiles.
Rearranged the new part of the set.
Removed the ‘half sized’ blocks.
Added more scenery blocks
Some minor palette bugs fixed
P4uls diamondus version and
PurpleJazz example level added.
Any other members of Impressive Creations are not allowed to rate this upload to prevent possible bias.
Niiice. This is a really good edit, especially when compared to the horrible Carrotus Mountain. Not all that much is added – only twelve lines of tiles, not counting the waterfall (-.2) and Psych mountains (-.1, I think) – but almost everything that’s added is good and useful and obviously part of Carrotus. I don’t think the beehive is a good idea, but most is. For example, Carrotus Fix adds greater control over the edges of walls and caves (the cave part of which looks great… the walls could use some more work, though), extra vine stuff (from Psych, but it doesn’t clash), log bridges, and some increased cave compatibility. It also fixes the background castle and the giant carrot, improves a number of masks, allows you connect thin platforms to normal ground, and probably some other stuff I’m not thinking of. Included are six different palettes, including the original two (but not Easter), and somehow I manage to like them all. Quite an accomplishment.
If Carrotus Fix gets edited again, there are two main things to change: spend more time on the sloped and top tiles for the walls, as Carrotus uses more shading for its edges, and do something about those half-size tiles sprinkled through the set. The set can be improved, but it’s much better than most of what we’re getting these days.
Before I opened this, I was expecting another pointless edit. BUT, it was far from pointless. I LIKE IT! I think this can be improved some more though, it could probably do with some extra scenery blocks. I’m talking about the blocks with the Keyhole, “?”, Weapons, and also the Blank ones. I like all the added features including the waterfalls, I know they are overused but I still like ‘em. I think the tiles on line 71 would be better on line 37 to go together with the Castle. I dunno if that can be done, but if not, then don’t worry about it. There are 6 different versions of the Carrotus set that can now be used. I do find Carrotus quite hard to use though because of the tiling and stuff. Now for the rating, I am going to give this an 8 because I like this set but it can be improved. There is now a new Diamondus version now available which looks great. I like the Diamonds and everything in this new version. I will now award an extra 0.2 points for the Diamondus version, making the rating an 8.2!
*New features including the waterfall.
*7 different versions including the new Diamondus one.
*Quite hard to use.
IMPROVEMENTS THAT COULD BE MADE
*Extra scenery blocks
*Move tiles on line 71 to line 37 to go together with the Castle.
RANK: B = Very good
I would recommend giving different filenames to the tilesets. The @ and _ characters might give problems when downloading them via JJ2.
Thanks Violet, I’m sure zapS appreciate someone noticed the edit of the castle tiles.
Updated version with fixed stuff/filename and added Diamondus version avalible.
copy paste into adress field. or just click :P
Very good tileset conversions!
I fix with it the original JJ2 Carrotus levels.
-0.1 I Don’t load the level
So here we have an updated Carrotus. Let’s take a look, shall we?
Carrotus looks pretty good, but it’s an original JJ2 Set, so instead, I will
rate the look of the variations.
Day:N/A (It just has added tiles)
Night:N/A (Read above)
Diamondus: Looks like a natural Transition.
Evening: Another time of day for once.
Lava: Reminds me of Angel Island act 2 from Sonic 3…
Midnight: Now this actually looks like night.
Once again, the majority is original JJ2, but there’s some nifty stuff added below:
Fire: always a nice addition.
Updated caves and logs: Much better now.
Beanstalk extras: Nice.
Destructable Scenery Blocks: Always a good thing.
A few tiles in the original Carrotus are pretty useless(Like the optional other colo(u)rs for Destruct Blocks), so they didn’t get any variants.
Carrotus is a Tileset that is almost impossible to really screw up with.
The new tiles are all at the bottom, so you’re not gonna search for them long.
Overall, pretty good update. Download recommended.
It effectively replaces the old set. There could have been more updated tiles,
but the old set was fine too, so not too much taken off.
Score: A solid 7.7 to me.
Pros: Easy to use, fits JJ2 perfectly, cool stuff added, many different variants
Cons: Not that much edited, some useless tiles are still a thing.
(Phew, what a MAMMOTH review for a simple fix!)
Eat your lima beans, Johnny.