Forest Chamber

Rating
7.7
Reviews:
1
Downloads:
425
Date uploaded:
7 Jan 2007 at 11:54 (Minor update on 5 Aug 2009)

Download details

Re-upload/Edit Download
Author
PurpleJazz (More uploads by PurpleJazz)
Type
Capture the flag
Credits
Tileset by LRK. Darksonic for hosting it online. The Beta Testers for Beta Testing it.
Version
1.23
Satisfaction
100%
Screenshots

No screenshots yet.

xlmchamber.zip (152.16 kB)

File contents

xlmchamber.j2l §1Forest Chamber 10.89 kB 07 Jan 2007
Grove Shrine.j2t Grove Shrine 50.04 kB 06 Jul 2005
CAGES.S3M Crystal Cages 144.26 kB 11 Apr 1995

Description

Its another level by me, CTF this time instead of Battle this time, using the underused Grove Shrine tileset. I deleted it the first time because I found a major bug in it. It you downloaded it the first time please re-download it.

EDIT – Fixed another bug.

EDIT- Removed the Fast Fires.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.7

RecommendedReview by Hitch

Posted:
7 Jan 2007, 20:52 (edited 21 Feb 07, 21:37)
Bee Boy Swarm (32 Points)
Number of reviews with ratings16 Featured reviews4 Average helpfulness61%
Rating
7.7

Forest Chamber

Okay, lets see…this level was not one of the best levels I’ve played in. Although it seemd fun to play in the tileset I wasnt a big fan in.

Gameplay: Well, the gameplay was pretty even. Although it can get a bit comfusing in the beginning you get used to it real fast. The springs are placed well and evenly and they dont hit the ceiling or anything. May I make a note, At the seeks, jazz can get some of them but not all. Other than that its pretty good. Overall, it had a Good flow to it.
7.5/10

Eyecandy The level looks great. Layers used real well…And I like How you used layer 2. Layer 8…heh…YELLO. The level fits as of right now. Im not that strict on how the tileset fit but I might find some bugs later on. Overall It looks good..No bugs…Tiles fit well.
8/10

Weapon/Carrot placement Hm..well, I can tell you the carrot placement was excellent. One thing about the carrot placement..the +1 carrot’s(2) seemd a bit close the the bases, but thats somewhat okay. The full NRG carrot was placed in the middle as where it should be placed. Good job on that. On the other hand, the waepon placement wasnt as good. Well..the Pu’s where placed evenly and the seek Pu was placed in the middle which is good but the one weapon that threw me off was the Fastfire. Im not reallly a big fan of fastfire in CTF levels. They just seemd not right, there was also to many of them to close toghether.
7/10

Layout The layout is really the most important thing. The layout you choosed seems to be one of the most popular layouts. I even used this layout in one of my levels(not released). I’d like to ssee somethinga it more creative but it seems this layout is also one of my favorites so you got lucky.
8/10

Overall the Level was decent, it was not the best but it is good. This could be a level that you could say “WOW” and in other terms it would be “YUCK”. So it depends.

Score: +7.5/10+8/10+7/10+8/10=7.625=7.7

Edit Heh..He removed the fastfires. I’ve made another edit to my raiting. I’ve come to thought this doesnt rely diserver an 8. Sorry but i’ll have to take that +1 off. Sorry to ruin your perfect score…Look on the bright side, your improving;P

~HïTçH

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