|xlmsubt.j2l||Sub-terrestrial||13.80 kB||05 Apr 2007|
|ICJungD.j2t||Jungle 2.0 Day||247.89 kB||19 Nov 2006|
|aws_ox9f.xm||Oxygene 9-Jarre/AWS||690.03 kB||27 Jan 1998|
One day, when I was playing in the battle server, I got bored. After seing a lot of battle levels, I decided to make one. It took me a while to decide a tileset, but I finally decided to use Jungle 2.0 Day. To start with, I made a background. It was pretty lame though, so I tried again. The next time I came up with something quite cool. I decided to make the level an underground jungle. Unlike my other battle levels, this has a much better layout and is less platformy. I decided to make the level look nice, but not have too much EC or too little. I also came up with a few ideas for placement. Credits go to Blackraptor for the idea for the Seeker PU is like in The Chasm. When this level was hosted online, lots of people gave positive reactions. This encouraged me to upload this level quite quickly. This took about 10 days to make, including a 3 day break in the middle. It would be good if you downloaded this, but even better if you review this.
EDIT – Fixed the Shield Bug and lowered the Seeker PU spring.
EDIT – Better way of reducing shield time.
EDIT – Reduced shield respawn time.
Quality is surprisingly easy to overlook, and no less so here. Sub-Terrestrial is a well-rounded level, with good eyecandy, smooth flow and a quaint, yet befitting music track. Worth a download.
A battle level by Pj. This level impressed me very much when Ds first hosted it online. I was quite surpirsed when it had the look of an underground jungle. And I’m giving Pj some bonus points for being creative with the backround and the setting.
Gameplay The gameplay is quite average and it isn’t at it’s best. It could be improved quite alot and some of the springs are hard to get to. I also hate the spring placement for the seek pu.
I’d like to make a note, that when you warp at the shield, your not pulled down. So you can just camp there all day and get an extra deley of time for the shield so the sucker tubes don’t help at all.He’s fixed the shield bug, thank god. So +0.5 for that.
Eyecandy The eyecandy in this level is a bit creative so it’s not average. It’s quite good actully. I like the idea of adding extra ec to the trees and putting ec on top of ec on the brancy green stuff. Nice job being creative at the bottom of the level by adding some extra ec stuff. Nice job keeping to that idea >P.
Weapon/carrot placement The weapon placement isn’t much to say about other than it’s pretty even. It can be a bit challenging getting the toaster pu for unexperienced players who haven’t learned the bouncy trick. The carrot placement is fine, and im releaved that you took one of the carrots away. When Ds hosted the level it had 4 carrots.(to much)So im glad you did that.
Maybe host it a few times for fun. I can tell though that this will be a common battle level. Not sure why.
Eat your lima beans, Johnny.