xzd

Rating
2.2
Reviews:
2
Downloads:
245
Date uploaded:
14 Sep 2007 at 16:07

Download details

Re-upload/Edit Download
Author
Piraniazkalisza (More uploads by Piraniazkalisza)
Type
Battle
Version
TSF
Satisfaction
0%
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xzd.zip (2.22 kB)

File contents

xzd.j2l xzd 2.20 kB 14 Sep 2007

Description

This is my first map to Jazz Jackrabbit 2.

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Quick Reviews Average: 2.5

Not recommendedTyphoon Bunny rated 2.5

Very boring battle.There are only bouncer ammo the level.Not good.

[Review changed to quick review. For more information, see \Review Rules\. – Cooba]


User Reviews (Sort by Helpful Index or Date Posted) Average: 2

Not recommendedReview by Stijn

Posted:
14 Sep 2007, 20:29 (edited 15 Sep 07, 06:50 by Fl@$h aka BlewMeUp)
Auto-Reviewing Zombie (456 Points)
Number of reviews with ratings284 Featured reviews13 Average helpfulness87%
Rating
2

It shows.

The level, using the Tube Electric tileset, is immediately recognizable as the first (published) work of a new level creator. Don’t worry Piraniazkalisza, most if not all of us started with releases like this, but this is a level that is not worth playing or remembering.

It contains little to no eyecandy, and is full of Destruct Blocks. Those are not a bad thing, but the way you overused them and placed them in about every passage, instead of using them to wall off secrets or shortcuts, makes navigating the level annoying and will quickly frustrate players enough for them to leave the server hosting this level. The platforms aren’t walled off like they should but are mostly slabs of “mid-platform” blocks. A key to making your level look pretty is properly finishing your platforms; take a look at other levels using this tileset (the ones coming with the game for example) to see how it should be done. It’s also a good idea to learn how to use layers (refer to jcs.Ref for example) so you can do the sucker tubes properly (by placing them in the foreground).

The ammo can only be gathered from ammo boxes, and only comes in two types. Though bouncers are a good choice as the level (with lots of destruct blocks you have to destroy while standing on them) has ample of uses for them, they only come in clusters of 5 boxes, making collecting ammo way too easy. Make it challenging for the player to gather enough ammo; this makes the game more fun to play. Same goes for powerups: they should be hard to get and placed far from each other, not in groups of 5 with several duplicates.

Lastly something about the layout itself. The level is some sort of giant maze, with the maze connecting some rooms with giant amounts of ammo inside. People do not like mazes or corridors of only 1 tile high. A level should consist of platforms connected to each other, not of one platform with some tunnels dug through it; again my advice is to look at some popular battle levels to check how to do it correctly.

I can not recommend people to download this. However, I do recommend Piraniazkalisza to keep on creating levels. Keep practising, and undoubtedly there will be something good in the end :)

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