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xlmBFF1.j2l | Village at the Beach | 6.58 kB | 02 May 2007 |
xlmBFF2.j2l | Cave of Mystery | 10.39 kB | 23 Apr 2007 |
xlmBFF3.j2l | Sunny Day in Town | 6.42 kB | 23 Apr 2007 |
BigLandscape2.j2t | Big Landscape 2 | 201.41 kB | 22 Jan 2007 |
Townsummer.j2t | Townhouse summmer | 162.88 kB | 04 May 2006 |
xlmdamn1.j2t | Damn + Day | 225.35 kB | 25 Dec 2006 |
It’s finally here! This battle pack contains three battle levels. Pack uses Big Landscape, D*mn 1.2 and Townhouse Summer tilesets.
Here is the music!
http://www.badongo.com/file/2936654
[Adjusted image to be 200 pixels high ~cooba]
I wanted to review each level separately, but my review itself would just get chaotic. All the levels just look the same.
Eyecandy
The eyecandy in these is chaotic and reslly not up to the standards set up by certain people. Everything here is scattered randomly, like the author was in a rush or something. Another important thing is that the author himself didn’t show any thinking from his own. Each time we play these levels we get a strong feeling of deja vu, there’s nothing original and everything can be seen in other levels. The backgrounds aren’t too special here too, and by saying backgrounds I mean backgrounds, not “layer 8’s”, because some people here really get excited as they see layer 8 textured.
Gameplay
The layouts here are a massacre on their own, except level 3 which was just evidently ripped off mr. Bird’s “A Victorian Urban”, which I should take points off but won’t. As for the other two, I can’t even tell if they’re open or cramped, because that depends on the place we’re in. There’s a huge open area which turns into enclosed tunnels. The levels here are very platformy, which doesn’t really mean we can jump from one platform to another because they’re very long and thin, which almost makes me say they look like the = sign.
As for ammo and other stuff, there’s just way too much of it for such a small level on the (average) 110×80 scale. All the food here could be finely put in a, say, 150×100 level. Besides, it’s just placed really chaotically (quite a lot of the chaos thorought the pack don’t you think?)
SummaryOverall
This, as an overall, is a pack of chaos. If you like chaotic gameplay and eyecandy (which isn’t really the best thing) download this.
…What the heck? Ratings of 9 and 10?! People, think more carefully before you give such high ratings. Anyway, my review!
EYECANDY
This was certainly one of the more positive aspects of this pack. Caves of Mystery has particually pleasing eyecandy by the excessive use of bones/staglitites/lava etc. While it may be quite repetitive in several places, combined with a nice atmosphere it kinda works. I don’t really like the Gargoyles in the walls though, and the caves are mostly squared off, something I wouldn’t except in a hot, natural enviroment like this. I dislike how annoyingly yellow Village at the beach is, but it has a pleasant music choice to give this level a calm atmosphere. In Sunny day in town, there are many places where stuff designated for layer 4 has been placed on layer 5, which is can become very irritating at times, especically the way its used here. I’m also not a big fan of the fade colour, either.
GAMEPLAY
Well yeah, the gameplay takes a wrong curve in these levels. The flow in them is very sloppy in places, and they have some questionable platform/spring placement. The ammo placement is fairly decent sometimes, but in Village at the beach I am pretty sure there is too much food. One of the most annoying things in this pack is how closed in they are. While cramped levels aren’t really a bad thing, in some levels such as Caves of Mystery there is barely any room to move about. The carrot in top left corner reminds me of xlmsubt, too. >P The layout in Sunny Day in Town is very similar to Birdie’s Victorian Urban, perhaps a little too similar in places.
Pros
Cons
Don’t be decived by Ischa’s and sonicnathan 1’s high ratings, and don’t think I’m being harsh on you, I’m just trying to be helpful; like any good reviewer. While I can’t deny that these are your best levels so far, these still could be a lot better. So here’s a 7.
Rating Battle From Freedom
To start:
Three ‘overniced’ battle-levels, each with a very good Eyecandy, good placed goodies and a very good gameplay.
Eyecandy: (20 pts)
There are three levels and in each level is the Eyecandy so nice…
It is impossible to create a better Eyecandy than this. A nice colored sky, water- or lavafalls, trees and skyscrapers are a perfect decoration for the three levels. And there are little details in all of them. So twenty points!
Result: 20 pts
Gameplay: (20 pts)
The levels are very large. And that is very nice. Moreover it is impossible to go astray and that is always a big advantage, also for beginning JJ2-players. So also twenty points for this part.
Result: 20 pts
Ammo placement: (20 pts)
Ammo is good placed. You have placed lots of ammo into these levels. My opinion is that you need that. It could be very consume when you confront or chase your antagonist. So also twenty points for the Ammo placement.
Result: 20 pts
Carrot placement: (5 pts)
There are carrots placed, which could be necessary when you are badly injured. In each level (except level 3) are two carrots hidden. Good considered to only put carrots in level 1 and 2, because if you are badly injured in the third level and you want to take a carrot, you can’t find one. So when a rabbit search a carrot (without success) the antagonist will probable chase him, so that will be very exciting.
Result: 5 pts
Conclusion:
These levels are so good, that it is not necessary to make a calculating for your figure. If THIS is not the best Battle-level from all over the world, I’m an idiot.
Total points: 65
Maximum number of points: 65
Calculating: 65/65*9+1=*10,0*
Mark: 10,0
Download recommendation:
[Unsupported rating (10) removal. I’m sorry. You’ve obviously done your best on the review and it’s much more well-written than some of your older ones. You’ve done a good job of explaining some of the concepts and ways you liked this level. But you give barely any reason as to why you rate everything 10 points. Ammo placement is not just about the amount of ammo you place in a level, but about how strategically it is placed and if it creates interesting gameplay concepts. The same goes for carrot placement, and gameplay. That the level is large and you don’t get stuck in one part is not a proper reason for rating something 10. Is the gameplay original? Does it make people play strategically? Is the level easy to navigate? “No dead ends” is not enough for a gameplay rating.
Size should probably not even be rated, as giving ratings is about how well the level works, not which kind of size you yourself like.
You say this level is perfect. One thing you can do to improve is realize that nothing is perfect. If you think a level is perfect and find yourself wishing to give a perfect rating, a light bulb should go up above your head, since thinking a level is perfect usually means you’re missing something.
At this point, I don’t know what to do with your reviews. What the difference between your reviews and other people’s is, is that they play competitively, and thus have a much more balanced view of how well a level works. You find joy in most levels, and don’t notice things the more seasoned players do. That’s not a problem, it’s probably a gift to focus like that and to have fun regardless of minute details. But it’s not a good basis for writing detailed reviews. You write interesting reviews, and apart from that I think this review is against our standards, I liked reading it. from a global point view, I found this review more positive to read than negative. I would recommend that you at least stay reviewing, but maybe give comments instead of reviews unless you’re really confident you give a balanced, detailed view (again, “enough ammo” just doesn’t cut it). – FQuist]
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Eat your lima beans, Johnny.
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