|ForeignCountry.j2l||Foreign Country||11.63 kB||20 Apr 2007|
|RaymanForest.j2t||Rayman1-Forest||141.38 kB||19 Apr 2007|
|RaymanForest1.s3m||Rayman1 - Forest||1307.98 kB||20 Apr 2007|
This is PoL’s new battle-level using our Rayman-Tileset. Have fun and host it as often as you can =)
-Kalle and StNick of [PoL]
played this the other day and man was it nostalgic to see this set. this level looks beautiful and is also layed out nicely and plays fairly well. also, i’m pretty surprised how well the rayman graphics still look and the level did a great job of showing that
Ah, the memories of playing Rayman. I thought the graphics here were so amazing when I played that game, and they still hold up quite well in my opinion, except they are pixelated.
The tile-set is structured differently than a normal jj2 set, because the rock tiles are mostly unmasked and things like the ‘grass’ tiles are masked; which means the space in this level is much more expansive than a standard level around the same size with much thicker masked platforms. I don’t find the unmasked rock tiles distracting at all, since I had years of experience playing Rayman, and I believe other players could get used to that easily. Since the grass tiles are thin, they allow players to see lots of paths in a single screen, which means it’s easy to notice and predict players. The layout is quite complex, but easy to understand thanks to the tile-set.
More tilesets and/or levels should be made with this method as it is easier to make more complex yet easy to understand levels.
I believe this is what battle levels should be like. The level generally flowed where I wanted it to flow, and the dead ends are where I felt they needed be (usually with a carrot or other valuable item). Since the layout is complex, it allows lots of movement, choices, tricks and opportunities for escape. There’s a good feel of exploration.
Definitely host this level, A lot. Balanced strategic and fast paced game-play.
I’ve noticed you have no reviews for this level, so I took liberty of posting one, so here goes:
The eyecnady in this level was actually very good (better than a lot of recent levels). Layer 8 wasn’t a sky backround that you may find in some normal levels, it was a forest backround, which pretty much fits in with the forest/garden theme in this level. The sprite layer was full of eyecandy like trees, giant plants and other wierd garden things. The foreground was the same, and also shielded the sprite layer from all the tilebugs (as did layer 5). The masking, however, was strange. There wasn’t something right about being able to go through some of the rocks. That’s mainly due to the tileset though. I also felt that there could have been more to the backround or foreground to make it feel more lively in places.
Overall, eyecandy was very good, but even more eyecandy would have been even better. Masking could have been worked on.
EYECANDY RATING: 8.5
The gameplay in this level included most of the stuff you would find in a normal battle. Warps, springs and some vines. There were some places in the game that offered tactics. Some of the warps could be used as escape routes. But there weren’t many challenging spots. There were no dead ends and everything was open and you could go everywhere. If a battle arena was wide open, it would be pretty easy to escape anyone trying to trap you. However, the masking problems (mentioned before) can also play tricks on someone. This could be used as a tactic and it’s quite hard to tell whether this is a good thing or a bad thing. It is quite interesting though.
Overall, the gameplay is good, but not as good as the eyecandy because there were no traps or challenges and everything was open. The ‘going through walls’ concept is quite interesting.
GAMEPLAY RATING: 6.5
The items were mainly layed along the ground, although some of them were in the air. This made them quite easy to get but I suppose it’s quite origional too, since most levels have thier items suspended in mid-air. There were 3 powerups in the game, which is enough for a battle level of that size. But, there were too many FastFires. They make the level too easy and they took up the majority of the items in the level.
Overall, the item placement was different, but quite easy. Good amount of Powerups. But, there were far to many FastFires.
ITEM RATING: 7.7
FINAL RATING: 7.6
RANK: 7 Good
DOWNLOAD: It’s worth a download. The eyecandy is rather good and there are some interesting things about this level.
ךף,[Unsupported rating (7.7) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \“Review Rules\”:http://www.jazz2online.com/J2Ov2/node.php?title=ReviewRules. – Cooba]
Eat your lima beans, Johnny.