|Jimbobxmasctf1.j2l||Winter Wonderland||6.04 kB||05 Dec 2007|
|Jimbobxmasctf2.j2l||White Christmas||3.84 kB||29 Aug 2007|
|DiambXmas.j2t||Diamondus ? Xmas||246.98 kB||28 Sep 2006|
|Newspaz Christmasy Set.j2t||Newspaz Christmasy||33.55 kB||10 Nov 2000|
|Whare.j2b||White Hare||633.13 kB||05 Nov 1999|
|Xmas1.j2b||60.34 kB||24 Jan 1999|
|Upload Contents.rtf||0.75 kB||13 Nov 2007|
Please play these levels in High Detail and with 16-bit mode on. These levels will look gibbled if you don’t.
My first levels, I worked very hard to get this rating of 7.2.
Well these really aren’t my first levels, but I guess you can say these are, because the last time I made levels is when I used one tile, they were less than one screen size wide and less than one screen size high, and they had no background or eyecandy in any way, shape, or form. (I made this level pack before I made Fortunate Fortunes.)
P.S. This small Christmasy level pack contains 2 CTF levels.
Read The Readme – for the password for these levels is in it.
1. Added some more eyecandy to Winter Wonderland.
2. Fixed some minor flow bugs in Winter Wonderland.
OK, here goes. I haven’t reviewed anything for about a week now.
I’ll review the 2 levels, one at a time.
1. WINTER WONDERLAND
Tileset used is “Newspaz Christmasy” by well… Newspaz :P
The snow in the foreground and background looks nice. Background in Layer 8 is OK but looks kinda boring without something in Layer 6 or 7. I don’t think you need snow in 4 Layers. Some players may think it’s too much.
Layer 3 & 4 looks good with some nice Christmas Trees, Candy Canes, Snowmen and Gingerbread Men. Layer 5 has been used to place the flashing light vines for eyecandy.
Overall, eyecandy in this level is not bad but the snow is probably too much.
FLOW & GAMEPLAY
Flag placement is symmetrical, meaning that players will not have any problem finding the CTF Bases. They are both placed at the same heights. The level is a decent size, 185 × 64. This is a good size for if you are playing with more than 2 people. One way events are used above the vines so that the players don’t get stuck in the walls.
WEAPON & CARROT PLACEMENT
There are lots of different weapons here but there is only one PU which is Gun8 (Pepper Spray). Weapons in this level are Bouncer, TNT, Electro Blaster and Freezer. However, there is no Seeker here which I think is a must in a MP level.
There are three carrots down the bottom of the level. Two “+1 Carrots” and one “Full NRG Carrot.” This is OK but I don’t think the Carrots are spread out well enough. They are all at the bottom, try varying the positions, so that the players don’t only go down the bottom.
LEVEL 1 TOTAL: 19.5/30 (6.5)
2. WHITE CHRISTMAS
Tileset used here is Diamondus Beta Xmas by Pyromanus.
The “Snow Particles” event is used here to make it snow in the level. This makes the level look really nice.
Lighting events are used on the spinning diamonds to make them look shiny.
There is a background in Layer 6, but you can only see it if you are at the bottom of the level.
Layers 4 & 5 look great, nothing repetitive.
FLOW & GAMEPLAY
This level is smaller than the first one. The size is 61 × 55, which is quite small but it is a good size for duels, 2v2s or 3v3s. It might not be the best level if you are playing with say 16 players all at once.
CTF Bases are not too hard to find, they are symmetrical.
WEAPON & CARROT PLACEMENT
There is a good selection of weapons in this level. Weapons in this level are Toasters, Bouncers and Seekers which are good weapons for a Multiplayer level.
Power-Ups are cleverly hidden in the walls. There is a Toaster PU in the middle of the level, a Bouncer PU on the left and a Seeker PU on the right. These can only be accessed by shooting Bouncers through the wall using a well known JJ2 bug.
Also, this means people can’t just side-kick the PUs for 50 ammo.
There are two Carrots in this level. Both of these are “+1 Carrots.” They are placed symmetrically, both near the CTF Bases. There isn’t a Full NRG Carrot in this level but that’s OK for a level of this size.
I have noticed that there is no RF Ammo or PU’s in this level so I will have to bring down the rating a little for weapon placement as RFs are mostly used in MP levels.
LEVEL 2 TOTAL: 23/30 (~7.7)
GRAND TOTAL = 42.5/60
+Good choice of music. +0.1
TOTAL BONUSSES: 0.2
FINAL SCORE: (44 / 6) + 0.1 = 7.1833333333333333333333333333333
ROUNDED TO 7.2
Eat your lima beans, Johnny.